Misc Stuff 3 (#39)

* cutscene stuff

* fix build issues

* revert accidental change and document random stuff

* document cutscene indices

* make mUnk_0D a bool + disambiguate a reloc

* decomp some itcm functions
This commit is contained in:
Yanis
2026-04-17 02:16:40 +02:00
committed by GitHub
parent ec62ef3392
commit 4a07ec0baa
23 changed files with 1104 additions and 81 deletions
+3
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@@ -1,2 +1,5 @@
.text start:0x01ff8000 end:0x01fffe18 kind:code align:32
.bss start:0x01fffe20 end:0x01fffe20 kind:bss align:32
src/ITCM/ITCM_MapObjectManager.cpp:
.text start:0x01fff498 end:0x01fff5d0
+4 -4
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@@ -204,11 +204,11 @@ _ZN12ActorManager13func_01fff3b4Ei kind:function(arm,size=0x8c) addr:0x01fff3b4
func_01fff440 kind:function(arm,size=0x18) addr:0x01fff440
_ZN5Actor10GetActorIdEv kind:function(arm,size=0xc) addr:0x01fff458
_ZN5Actor8vfunc_10Ev kind:function(arm,size=0x34) addr:0x01fff464
_ZN16MapObjectManager13func_01fff498Eii kind:function(arm,size=0x34) addr:0x01fff498
func_01fff4cc kind:function(arm,size=0x54) addr:0x01fff4cc
func_01fff520 kind:function(arm,size=0x64) addr:0x01fff520
_ZN16MapObjectManager13func_01fff498E23UnkStruct_func_01fff498 kind:function(arm,size=0x34) addr:0x01fff498
_ZN16MapObjectManager13func_01fff4ccEPFvPvS0_ES0_ kind:function(arm,size=0x54) addr:0x01fff4cc
_ZN16MapObjectManager13func_01fff520EP24UnkStruct_ov000_020b34c4PP9MapObject kind:function(arm,size=0x64) addr:0x01fff520
_ZN9MapObject14GetMapObjectIdEv kind:function(arm,size=0xc) addr:0x01fff584
func_01fff590 kind:function(arm,size=0x40) addr:0x01fff590
_ZN9MapObject13func_01fff590Ei kind:function(arm,size=0x40) addr:0x01fff590
_ZN10ActorRupee13func_01fff5d0Eii kind:function(arm,size=0x3c) addr:0x01fff5d0
_ZN18UnkStruct_027e09b413func_01fff60cEiiihii kind:function(arm,size=0x8c) addr:0x01fff60c
func_01fff698 kind:function(arm,size=0x38) addr:0x01fff698
@@ -90,6 +90,11 @@ src/000_Second/MapObject/MapObjectMiniBlocks.cpp:
.data start:0x020b3744 end:0x020b37ac
.bss start:0x020b6228 end:0x020b62a0
src/000_Second/Cutscene/Cutscene.cpp:
.text start:0x020a782c end:0x020a7908
.rodata start:0x020af780 end:0x020afc3c
.data start:0x020b4bd0 end:0x020b4d28
src/000_Second/Item/ItemManager.cpp:
complete
.text start:0x020a863c end:0x020a8ae0
+3 -3
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@@ -2959,9 +2959,9 @@ func_ov000_020a7748 kind:function(arm,size=0x14) addr:0x020a7748
func_ov000_020a775c kind:function(arm,size=0x28) addr:0x020a775c
func_ov000_020a7784 kind:function(arm,size=0x4c) addr:0x020a7784
func_ov000_020a77d0 kind:function(arm,size=0x5c) addr:0x020a77d0
func_ov000_020a782c kind:function(arm,size=0x14) addr:0x020a782c
_Z22Cutscene_GetParamEntryi kind:function(arm,size=0x14) addr:0x020a782c
func_ov000_020a7840 kind:function(arm,size=0x84) addr:0x020a7840
func_ov000_020a78c4 kind:function(arm,size=0x44) addr:0x020a78c4
_Z27Cutscene_IsAdventureFlagSeti kind:function(arm,size=0x44) addr:0x020a78c4
