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Decompiling Fleeing Spinut (#148)
* feat: decompiling green spinut * feat: some progress * refactor: rename MKUR to GreenSpinut and ActorId_KURI to ActorId_Spinut * feat: better symbols * feat: update matching * fix: change MKUR for eur1 & usa * feat: up eur1 * feat: up usa * fix: usa * feat: up jp data * feat: improve matching * feat: improve overall matching * feat: add comments on KURI's states * refactor: rename to FleeingSpinut * feat: relocate function to ModelRenderBase * refactor: rename last GreenSpinut * refactor: rename field * fix: forgot to rename symbol :clown:
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@@ -599,7 +599,7 @@ config.libs = [
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[
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Object("032_MapA1/Actor/ActorUnkKETH.cpp"),
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Object("032_MapA1/Actor/ActorSpinut.cpp"),
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Object("032_MapA1/Actor/ActorUnkMKUR.cpp"),
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Object("032_MapA1/Actor/ActorFleeingSpinut.cpp"),
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Object("032_MapA1/Actor/ActorUnkNSSW.cpp"),
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Object("032_MapA1/MapObject/MapObjectUnkSWSW.cpp"),
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]
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