mirror of
https://github.com/zeldaret/st
synced 2026-08-30 01:10:16 -04:00
Decompiling BOMB (#140)
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
This commit is contained in:
@@ -17,7 +17,7 @@ public:
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mUnk_04(param1) {}
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// data_ov031_02112d4c
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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};
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class ActorBlast : public Actor {
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@@ -49,7 +49,7 @@ public:
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}
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fx32 func_ov031_020e3b94();
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void func_ov031_020e3b9c(unk16 param1, unk16 param2);
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static void func_ov031_020e3b9c(Actor *spawner, unk16 param1, unk16 param2);
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};
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class ActorProfileBlast : public ActorProfile {
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@@ -0,0 +1,173 @@
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Actor_Derived1.hpp"
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#include "global.h"
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#include "types.h"
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enum ActorBombState_ {
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ActorBombState_0 = 0,
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ActorBombState_1 = 1,
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ActorBombState_2 = 2,
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ActorBombState_3 = 3,
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ActorBombState_4 = 4,
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ActorBombState_5 = 5,
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ActorBombState_6 = 6,
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ActorBombState_Max
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};
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class ActorBomb_unk : public UnkSystem7 {
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public:
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/* 00 (base) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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ActorBomb_unk();
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};
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class ActorBomb_19C : public UnkStruct_ov031_Items_01 {
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public:
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/* 00 (base) */
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/* 2C */ Actor *mUnk_2C;
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/* 30 */
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ActorBomb_19C(Actor *param1);
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// data_ov031_02112c94
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/* 10 */ virtual void vfunc_10(Actor *actor) override;
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};
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class ActorBomb_180 : public UnkStruct_ov031_Items_00 {
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public:
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/* 00 (base) */
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/* 04 */ u16 mUnk_04;
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/* 08 */ Actor *mUnk_08;
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/* 0C */ VecFx32 mUnk_0C; // cylinder ?
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/* 18 */ unk32 mUnk_18;
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/* 1C */
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ActorBomb_180(Actor *param1);
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// data_ov031_02112c78
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/* 00 */ virtual ~ActorBomb_180() override;
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
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/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2) override;
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};
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class ActorBomb_ov031_020e2134 : public UnkStruct_ov031_Items_00 {
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public:
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/* 00 (base) */
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/* 04 */ STRUCT_PAD(0x4, 0x8);
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/* 08 */
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// data_ov031_02112cb0
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/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
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};
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class ActorBomb : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ ModelRender mUnk_094;
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/* 0F4 */ UnkSystem5 mUnk_0F4;
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/* 114 */ unk32 mUnk_114;