func_ov000_020a7908 kind:function(arm,size=0xdc) addr:0x020a7908
func_ov000_020a79e4 kind:function(arm,size=0x6c) addr:0x020a79e4
func_ov000_020a7a50 kind:function(arm,size=0x20) addr:0x020a7a50
@@ -3274,7 +3274,7 @@ data_ov000_020af760 kind:data(any) addr:0x020af760
data_ov000_020af764 kind:data(any) addr:0x020af764
data_ov000_020af770 kind:data(any) addr:0x020af770
data_ov000_020af77c kind:data(any) addr:0x020af77c
data_ov000_020af780 kind:data(any) addr:0x020af780
gCSParamsEntries kind:data(any) addr:0x020af780
data_ov000_020afc3c kind:data(any) addr:0x020afc3c
gQuiverCapacities kind:data(any) addr:0x020afc40
gBombBagCapacities kind:data(any) addr:0x020afc43
+1 -1
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@@ -80,7 +80,7 @@ from:0x02165f0c kind:arm_call to:0x02165f18 module:overlay(88)
from:0x02165f24 kind:arm_call to:0x0216f414 module:overlay(88)
from:0x02165f38 kind:arm_call to:0x02013724 module:main
from:0x02165f48 kind:arm_call to:0x020a782c module:overlay(0)
from:0x02165fa0 kind:arm_call to:0x020d1a08 module:overlays(20,24)
from:0x02165fa0 kind:arm_call to:0x020d1a08 module:overlay(24)
from:0x02165fec kind:arm_call to:0x02070a9c module:overlay(0)
from:0x02165ff8 kind:load to:0x02049a2c module:main
from:0x02165ffc kind:load to:0x020be079 module:overlay(1)
+3
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@@ -1,2 +1,5 @@
.text start:0x01ff8000 end:0x01fffe18 kind:code align:32
.bss start:0x01fffe20 end:0x01fffe20 kind:bss align:32
src/ITCM/ITCM_MapObjectManager.cpp:
.text start:0x01fff498 end:0x01fff5d0
+4 -4
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@@ -204,11 +204,11 @@ _ZN12ActorManager13func_01fff3b4Ei kind:function(arm,size=0x8c) addr:0x01fff3b4
func_01fff440 kind:function(arm,size=0x18) addr:0x01fff440
_ZN5Actor10GetActorIdEv kind:function(arm,size=0xc) addr:0x01fff458
_ZN5Actor8vfunc_10Ev kind:function(arm,size=0x34) addr:0x01fff464
_ZN16MapObjectManager13func_01fff498Eii kind:function(arm,size=0x34) addr:0x01fff498
func_01fff4cc kind:function(arm,size=0x54) addr:0x01fff4cc
func_01fff520 kind:function(arm,size=0x64) addr:0x01fff520
_ZN16MapObjectManager13func_01fff498E23UnkStruct_func_01fff498 kind:function(arm,size=0x34) addr:0x01fff498
_ZN16MapObjectManager13func_01fff4ccEPFvPvS0_ES0_ kind:function(arm,size=0x54) addr:0x01fff4cc
_ZN16MapObjectManager13func_01fff520EP24UnkStruct_ov000_020b34c4PP9MapObject kind:function(arm,size=0x64) addr:0x01fff520
_ZN9MapObject14GetMapObjectIdEv kind:function(arm,size=0xc) addr:0x01fff584
func_01fff590 kind:function(arm,size=0x40) addr:0x01fff590
_ZN9MapObject13func_01fff590Ei kind:function(arm,size=0x40) addr:0x01fff590
_ZN10ActorRupee13func_01fff5d0Eii kind:function(arm,size=0x3c) addr:0x01fff5d0
_ZN18UnkStruct_027e09b413func_01fff60cEiiihii kind:function(arm,size=0x8c) addr:0x01fff60c
func_01fff698 kind:function(arm,size=0x38) addr:0x01fff698
@@ -89,6 +89,11 @@ src/000_Second/MapObject/MapObjectMiniBlocks.cpp:
.data start:0x020b4f44 end:0x020b4fac
.bss start:0x020b7a38 end:0x020b7ab0
src/000_Second/Cutscene/Cutscene.cpp:
.text start:0x020a902c end:0x020a9108
