Decompiling Fleeing Spinut (#148)

* feat: decompiling green spinut

* feat: some progress

* refactor: rename MKUR to GreenSpinut and ActorId_KURI to ActorId_Spinut

* feat: better symbols

* feat: update matching

* fix: change MKUR for eur1 & usa

* feat: up eur1

* feat: up usa

* fix: usa

* feat: up jp data

* feat: improve matching

* feat: improve overall matching

* feat: add comments on KURI's states

* refactor: rename to FleeingSpinut

* feat: relocate function to ModelRenderBase

* refactor: rename last GreenSpinut

* refactor: rename field

* fix: forgot to rename symbol :clown:
This commit is contained in:
Alessevan
2026-08-31 16:22:42 -04:00
committed by GitHub
parent a8fdb9c656
commit 44499db695
35 changed files with 1298 additions and 473 deletions
+1 -1
View File
@@ -599,7 +599,7 @@ config.libs = [
[
Object("032_MapA1/Actor/ActorUnkKETH.cpp"),
Object("032_MapA1/Actor/ActorSpinut.cpp"),
Object("032_MapA1/Actor/ActorUnkMKUR.cpp"),
Object("032_MapA1/Actor/ActorFleeingSpinut.cpp"),
Object("032_MapA1/Actor/ActorUnkNSSW.cpp"),
Object("032_MapA1/MapObject/MapObjectUnkSWSW.cpp"),
]