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/* 118 */ STRUCT_PAD(0x118, 0x134);
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/* 134 */ Actor_9C mUnk_134;
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/* 154 */ Cylinder mUnk_154;
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/* 164 */ ActorBomb_unk mUnk_164[0x2];
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/* 17C */ VecFx32 *mUnk_17C;
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/* 180 */ ActorBomb_180 mUnk_180;
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/* 19C */ ActorBomb_19C mUnk_19C;
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/* 1CC */ VecFx32 mUnk_1CC;
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/* 1D8 */ unk32 mUnk_1D8;
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/* 1D8 */ unk32 mUnk_1DC;
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/* 1E0 */ ActorRef mUnk_1E0;
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/* 1E4 */ ActorRef mUnk_1E4;
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/* 1E8 */ u8 mUnk_1E8;
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/* 1E8 */ u8 mUnk_1E9;
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/* 1EA */ volatile u16 mUnk_1EA;
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/* 1EC */ u16 mUnk_1EC;
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/* 1EE */ bool mUnk_1EE;
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/* 1EF */ bool mUnk_1EF;
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/* 1F0 */ bool mUnk_1F0;
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#if IS_JP
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/* 1F1 */ bool mUnk_1F1;
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#else
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/* 1F1 */ STRUCT_PAD(0x1F1, 0x1F2);
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#endif
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/* 1F2 */ STRUCT_PAD(0x1F2, 0x1F4);
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/* 1F4 */ Actor_Derived1_94 mUnk_1F4;
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/* 200 */
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ActorBomb();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 38 */ virtual bool Grab(ActorGrabParams grabParams) override;
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/* 3C */ virtual bool Drop(ActorGrabParams grabParams, const VecFx32 *pVel) override;
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bool IsInternalTimerOut() {
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if (this->mUnk_1EA < this->mUnk_1EC) {
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++this->mUnk_1EA;
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return false;
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}
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return true;
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}
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// check if really in ActorUnkBomb
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G3d_Model *func_ov031_020e1540(u16 param1);
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UnkStruct_ov000_02058a84 *func_ov031_020e15d0(u16 param1);
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static void func_ov031_020e1634();
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void func_ov031_020e17f4();
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//
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void func_ov031_020e18a0();
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void SetState(ActorState state);
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void func_ov031_020e1908();
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void func_ov031_020e1920(VecFx32 *param1);
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void func_ov031_020e193c();
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void func_ov031_020e1b1c();
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void func_ov031_020e1b7c();
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void func_ov031_020e1d18();
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void func_ov031_020e1d48();
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bool func_ov031_020e1d58();
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bool func_ov031_020e1d74();
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void func_ov031_020e1da0();
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void func_ov031_020e1ebc();
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void func_ov031_020e1ed8();
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void func_ov031_020e1f18();
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void func_ov031_020e1f88();
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void func_ov031_020e1fe0();
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void func_ov031_020e1fe4();
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void func_ov031_020e2034();
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void func_ov031_020e2064();
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void func_ov031_020e20d8();
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void func_ov031_020e20fc();
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void func_ov031_020e2100();
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void func_ov031_020e2134();