.rodata start:0x020b0f90 end:0x020b144c
.data start:0x020b63d0 end:0x020b6528
src/000_Second/Item/ItemManager.cpp:
complete
.text start:0x020a9e3c end:0x020aa2e0
+3 -3
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@@ -2958,9 +2958,9 @@ func_ov000_020a8f48 kind:function(arm,size=0x14) addr:0x020a8f48
func_ov000_020a8f5c kind:function(arm,size=0x28) addr:0x020a8f5c
func_ov000_020a8f84 kind:function(arm,size=0x4c) addr:0x020a8f84
func_ov000_020a8fd0 kind:function(arm,size=0x5c) addr:0x020a8fd0
func_ov000_020a782c kind:function(arm,size=0x14) addr:0x020a902c
_Z22Cutscene_GetParamEntryi kind:function(arm,size=0x14) addr:0x020a902c
func_ov000_020a9040 kind:function(arm,size=0x84) addr:0x020a9040
func_ov000_020a90c4 kind:function(arm,size=0x44) addr:0x020a90c4
_Z27Cutscene_IsAdventureFlagSeti kind:function(arm,size=0x44) addr:0x020a90c4
func_ov000_020a9108 kind:function(arm,size=0xdc) addr:0x020a9108
func_ov000_020a91e4 kind:function(arm,size=0x6c) addr:0x020a91e4
func_ov000_020a9250 kind:function(arm,size=0x20) addr:0x020a9250
@@ -3274,7 +3274,7 @@ data_ov000_020b0f70 kind:data(any) addr:0x020b0f70
data_ov000_020b0f74 kind:data(any) addr:0x020b0f74
data_ov000_020b0f80 kind:data(any) addr:0x020b0f80
data_ov000_020b0f8c kind:data(any) addr:0x020b0f8c
data_ov000_020b0f90 kind:data(any) addr:0x020b0f90
gCSParamsEntries kind:data(any) addr:0x020b0f90
data_ov000_020b144c kind:data(any) addr:0x020b144c
gQuiverCapacities kind:data(any) addr:0x020b1450
gBombBagCapacities kind:data(any) addr:0x020b1453
+81
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@@ -0,0 +1,81 @@
#pragma once
#include "global.h"
#include "types.h"
#include "Save/AdventureFlags.hpp"
enum CutsceneIndex_ {
/* 0 */ CutsceneIndex_TitleScreen,
/* 1 */ CutsceneIndex_Intro,
/* 2 */ CutsceneIndex_EngineerCertificate,
/* 3 */ CutsceneIndex_SpiritTowerSplit_01, // Rails disappearing
/* 4 */ CutsceneIndex_SpiritTowerSplit_02, // Spirit Tower split
/* 5 */ CutsceneIndex_SpiritTowerSplit_03, // Tower parts aligning
/* 6 */ CutsceneIndex_SpiritTowerSplit_04, // Demon Train appearing
/* 7 */ CutsceneIndex_SpiritTowerSplit_05, // Zelda becoming a ghost
/* 8 */ CutsceneIndex_WalkingToSpiritTower,
/* 9 */ CutsceneIndex_FirstAnjeanMeeting,
/* 10 */ CutsceneIndex_FirstPhantomPossession,
/* 11 */ CutsceneIndex_ForestTempleCompleted_01, // Altar appearing in boss room
/* 12 */ CutsceneIndex_ForestTempleCompleted_02, // Forest Realm Spirit Tracks restoring
/* 13 */ CutsceneIndex_ForestTempleCompleted_03, // First part of Spirit Tower split re-attatching
/* 14 */ CutsceneIndex_BlizzardTempleCompleted_01, // Altar appearing in boss room
/* 15 */ CutsceneIndex_BlizzardTempleCompleted_02, // Snow Realm Spirit Tracks restoring
/* 16 */ CutsceneIndex_BlizzardTempleCompleted_03, // Second part of Spirit Tower split re-attatching
/* 17 */ CutsceneIndex_MarineTempleCompleted_01, // Altar appearing in boss room
/* 18 */ CutsceneIndex_MarineTempleCompleted_02, // Ocean Realm Spirit Tracks restoring
/* 19 */ CutsceneIndex_MarineTempleCompleted_03, // Third part of Spirit Tower split re-attatching
