mirror of
https://github.com/zeldaret/st
synced 2026-09-01 17:39:58 -04:00
44499db6950e3951e8cb852f2e8fb08d11a7b8ad
* feat: decompiling green spinut * feat: some progress * refactor: rename MKUR to GreenSpinut and ActorId_KURI to ActorId_Spinut * feat: better symbols * feat: update matching * fix: change MKUR for eur1 & usa * feat: up eur1 * feat: up usa * fix: usa * feat: up jp data * feat: improve matching * feat: improve overall matching * feat: add comments on KURI's states * refactor: rename to FleeingSpinut * feat: relocate function to ModelRenderBase * refactor: rename last GreenSpinut * refactor: rename field * fix: forgot to rename symbol :clown:
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
It builds the following versions:
| Name | Description | SHA1 Hash of input ROM(s) |
|---|---|---|
| jp | Japan Revision 0 | eaee3602b8a2235211b2e20cdcd4cb357956a264 |
| eur | Europe Revision 0 | 9e99cc803a14ce038eb908db585431f8254f09ee |
| eur1 | Europe Revision 1 | dcb221a89acb894503a461c2c7d4cfdad9a06b68b9096f46e9163750a9e3f6c2fc0758e6094b61354efbff9a263fe622f3f7e7cfb7bea8046b86e57d |
| usa | USA Revision 0 | 1f0921b5e99db9d92d24710f1b004e4f3c997b73 |
The default version is eur, i.e. the Europe Revision 0 ROM.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to get started and contribute to the project. Make sure to follow instructions on installation first.
Documentation
See /docs for documentation about the game and other useful information about the project.
Languages
C++
90%
C
6.4%
Python
3.5%