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void func_ov031_020e238c();
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bool func_ov031_020e25bc();
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bool func_ov031_020e262c();
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void func_ov031_020e2680(VecFx32 *param1);
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void func_ov031_020e2780(VecFx32 *param1);
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fx32 func_ov031_020e2820(UnkStruct_ov031_Items_00 *param1);
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fx32 func_ov031_020e295c(UnkStruct_ov031_Items_00 *param1);
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void func_ov031_020e2a9c();
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bool func_ov031_020e2b40();
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void func_ov031_020e2c2c();
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};
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class ActorProfileBomb : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileBomb();
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/* 0C */ virtual Actor *Create();
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static ActorProfileBomb *GetProfile();
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};
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@@ -15,6 +15,8 @@ public:
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// data_ov031_0211578c
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/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
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void func_ov031_02102c00();
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};
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enum ActorItemFlowerState_ {
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@@ -34,8 +34,8 @@ public:
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// data_ov031_02114a5c
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/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2,
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unk32 param3) override; // func_ov031_020f8354
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/* 10 */ virtual void vfunc_10() override; // func_ov031_020f83e4
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unk32 param3) override; // func_ov031_020f8354
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/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2) override; // func_ov031_020f83e4
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/* 14 */
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};
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@@ -37,7 +37,7 @@ DEFINE_ACTOR_TYPE('BLON', BLON)
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DEFINE_ACTOR_TYPE('BLST', Blast)
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DEFINE_ACTOR_TYPE('BMHN', BMHN)
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DEFINE_ACTOR_TYPE('BMOC', BMOC)
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DEFINE_ACTOR_TYPE('BOMB', BOMB)
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DEFINE_ACTOR_TYPE('BOMB', Bomb)
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DEFINE_ACTOR_TYPE('BPAP', BPAP)
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DEFINE_ACTOR_TYPE('BPBS', BPBS)
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DEFINE_ACTOR_TYPE('BROW', BROW)
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@@ -1,111 +0,0 @@
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//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBOMB_unk : public UnkStruct_PlayerGet_ec {
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public:
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/* 00 (base) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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ActorUnkBOMB_unk(); // ActorUnkBOMB::func_ov031_020e33ac()
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// ActorUnkBOMB::func_ov031_020e17f4() dtor ?
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};
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class ActorUnkBOMB_C4 : public Actor_C4 {
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public:
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ActorUnkBOMB_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkBOMB : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBOMB();
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/* 4C */ virtual ~ActorUnkBOMB() override;
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void func_ov031_020e1540(void);
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void func_ov031_020e15d0(void);
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void func_ov031_020e1634(void);
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void func_ov031_020e17f4(void);
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void func_ov031_020e1808(void);
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void func_ov031_020e181c(void);
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void func_ov031_020e18a0(void);
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void func_ov031_020e18c4(void);
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void func_ov031_020e1908(void);