/* 20 */ CutsceneIndex_StavenInTOSAfterFireGlyph_01, // Staven appearing in ToS
/* 21 */ CutsceneIndex_StavenInTOSAfterFireGlyph_02, // Zelda and Link falling inside tower's lobby
/* 22 */ CutsceneIndex_MountainTempleCompleted_01, // Altar appearing in boss room
/* 23 */ CutsceneIndex_MountainTempleCompleted_02, // Fire Realm Spirit Tracks restoring
/* 24 */ CutsceneIndex_MountainTempleCompleted_03, // Fourth part of Spirit Tower split re-attatching
/* 25 */ CutsceneIndex_StavenPreBattle,
/* 26 */ CutsceneIndex_StavenPostBattle,
/* 27 */ CutsceneIndex_MalladusOnTOSSummit_01, // Malladus appearing
/* 28 */ CutsceneIndex_MalladusOnTOSSummit_02, // Malladus and Cole leaving with the Demon Train
/* 29 */ CutsceneIndex_PassengerCarAnjeanBowOfLight,
/* 30 */ CutsceneIndex_LokomoSword,
/* 31 */ CutsceneIndex_PassengerCarBeforeMalladusFight,
/* 32 */ CutsceneIndex_BoardingDemonTrain,
/* 33 */ CutsceneIndex_BeforeMalladusBeast_01, // Demon Train getting destroyed
/* 34 */ CutsceneIndex_BeforeMalladusBeast_02, // Zelda getting her body back
/* 35 */ CutsceneIndex_BeforeMalladusBeast_03, // Beast Malladus appearing
/* 36 */ CutsceneIndex_PreCredits,
/* 37 */ CutsceneIndex_Credits_01, // Credits followed by first ending
/* 38 */ CutsceneIndex_Credits_02, // Credits followed by second ending
/* 39 */ CutsceneIndex_Credits_03, // Credits followed by third ending
/* 40 */ CutsceneIndex_SpiritPipes,
/* 41 */ CutsceneIndex_ForestTracksRestoredFromGlyph,
/* 42 */ CutsceneIndex_MalladusBeastDestroyed,
/* 43 */ CutsceneIndex_Max,
CutsceneIndex_None = CutsceneIndex_Max,
};
struct CutsceneParamsEntry {
/* 00 */ const char *mUnk_00;
/* 04 */ u8 mSceneIndex;
/* 05 */ u8 mRoomIndex;
/* 06 */ u8 mSpawnIndex;
/* 07 */ u8 mCutsceneIndex; // note: this seems to be the index of the current entry?
/* 08 */ u8 mNextSceneIndex;
/* 09 */ u8 mNextRoomIndex;
/* 0A */ u8 mNextSpawnIndex;
/* 0B */ u8 mNextCutsceneIndex;
/* 0C */ bool mNextIsCS; // doesn't makes sense with the array's data
/* 0C */ bool mUnk_0D;
/* 0E */ unk16 mUnk_0E;
/* 10 */ AdventureFlag_Half mFlag;
/* 12 */ unk16 mUnk_12; // pad?
/* 14 */ u32 mUnk_14;
/* 18 */ u32 mUnk_18;
/* 1C */
};
CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex);
s32 func_ov000_020a7840(unk32 param1);
bool Cutscene_IsAdventureFlagSet(s32 csIndex);
extern const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max];
+1
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@@ -150,6 +150,7 @@ public:
MapObject();
MapObjectId GetMapObjectId();
void func_01fff590(unk32 param2);
bool func_ov000_0209d114();
bool func_ov000_0209d12c();
+15 -3
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@@ -4,12 +4,19 @@
#include "Unknown/UnkStruct_ov000_020b34c4.hpp"
#include "types.h"
typedef void (*UnkCallback_func_01fff4cc)(void *, void *);
struct UnkStruct_func_01fff498 {
u8 ptrIndex;
u8 valueIndex;
};
class MapObjectManager {
public:
/* 00 */ MapObject **mMapObjTable;
/* 04 */ MapObject **mMapObjTableEnd;
/* 08 */ MapObject **mUnk_08; // pointer to first available slot?