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void func_ov031_020e1920(void);
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void func_ov031_020e193c(void);
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void func_ov031_020e1a28(void);
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void func_ov031_020e1af8(void);
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void func_ov031_020e1b1c(void);
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void func_ov031_020e1b7c(void);
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void func_ov031_020e1d18(void);
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void func_ov031_020e1d48(void);
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void func_ov031_020e1d58(void);
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void func_ov031_020e1d74(void);
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void func_ov031_020e1da0(void);
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void func_ov031_020e1ebc(void);
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void func_ov031_020e1ed8(void);
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void func_ov031_020e1f18(void);
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void func_ov031_020e1f88(void);
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void func_ov031_020e1fe0(void);
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void func_ov031_020e1fe4(void);
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void func_ov031_020e2034(void);
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void func_ov031_020e2064(void);
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void func_ov031_020e20d8(void);
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void func_ov031_020e20fc(void);
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void func_ov031_020e2100(void);
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void func_ov031_020e2134(void);
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void func_ov031_020e2220(void);
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void func_ov031_020e2234(void);
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void func_ov031_020e238c(void);
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void func_ov031_020e246c(void);
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void func_ov031_020e24ac(void);
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void func_ov031_020e25bc(void);
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void func_ov031_020e262c(void);
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void func_ov031_020e2680(void);
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void func_ov031_020e2780(void);
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void func_ov031_020e2820(void);
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void func_ov031_020e295c(void);
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void func_ov031_020e2a9c(void);
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void func_ov031_020e2b40(void);
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void func_ov031_020e2c2c(void);
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void func_ov031_020e2d78(void);
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void func_ov031_020e2df4(void);
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void func_ov031_020e2e3c(void);
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void func_ov031_020e328c(void);
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void func_ov031_020e3310(void);
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void func_ov031_020e3340(void);
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void func_ov031_020e337c(void);
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void func_ov031_020e33ac(void);
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void func_ov031_020e33c0(void);
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void func_ov031_020e33dc(void);
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void func_ov031_020e33f8(void);
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void func_ov031_020e3448(void);
|
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};
|
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|
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class ActorProfileUnkBOMB : public ActorProfile {
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public:
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/* 00 (base) */
|
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|
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ActorProfileUnkBOMB();
|
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~ActorProfileUnkBOMB();
|
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|
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/* 0C */ virtual Actor *Create();
|
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|
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static ActorProfileUnkBOMB *GetProfile();
|
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};
|
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@@ -3,7 +3,8 @@
|
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#include "Actor/Actor.hpp"
|
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#include "Actor/ActorProfile.hpp"
|
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#include "ActorUnkSCCN.hpp"
|
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#include "MapObject/MapObject_ov031.hpp"
|
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#include "MapObject/MapObjectPot_Base.hpp"
|
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#include "MapObject/MapObject_10_Pot.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
@@ -11,20 +11,28 @@ public:
|
||||
/* 00 (vtable) */
|
||||
/* 04 */ ActorRef mUnk_04;
|
||||
/* 08 */ VecFx32 *mUnk_08;
|
||||
/* 0C */ MapObject_10 *mUnk_0C;
|
||||
/* 0C */ MapObject_10_Base *mUnk_0C;
|
||||
/* 10 */
|
||||
|
||||
ActorUnkSCCN_B8(); // func_ov000_0207ec88 set all fields to 0
|
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ActorUnkSCCN_B8();
|
||||
|
||||
// data_ov000_020b287c
|
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/* 00 */ virtual ~ActorUnkSCCN_B8(); // func_ov000_0207eca8 & func_ov000_0207ecd8
|
||||
/* 08 */ virtual void vfunc_08(); // func_ov000_0207ed84
|
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/* 00 */ virtual ~ActorUnkSCCN_B8();
|
||||
/* 08 */ virtual void vfunc_08();
|
||||
};
|
||||
|
||||
class MapObject_10_SCCN : public MapObject_10 {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 24 */
|
||||
|
||||
MapObject_10_SCCN() {}
|
||||
};
|
||||
|
||||
class ActorUnkSCCN : public Actor {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 94 */ MapObject_10 mUnk_94;
|
||||
/* 94 */ MapObject_10_SCCN mUnk_94;
|
||||
/* B8 */ ActorUnkSCCN_B8 mUnk_B8;
|
||||
/* C8 */
|
||||
|
||||
|
||||
@@ -20,9 +20,8 @@ public:
|
||||
/* 04 */
|
||||
|
||||
// data_ov031_02113148
|
||||
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override; // func_ov031_020e68d8
|
||||
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2,
|
||||
unk32 param3) override; // func_ov031_020e6900
|
||||
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1) override;
|
||||
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3) override;
|
||||
};
|
||||
|
||||
class ActorUnkSWBM_98 : public UnkStruct_ov031_Items_01 {
|
||||
@@ -35,8 +34,8 @@ public:
|
||||
mUnk_2C(param1) {}
|
||||
|
||||
// data_ov031_0211312c
|
||||
/* 0C */ virtual bool vfunc_0C(Actor *param1, VecFx32 *vector) override; // func_ov031_020e691c
|
||||
/* 10 */ virtual void vfunc_10(Actor *actor) override; // func_ov031_020e6974
|
||||
/* 0C */ virtual bool vfunc_0C(Actor *param1, VecFx32 *vector) override;
|
||||
/* 10 */ virtual void vfunc_10(Actor *actor) override;
|
||||
};
|
||||
|
||||
class ActorUnkSWBM_C8 : public UnkStruct_PlayerGet_74_base {
|
||||
@@ -50,7 +49,7 @@ public:
|
||||
mUnk_14(param1) {}
|
||||
|
||||
// data_ov031_02113110
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3) override; // func_ov031_020e69cc
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2) override;
|
||||
};
|
||||
|
||||
class ActorUnkSWBM : public Actor {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/Actor.hpp"
|
||||
#include "Actor.hpp"
|
||||
#include "Render/ModelRender.hpp"
|
||||
#include "Unknown/Common.hpp"
|
||||
#include "Unknown/UnkStruct_027e0960.hpp"
|
||||
@@ -42,11 +42,6 @@ public:
|
||||
/* 10 */
|
||||
};
|
||||
|
||||
struct ActorUnkZLSL_AnimationTag {
|
||||
unk32 index;
|
||||
char name[0x14];
|
||||
};
|
||||
|
||||
class Actor_Derived1_94_0C {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
|
||||
@@ -15,7 +15,7 @@ DEFINE_MAP_OBJECT_TYPE('BLCT', BLCT)
|
||||
DEFINE_MAP_OBJECT_TYPE('BLHL', BLHL)
|
||||
DEFINE_MAP_OBJECT_TYPE('BLRB', BLRB)
|
||||
DEFINE_MAP_OBJECT_TYPE('BLSR', BLSR)
|
||||
DEFINE_MAP_OBJECT_TYPE('BMFL', BMFL)
|
||||
DEFINE_MAP_OBJECT_TYPE('BMFL', BombFlower)
|
||||
DEFINE_MAP_OBJECT_TYPE('BOGN', BOGN)
|
||||
DEFINE_MAP_OBJECT_TYPE('BREX', BREX)
|
||||
DEFINE_MAP_OBJECT_TYPE('BRGL', BRGL)
|
||||
|
||||
@@ -56,8 +56,9 @@ public:
|
||||
/* 05 */ unk8 mUnk_05;
|
||||
/* 06 */ unk8 mUnk_06;
|
||||
/* 07 */ unk8 mUnk_07;
|
||||
/* 08 */ u32 mUnk_08;
|
||||
/* 0C */
|
||||
/* 08 */ unk32 mUnk_08;
|
||||
/* 0C */ VecFx32 mUnk_0C;
|
||||
/* 18 */
|
||||
|
||||
MapObject_10_Base(); // func_ov000_0207c018
|
||||
|
||||
@@ -76,13 +77,12 @@ public:
|
||||
class MapObject_10 : public MapObject_10_Base {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
/* 0C */ VecFx32 mUnk_0C;
|
||||
/* 18 */ VecFx32 mUnk_18;
|
||||
/* 24 */
|
||||
|
||||
MapObject_10() {}
|
||||
|
||||
// data_ov031_02113f18
|
||||
// data_ov000_020b36b8
|
||||
/* 00 */ virtual void vfunc_00();
|
||||
/* 04 */ virtual void vfunc_04();
|
||||
/* 08 */ virtual void vfunc_08();
|
||||
@@ -119,10 +119,10 @@ class MapObject {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
/* 04 */ VecFx32 mPos;
|
||||
/* 10 */ MapObject_10 *mUnk_10;
|
||||
/* 10 */ MapObject_10_Base *mUnk_10;
|
||||
/* 14 */ union {
|
||||
s16 mUnk_14;
|
||||
UnkAngleStruct mUnk_14_AngleStruct;
|
||||
s16 mAngle;
|
||||
UnkAngleStruct mAngleStruct;
|
||||
};
|
||||
/* 16 */ MapObjState mState;
|
||||
/* 18 */ unk8 mUnk_18[2]; // related to Link walking to the map object when touched
|
||||
@@ -154,7 +154,7 @@ public:
|
||||
/* 38 */
|
||||
|
||||
u16 GetDirection() {
|
||||
return (u16) (this->mUnk_14 + DEG_TO_ANG(45)) / DEG_TO_ANG(90);
|
||||
return (u16) (this->mAngle + DEG_TO_ANG(45)) / DEG_TO_ANG(90);
|
||||
}
|
||||
|
||||
bool IsOrientedVertically() {
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/ActorItemFlower.hpp"
|
||||