/* 0C */ void **mUnk_0C; // unknown table
/* 0C */ s16 **mUnk_0C; // unknown table
/* 10 */ void **mUnk_10; // unknown table end
/* 14 */ void *mUnk_14;
/* 18 */ unk16 mUnk_18;
@@ -22,14 +29,19 @@ public:
/* 6C */ void *mUnk_6C;
/* 70 */
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, void *);
MapObject *func_01fff498(unk32 param1, unk32 param2);
MapObject *func_01fff498(UnkStruct_func_01fff498 param1);
void func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2);
MapObject **func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2);
void func_ov000_0209c3a8();
void func_ov000_0209c3e8();
void func_ov000_0209c444();
void SetInstance(); // func_ov001_020baf4c
void ClearInstance(); // func_ov001_020baf58
static void func_ov000_0209c490();
static MapObjectManager *Create(); // func_ov001_020bac40
};
extern MapObjectManager *gpMapObjManager;
+3 -1
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@@ -5,6 +5,7 @@
#include "types.h"
typedef u32 AdventureFlag;
typedef u16 AdventureFlag_Half;
enum AdventureFlag_ {
/* 0x000 */ AdventureFlag_Unk_000 = FLAG(0, 0),
/* 0x001 */ AdventureFlag_Unk_001 = FLAG(0, 1),
@@ -160,7 +161,7 @@ enum AdventureFlag_ {
/* 0x08F */ AdventureFlag_Unk_08F = FLAG(4, 15),
/* 0x090 */ AdventureFlag_WatchedIntroCS = FLAG(4, 16),
/* 0x091 */ AdventureFlag_WatchedFirstPhantomPossessionCS = FLAG(4, 17),
/* 0x092 */ AdventureFlag_WatchedFireTempleCompletedCS = FLAG(4, 18),
/* 0x092 */ AdventureFlag_WatchedForestTempleCompletedCS = FLAG(4, 18),
/* 0x093 */ AdventureFlag_TalkedToZeldaMayscoreFirstTime = FLAG(4, 19),
/* 0x094 */ AdventureFlag_TalkedToZeldaPhantomPossessionFirstTime = FLAG(4, 20),
/* 0x095 */ AdventureFlag_Unk_095 = FLAG(4, 21),
@@ -1070,4 +1071,5 @@ enum AdventureFlag_ {
/* 0x3FD */ AdventureFlag_Unk_3FD = FLAG(31, 29),
/* 0x3FE */ AdventureFlag_Unk_3FE = FLAG(31, 30),
/* 0x3FF */ AdventureFlag_Unk_3FF = FLAG(31, 31),
/* 0x400 */ AdventureFlag_None = 0x400,
};
+25 -6
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@@ -1,5 +1,6 @@
#pragma once
#include "Cutscene/Cutscene.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
@@ -164,7 +165,7 @@ struct UnkStruct_SceneChange1 {
/* 08 */ unk16 mUnk_08;
/* 0A */ u8 mRoomIndex;
/* 0B */ unk8 mSpawnIndex;
/* 0C */ unk8 mUnk_0C;
/* 0C */ bool mNextIsCS;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mCutsceneIndex;
/* 0F */ unk8 mUnk_0F;
@@ -181,12 +182,30 @@ struct UnkStruct_SceneChange1 {
this->mRoomIndex = 0xFF; // this changes when you enter a house, it's not clear if it has another purpose yet
this->mSpawnIndex = 0; // changing this then saving will change your spawn location after opening the save again
// (not the area)
this->mUnk_0C = 0;
this->mNextIsCS = false;
this->mUnk_0D = 0;
this->mCutsceneIndex = 0x2B; // array length of `data_ov000_020af780`
this->mCutsceneIndex = CutsceneIndex_None;
this->mUnk_0F = 0;
this->mUnk_10 = 0;
}
UnkStruct_SceneChange1(CutsceneParamsEntry *pEntry, bool nextIsCS) {
u8 sceneIndex = pEntry->mSceneIndex;
u8 cutsceneIndex = pEntry->mCutsceneIndex;
u8 spawnIndex = pEntry->mSpawnIndex;
u8 roomIndex = pEntry->mRoomIndex;
this->mNextSceneIndex = sceneIndex;
this->mUnk_04 = 0;
this->mUnk_08 = 0;
this->mRoomIndex = roomIndex;
this->mSpawnIndex = spawnIndex;
this->mNextIsCS = nextIsCS;
this->mUnk_0D = 0;
this->mCutsceneIndex = cutsceneIndex;
this->mUnk_0F = 0;
this->mUnk_10 = 0;
}
};
class UnkStruct_WarpUnk1 : public UnkStruct_0204a060_Base {
@@ -206,7 +225,7 @@ public:
/* 08 */ unk32 mUnk_08;
/* 0C */ u8 mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0E */ u8 mCutsceneIndex;
/* 0F */ unk8 mUnk_0F;
/* 10 */ unk32 *mUnk_10;
/* 14 */ UnkStruct_SceneChange1 mUnk_14;
@@ -214,7 +233,7 @@ public:
/* 54 */ void *mUnk_54; // vtable
/* 58 */ UnkStruct_WarpUnk1 *mpWarpUnk1;
/* 5C */ unk32 mUnk_5C;
/* 60 */ unk32 mUnk_60;
/* 60 */ unk32 mUnk_60; // related to ds download?
/* 64 */ unk32 mUnk_64;
/* 68 */
@@ -245,7 +264,7 @@ public:
UnkStruct_func_01ffd400 *func_01ffd400();
unk8 func_ov000_02070bd0(unk32, unk32);
unk8 func_ov000_02070bd0(unk32 csIndex, unk32 param2);
UnkStruct_027e09a4_58_78 *func_ov000_02070560();
void func_ov000_020707a8(void *param1);
void func_ov000_02070834(void *param1);
+1 -1
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@@ -5,7 +5,7 @@