#include "Actor/ActorUnkSCCN.hpp"
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "MapObjectPot_Base.hpp"
|
||||
#include "MapObject_10_Pot.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
enum MapObjBombFlowerState_ {
|
||||
MapObjBombFlowerState_0 = 0,
|
||||
MapObjBombFlowerState_1 = 1,
|
||||
MapObjBombFlowerState_2 = 2,
|
||||
MapObjBombFlowerState_3 = 3,
|
||||
MapObjBombFlowerState_4 = 4,
|
||||
MapObjBombFlowerState_5 = 5,
|
||||
MapObjBombFlowerState_6 = 6,
|
||||
MapObjBombFlowerState_Max
|
||||
};
|
||||
|
||||
class MapObjectBombFlower : public MapObjectPot_Base {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 48 */ ModelRender_ov031_0211578c mUnk_48;
|
||||
/* A8 */ STRUCT_PAD(0xA8, 0xB0);
|
||||
/* BC */ fx32 mUnk_B0;
|
||||
/* BC */ fx32 mUnk_B4;
|
||||
/* B8 */ volatile u16 mUnk_B8;
|
||||
/* BA */ u16 mUnk_BA;
|
||||
/* BC */ bool mUnk_BC;
|
||||
/* C0 */ MapObject_10_Pot mUnk_C0;
|
||||
|
||||
MapObjectBombFlower();
|
||||
|
||||
/* 08 */ virtual void vfunc_08() override;
|
||||
/* 14 */ virtual void vfunc_14() override;
|
||||
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;
|
||||
/* 28 */ virtual unk32 vfunc_28() override;
|
||||
/* 38 */ virtual void vfunc_38() override;
|
||||
/* 44 */ virtual bool SetState(MapObjState state, unk32) override;
|
||||
/* 48 */ virtual void vfunc_48() override;
|
||||
/* 50 */ virtual void vfunc_50(ActorRef *param1, MapObjectPot_Base *thisx) override;
|
||||
/* 58 */ virtual void vfunc_58();
|
||||
|
||||
bool IsInternalTimerOut() {
|
||||
if (this->mUnk_B8 < this->mUnk_BA) {
|
||||
++this->mUnk_B8;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void func_ov031_02102728(unk32 param1);
|
||||
};
|
||||
|
||||
class MapObjectProfileBombFlower : public MapObjectProfile_Derived2 {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
|
||||
MapObjectProfileBombFlower();
|
||||
|
||||
/* 0C */ virtual MapObject *Create();
|
||||
|
||||
static MapObjectProfileBombFlower *GetProfile();
|
||||
};
|
||||
@@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/ActorUnkSCCN.hpp"
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "MapObject_10_Pot.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
@@ -13,6 +15,15 @@ enum MapObjGrassState_ {
|
||||
MapObjGrassState_MAX
|
||||
};
|
||||
|
||||
class MapObjectProfilePot_Base : public MapObjectProfile_Derived2 {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* D4 */ MapObject_10_Pot mUnk_D4;
|
||||
|
||||
MapObjectProfilePot_Base(MapObjectId param1, MapObjectId param2) :
|
||||
MapObjectProfile_Derived2(param1, param2) {}
|
||||
};
|
||||
|
||||
class MapObjectGrass : public MapObject {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
@@ -41,10 +52,9 @@ public:
|
||||
void func_ov031_02101978(unk32 param1, VecFx32 *param2);
|
||||
};
|
||||
|
||||
class MapObjectProfileGrass : public MapObjectProfile_Derived2 {
|
||||
class MapObjectProfileGrass : public MapObjectProfilePot_Base {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* D4 */ MapObject_10 mUnk_D4;
|
||||
|
||||
MapObjectProfileGrass();
|
||||
|
||||
|
||||
@@ -1,17 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/ActorId.hpp"
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "MapObject_ov031.hpp"
|
||||
#include "MapObjectGrass.hpp"
|
||||
#include "MapObjectPot_Base.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
class MapObjectPot : public MapObjectPot_Base {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 40 */ ActorId mUnk_40;
|
||||
/* 44 */ STRUCT_PAD(0x44, 0x48);
|
||||
/* 48 */ ModelRender_ov000_020b198c mUnk_48;
|
||||
|
||||
MapObjectPot();
|
||||
@@ -20,11 +17,10 @@ public:
|
||||
/* 14 */ virtual void vfunc_14() override; // func_ov031_021052cc
|
||||
/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3); // func_ov031_021050b4
|
||||
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov031_02105348
|
||||
/* 30 */ virtual ~MapObjectPot() override;
|
||||
/* 3C */ virtual bool vfunc_3C() override; // func_ov031_021053b4
|
||||
/* 40 */ virtual bool vfunc_40() override; // func_ov031_021053fc
|
||||
/* 48 */ virtual void vfunc_48() override; // func_ov031_021051d4
|
||||
/* 54 */ virtual unk32 vfunc_54() override; // func_ov031_02105310
|
||||
/* 3C */ virtual bool vfunc_3C() override; // func_ov031_021053b4
|
||||
/* 40 */ virtual bool vfunc_40() override; // func_ov031_021053fc
|
||||
/* 48 */ virtual void vfunc_48() override; // func_ov031_021051d4
|
||||
/* 54 */ virtual unk32 vfunc_54() override; // func_ov031_02105310
|
||||
};
|
||||
|
||||
class MapObjectProfilePot : public MapObjectProfilePot_Base {
|
||||
@@ -32,7 +28,6 @@ public:
|
||||
/* 00 (base) */
|
||||
|
||||
MapObjectProfilePot();
|
||||
~MapObjectProfilePot();
|
||||
|
||||
/* 0C */ virtual MapObject *Create();
|
||||
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
#include "Actor/ActorId.hpp"
|
||||
#include "MapObject.hpp"
|
||||
|
||||
enum MapObjPot_Base_State_ {
|
||||
MapObjPot_BaseState_0 = 0,
|
||||
MapObjPot_BaseState_1 = 1,
|
||||
MapObjPot_BaseState_2 = 2,
|
||||
MapObjPot_BaseState_3 = 3,
|
||||
MapObjPotBase_State_Max
|
||||
};
|
||||
|
||||
class MapObjectPot_Base : public MapObject {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 40 */ ActorId mUnk_40;
|
||||
/* 44 */ unk16 mUnk_44;
|
||||
/* 48 */
|
||||
|
||||
MapObjectPot_Base();
|
||||
|
||||
// data_ov000_020b35d0
|
||||
/* 00 */ virtual bool vfunc_00();
|
||||
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override;
|
||||
/* 28 */ virtual unk32 vfunc_28() override;
|
||||
/* 30 */ virtual ~MapObjectPot_Base() = 0 override;
|
||||
/* 38 */ virtual void vfunc_38() override;
|
||||
/* 3C */ virtual bool vfunc_3C() override;
|
||||
/* 40 */ virtual bool vfunc_40() override;
|
||||
/* 44 */ virtual bool SetState(MapObjState state, unk32 param2) override;
|
||||
/* 48 */ virtual void vfunc_48() override;
|
||||
/* 4C */ virtual bool vfunc_4C() override;
|
||||
/* 50 */ virtual void vfunc_50(ActorRef *param1, MapObjectPot_Base *thisx) override;
|
||||
/* 54 */ virtual unk32 vfunc_54() override;
|
||||
|
||||
void func_ov000_0209da78(unk32 param1, unk32 param2);
|
||||
};
|
||||
@@ -1,41 +0,0 @@
|
||||
//! TODO: This file was generated automatically and might contain errors
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
class MapObjectUnkBMFL : public MapObject {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 40 */
|
||||
|
||||
MapObjectUnkBMFL();
|
||||
|
||||
/* 30 */ virtual ~MapObjectUnkBMFL() override;
|
||||
|
||||
void func_ov031_021025c4(void);
|
||||
void func_ov031_02102708(void);
|
||||
void func_ov031_02102718(void);
|
||||
void func_ov031_02102728(void);
|
||||
void func_ov031_021027a4(void);
|
||||
void func_ov031_02102894(void);
|
||||
void func_ov031_021029f0(void);
|
||||
void func_ov031_02102a40(void);
|
||||
void func_ov031_02102ad8(void);
|
||||
void func_ov031_02102af4(void);
|
||||
};
|
||||
|
||||
class MapObjectProfileUnkBMFL : public MapObjectProfile {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
|
||||
MapObjectProfileUnkBMFL();
|
||||
~MapObjectProfileUnkBMFL();
|
||||
|
||||
/* 0C */ virtual MapObject *Create();
|
||||
|
||||
static MapObjectProfileUnkBMFL *GetProfile();
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "Actor/ActorUnkBOMB.hpp"
|
||||
#include "Actor/ActorBomb.hpp"
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "Unknown/UnkStruct_ov031_Items.hpp"
|
||||
@@ -21,7 +21,7 @@ public:
|
||||
/* 040 */ UnkSystem6_Derived2 mUnk_040;
|
||||
/* 048 */ unk8 mUnk_048;
|
||||
/* 049 */ STRUCT_PAD(0x049, 0x04C);
|
||||
/* 04C */ ActorUnkBOMB_unk mUnk_04C[0x4];
|
||||
/* 04C */ ActorBomb_unk mUnk_04C[0x4];
|
||||
/* 07C */ unk32 mUnk_07C;
|
||||
/* 080 */ unk32 mUnk_080;
|
||||
/* 084 */ u16 mUnk_084;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "MapObject/MapObject.hpp"
|
||||
#include "MapObject/MapObjectGrass.hpp"
|
||||
#include "MapObject/MapObjectProfile.hpp"
|
||||
#include "MapObject_ov031.hpp"
|
||||
#include "global.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
#include "MapObject.hpp"
|
||||
|
||||
class MapObject_10_Pot_Base : public MapObject_10_Base {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 0C */
|
||||
|
||||
MapObject_10_Pot_Base() {}
|
||||
|
||||
// should definitely be in ov000
|
||||
/* 00 */ virtual void vfunc_00();
|
||||
/* 04 */ virtual void vfunc_04();
|
||||
/* 08 */ virtual void vfunc_08();
|
||||
/* 0C */ virtual void vfunc_0C();
|
||||
/* 10 */ virtual void vfunc_10(Cylinder *param1);
|
||||
/* 14 */ virtual void vfunc_14();
|
||||
/* 18 */ virtual void vfunc_18(VecFx32 *param1);
|
||||
/* 1C */ virtual void vfunc_1C(VecFx32 *param1);
|
||||
};
|
||||
|
||||
class MapObject_10_Pot : public MapObject_10_Pot_Base {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 18 */ fx32 mUnk_18;
|
||||
/* 1C */ fx32 mUnk_1C;
|
||||
/* 20 */
|
||||
|
||||
MapObject_10_Pot() {}
|
||||
};
|
||||
@@ -1,45 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class MapObjectPot_Base : public MapObject {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 40 */
|
||||
|
||||
MapObjectPot_Base();
|
||||
|
||||
// data_ov000_020b35d0
|
||||
|
||||
/* 00 */ virtual bool vfunc_00(); // func_ov000_0209d780
|
||||
/* 24 */ virtual void vfunc_24(MapObject *param1, VecFx32 param2) override; // func_ov000_0209d8e8
|
||||
/* 28 */ virtual unk32 vfunc_28() override; // func_ov000_0209d9f8
|
||||
/* 30 */ virtual ~MapObjectPot_Base() = 0 override;
|
||||
/* 38 */ virtual void vfunc_38() override; // func_ov000_0209d9ac
|
||||
/* 3C */ virtual bool vfunc_3C() override; // func_ov000_0209db74
|
||||
/* 40 */ virtual bool vfunc_40() override; // func_ov000_0209db7c
|
||||
/* 44 */ virtual void vfunc_44(unk32, unk32) override; // func_ov000_0209d7a4
|
||||
/* 48 */ virtual void vfunc_48() override; // func_ov000_0209da60
|
||||
/* 4C */ virtual void vfunc_4C() override; // func_ov000_0209da70
|
||||
/* 50 */ virtual void vfunc_50() override; // func_ov000_0209dac0
|
||||
/* 54 */ virtual unk32 vfunc_54() override; // func_ov000_0209da64
|
||||
|
||||
// overlay 0
|
||||
void func_ov000_0209d8e8(MapObjectPot_Base *param1, fx32 param2);
|
||||
unk32 func_ov000_0209da64();
|
||||
};
|
||||
|
||||
class MapObject_10_Pot : public MapObject_10 {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* 24 */
|
||||
|
||||
MapObject_10_Pot() {}
|
||||
};
|
||||
|
||||
class MapObjectProfilePot_Base : public MapObjectProfile_Derived2 {
|
||||
public:
|
||||
/* 00 (base) */
|
||||
/* D4 */ MapObject_10_Pot mUnk_D4;
|
||||
|
||||
MapObjectProfilePot_Base(MapObjectId param1, MapObjectId param2) :
|
||||
MapObjectProfile_Derived2(param1, param2) {}
|
||||
};
|
||||
@@ -18,8 +18,7 @@ extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