class UnkStruct_027e09b8 {
public:
/* 00 */ unk8 mUnk_00[0x14];
/* 14 */ u32 mUnk_14[1]; //! TODO
/* 14 */ u32 mAdventureFlags[32]; //! TODO
unk32 func_01ffd420();
+7 -1
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@@ -2,10 +2,16 @@
#include "types.h"
//! TODO: this is probably all fake to match func_01fff520
typedef bool (**UnkStruct_ov000_020b34c4_Callback)(void *, void *);
class UnkStruct_ov000_020b34c4 {
public:
/* 00 */ void *mUnk_00;
/* 00 */ UnkStruct_ov000_020b34c4_Callback mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 00 */ virtual bool vfunc_00(void *param1);
};
extern UnkStruct_ov000_020b34c4 data_ov000_020b34c4;
+839
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@@ -0,0 +1,839 @@
#include "Cutscene/Cutscene.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkStruct_027e09b8.hpp"
const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max] = {
{
// CutsceneIndex_TitleScreen
.mUnk_00 = "d00_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0048,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_Intro
.mUnk_00 = "d02_01",
.mSceneIndex = SceneIndex_f_first,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Intro,
.mNextSceneIndex = SceneIndex_f_first,
.mNextRoomIndex = 0x0A,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x0049,
.mFlag = AdventureFlag_WatchedIntroCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_EngineerCertificate
.mUnk_00 = "d03_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x06,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_EngineerCertificate,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x06,
.mNextSpawnIndex = 0x04,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004A,
.mFlag = AdventureFlag_ObtainedEngineerCertificate,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_01 (Rails disappearing)
.mUnk_00 = "d04_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004B,
.mFlag = AdventureFlag_WatchedSpiritTowerSplitCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_02 (Spirit Tower split)
.mUnk_00 = "d04_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_SpiritTowerSplit_03 (Tower parts aligning)
.mUnk_00 = "d04_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_04 (Demon Train appearing)
.mUnk_00 = "d04_04",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0062,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_05 (Zelda becoming a ghost)
.mUnk_00 = "d04_05",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0062,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_WalkingToSpiritTower
.mUnk_00 = "d05_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_WalkingToSpiritTower,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_FirstAnjeanMeeting
.mUnk_00 = "d06_01",
.mSceneIndex = SceneIndex_d_main_f,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x04,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004F,
.mFlag = AdventureFlag_MetAnjeanFirstTime,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_FirstPhantomPossession
.mUnk_00 = "d07_01",
.mSceneIndex = SceneIndex_d_main,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x02,
.mCutsceneIndex = CutsceneIndex_FirstPhantomPossession,
.mNextSceneIndex = SceneIndex_d_main,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x02,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0050,
.mFlag = AdventureFlag_WatchedFirstPhantomPossessionCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d08_01",
.mSceneIndex = SceneIndex_b_forest,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0051,
.mFlag = AdventureFlag_WatchedForestTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTempleCompleted_02 (Forest Realm Spirit Tracks restoring)
.mUnk_00 = "d08_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0052,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_ForestTempleCompleted_03 (First part of Spirit Tower split re-attatching)
.mUnk_00 = "d08_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_forest,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x02,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_BlizzardTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d09_01",
.mSceneIndex = SceneIndex_b_snow,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x06,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0054,
.mFlag = AdventureFlag_WatchedBlizzardTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BlizzardTempleCompleted_02 (Snow Realm Spirit Tracks restoring)
.mUnk_00 = "d09_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x06,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x07,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0055,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_BlizzardTempleCompleted_03 (Second part of Spirit Tower split re-attatching)
.mUnk_00 = "d09_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x07,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_snow,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MarineTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d10_01",
.mSceneIndex = SceneIndex_b_water,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x01,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x04,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0056,
.mFlag = AdventureFlag_WatchedMarineTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MarineTempleCompleted_02 (Ocean Realm Spirit Tracks restoring)
.mUnk_00 = "d10_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x04,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0057,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MarineTempleCompleted_03 (Third part of Spirit Tower split re-attatching)
.mUnk_00 = "d10_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_water,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_StavenInTOSAfterFireGlyph_01 (Staven appearing in ToS)
.mUnk_00 = "d11_01",
.mSceneIndex = SceneIndex_d_main,
.mRoomIndex = 0x0F,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_01,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0061,
.mFlag = AdventureFlag_MetStavenInTOSAfterFireGlyphCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_StavenInTOSAfterFireGlyph_02 (Zelda and Link falling inside tower's lobby)
.mUnk_00 = "d11_02",
.mSceneIndex = SceneIndex_d_main_f,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004F,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MountainTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d12_01",
.mSceneIndex = SceneIndex_b_flame,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x08,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0058,
.mFlag = AdventureFlag_WatchedMountainTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MountainTempleCompleted_02 (Fire Realm Spirit Tracks restoring)
.mUnk_00 = "d12_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x08,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0059,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MountainTempleCompleted_03 (Fourth part of Spirit Tower split re-attatching)
.mUnk_00 = "d12_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x09,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_flame,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_StavenPreBattle
.mUnk_00 = "d13_01",
.mSceneIndex = SceneIndex_b_deago,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x02,
.mCutsceneIndex = CutsceneIndex_StavenPreBattle,
.mNextSceneIndex = SceneIndex_b_deago,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005A,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_StavenPostBattle
.mUnk_00 = "d14_01",
.mSceneIndex = SceneIndex_b_deago,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenPostBattle,
.mNextSceneIndex = SceneIndex_b_deago,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x03,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005A,
.mFlag = AdventureFlag_WatchedStavenPostBattleCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MalladusOnTOSSummit_01 (Malladus appearing)
.mUnk_00 = "d15_01",
.mSceneIndex = SceneIndex_d_main_a,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_01,
.mNextSceneIndex = SceneIndex_d_main_a,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005B,
.mFlag = AdventureFlag_WatchedMalladusOnTOSSummitCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MalladusOnTOSSummit_02 (Malladus and Cole leaving with the Demon Train)
.mUnk_00 = "d15_02",
.mSceneIndex = SceneIndex_d_main_a,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