|
||||
bool PlayerCharacter_IsNotLink(s32 character);
|
||||
|
||||
struct ActorGrabParams {
|
||||
/* 00 */ u16 unk_00;
|
||||
/* 02 */ u16 unk_02;
|
||||
/* 00 */ ActorRef mUnk_00;
|
||||
/* 04 */
|
||||
|
||||
ActorGrabParams() {}
|
||||
|
||||
@@ -109,7 +109,7 @@ public:
|
||||
/* 10 */ unk32 mUnk_10;
|
||||
/* 14 */ UnkStruct_ov000_0208f820 *mUnk_14;
|
||||
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3) override;
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2) override;
|
||||
|
||||
UnkStruct_PlayerGet_74(UnkStruct_ov000_0208f820 *param1) {
|
||||
this->mUnk_14 = param1;
|
||||
@@ -155,9 +155,12 @@ public:
|
||||
/* 064 */ UnkStruct_PlayerGet_64_2 mUnk_64;
|
||||
/* 068 */ unk32 mUnk_68;
|
||||
/* 06C */ unk32 mUnk_6C; // scale
|
||||
/* 070 */ unk16 mUnk_70; // angle/rotation
|
||||
/* 070 */ u8 mUnk_72; // probably bools
|
||||
/* 070 */ u8 mUnk_73; // probably bools
|
||||
/* 070 */ union {
|
||||
unk16 mAngle;
|
||||
UnkAngleStruct mUnkAngleStruct;
|
||||
}; // angle/rotation
|
||||
/* 070 */ u8 mUnk_72; // probably bools
|
||||
/* 070 */ u8 mUnk_73; // probably bools
|
||||
/* 074 */ UnkStruct_PlayerGet_74 mUnk_74;
|
||||
/* 08C */ ModelRender mUnk_8C;
|
||||
/* 0EC */ UnkStruct_PlayerGet_ec mUnk_EC[4];
|
||||
|
||||
@@ -11,6 +11,12 @@
|
||||
class UnkSystem5;
|
||||
extern "C" void *func_ov000_02057750(size_t allocSize);
|
||||
|
||||
struct ActorUnkZLSL_AnimationTag {
|
||||
unk32 index;
|
||||
char name[0x10];
|
||||
u32 unknown;
|
||||
};
|
||||
|
||||
typedef void (*UnkSystem4_UnkCallback)(void *, unk32);
|
||||
|
||||
class UnkSystem4_vfunc_1C_B4 {
|
||||
@@ -79,6 +85,7 @@ public:
|
||||
void func_ov000_02057d9c();
|
||||
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
|
||||
void func_ov000_02057c98(UnkSystem5 *param1);
|
||||
void func_ov000_02057cf4();
|
||||
};
|
||||
|
||||
class UnkSystem6_Derived1 : public ModelRenderBase {
|
||||
@@ -140,7 +147,7 @@ public:
|
||||
class UnkSystem5 {
|
||||
public:
|
||||
/* 00 */ G3d_Model *mpModel;
|
||||
/* 04 */ unk32 mUnk_04;
|
||||
/* 04 */ unk16 mUnk_04;
|
||||
/* 08 */ unk32 mUnk_08;
|
||||
/* 0C */ unk32 mUnk_0C;
|
||||
/* 10 */ unk32 mUnk_10;
|
||||
@@ -153,14 +160,14 @@ public:
|
||||
|
||||
void func_01ffc3b4();
|
||||
|
||||
void func_ov000_020577a4(unk32 param1, unk32 param2, unk32 param3);
|
||||
void func_ov000_020577a4(UnkStruct_ov000_02058a84 *param1, unk32 param2, unk32 param3);
|
||||
void func_ov000_020577f8(unk32 param1);
|
||||
void func_ov000_020578a4(unk32 param1, unk32 param2);
|
||||
};
|
||||
|
||||
class UnkSystem5_Derived1 : public UnkSystem5 {
|
||||
public:
|
||||
UnkSystem5_Derived1(void *param1, G3d_Model *param2, unk32 param3) :
|
||||
UnkSystem5_Derived1(void *param1, G3d_Model *param2, UnkStruct_ov000_02058a84 *param3) :
|
||||
UnkSystem5(param1, param2) {
|
||||
unk32 value = 0;
|
||||
|
||||
|
||||
@@ -1305,7 +1305,7 @@ public:
|
||||
/* 00 (vtable) */
|
||||
/* 04 */
|
||||
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3);
|
||||
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2);
|
||||
|
||||
UnkStruct_PlayerGet_74_base();
|
||||
};
|
||||
|
||||
@@ -89,6 +89,10 @@ public:
|
||||
UnkStruct_027e0ce0_1C();
|
||||
~UnkStruct_027e0ce0_1C();
|
||||
|
||||
// overlay 0
|
||||
G3d_Model *func_ov000_0208ed30(unk32 param1, unk32 param2, char *param3);
|
||||
UnkStruct_ov000_02058a84 *func_ov000_0208ee94(unk32 param1, unk32 param2, char *param3, unk32 param4);
|
||||
|
||||
// overlay 1
|
||||
void func_ov001_020bccec();
|
||||
void func_ov001_020bcfec();
|
||||
@@ -303,7 +307,7 @@ public:
|
||||
/* 00 */ virtual ~UnkStruct_027e0ce0_38_Base();
|
||||
/* 08 */ virtual bool vfunc_08(const UnkStruct_ov031_020f3310 *param1);
|
||||
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 *param2, unk32 param3);
|
||||
/* 10 */ virtual void vfunc_10();
|
||||
/* 10 */ virtual bool vfunc_10(ActorRef param1, unk32 param2);
|
||||
/* 14 */
|
||||
};
|
||||
|
||||
@@ -777,7 +781,6 @@ public:
|
||||
void func_ov000_0208bc9c(unk32 param1, unk32 param2);
|
||||
void func_ov000_0208bd30(bool param1, unk32 param2, unk32 param3, unk32 param4);
|
||||
bool func_ov000_0208be70(VecFx32 param1);
|
||||
G3d_Model *func_ov000_0208ed30(unk32 param1, unk32 param2, char *param3);
|
||||
|
||||
static UnkStruct_027e0ce0_34 *func_ov000_0205c904();
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@ public:
|
||||
void func_ov093_021660a8(ActorRef param1);
|
||||
void func_ov093_021660f8();
|
||||
void func_ov093_02166108();
|
||||
void func_ov093_021661c0(ActorRef param1);
|
||||
void func_ov093_02166220();
|
||||
};
|
||||
|
||||
|
||||
+8
-1
@@ -48,6 +48,13 @@ public:
|
||||
/* 0C */ virtual void vfunc_0C();
|
||||
};
|
||||
|
||||
class UnkStruct_ov000_02058a84 {
|
||||
public:
|
||||
/* 0 */ STRUCT_PAD(0x0, 0x6);
|
||||
/* 6 */ u16 mUnk_6;
|
||||
/* 8 */
|
||||
};
|
||||
|
||||
class MapObjectProfile_Derived2_20_Base {
|
||||
public:
|
||||
/* 00 (vtable) */
|
||||
@@ -82,7 +89,7 @@ public:
|
||||
void func_ov000_020589e4(void);
|
||||
unk32 func_ov000_02058a24();
|
||||
void unc_ov000_02058a58(void);
|
||||
unk32 func_ov000_02058a84(unk32 param1, const char *param2);
|
||||
UnkStruct_ov000_02058a84 *func_ov000_02058a84(unk32 param1, const char *param2);
|
||||
void func_ov000_02058ab0(void);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user