.mNextSceneIndex = SceneIndex_f_passenger,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005B,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PassengerCarAnjeanBowOfLight
.mUnk_00 = "d16_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
.mNextSceneIndex = SceneIndex_f_passenger,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_LokomoSword
.mUnk_00 = "d17_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_LokomoSword,
.mNextSceneIndex = SceneIndex_t_area2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x07,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_WatchedLokomoSwordCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PassengerCarBeforeMalladusFight
.mUnk_00 = "d18_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PassengerCarBeforeMalladusFight,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x0A,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BoardingDemonTrain
.mUnk_00 = "d19_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
.mNextSceneIndex = SceneIndex_b_last1,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_01 (Demon Train getting destroyed)
.mUnk_00 = "d20_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_01,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_02 (Zelda getting her body back)
.mUnk_00 = "d20_02",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_03 (Beast Malladus appearing)
.mUnk_00 = "d20_03",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PreCredits
.mUnk_00 = "d21_01",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PreCredits,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_Credits_01,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x002D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_01 (Credits followed by first ending)
.mUnk_00 = "d23_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_02 (Credits followed by second ending)
.mUnk_00 = "d23_02",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_03 (Credits followed by third ending)
.mUnk_00 = "d23_03",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_03,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritPipes
.mUnk_00 = "d24_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritPipes,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005F,
.mFlag = AdventureFlag_ObtainedSpiritPipes,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTracksRestoredFromGlyph
.mUnk_00 = "d25_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTracksRestoredFromGlyph,
.mNextSceneIndex = SceneIndex_d_main,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_ForestTracksRestoredFromGlyphCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MalladusBeastDestroyed
.mUnk_00 = "d26_01",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusBeastDestroyed,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_PreCredits,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
};
CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex) {
return (CutsceneParamsEntry *) &gCSParamsEntries[csIndex];
}
s32 func_ov000_020a7840(unk32 param1) {}
bool Cutscene_IsAdventureFlagSet(s32 csIndex) {
CutsceneParamsEntry *pEntry = Cutscene_GetParamEntry(csIndex);
if (pEntry->mFlag == AdventureFlag_None) {
return false;
}
return GET_FLAG(data_027e09b8->mAdventureFlags, pEntry->mFlag);
}
+2 -2
View File
@@ -347,11 +347,11 @@ THUMB bool ActorManager::func_ov001_020bb728(s32 param1) {
if (param1 == data_ov001_020c2638[i]) {
value = data_ov001_020c2624[i] & 0x1F;
value2 = data_027e09b8->mUnk_14[(u32) data_ov001_020c2624[i] >> 5];
value2 = data_027e09b8->mAdventureFlags[(u32) data_ov001_020c2624[i] >> 5];
if ((1 << value) & value2) {
value = data_ov001_020c262e[i] & 0x1F;
value2 = data_027e09b8->mUnk_14[(u32) data_ov001_020c262e[i] >> 5];
value2 = data_027e09b8->mAdventureFlags[(u32) data_ov001_020c262e[i] >> 5];
if (!((1 << value) & value2)) {
continue;
+2 -45
View File
@@ -1,23 +1,15 @@
#include "Game/GameModeTitleScreen.hpp"
#include "Cutscene/Cutscene.hpp"
#include "Game/Game.hpp"
#include "TitleScreen/TitleScreen.hpp"
#include "Unknown/UnkStruct_0204a088.hpp"
#include "Unknown/UnkStruct_0204a110.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
struct UnkStruct_ov000_020a782c {
/* 00 */ unk32 mUnk_00;
/* 04 */ u8 mUnk_04;
/* 05 */ u8 mUnk_05;
/* 06 */ u8 mUnk_06;
/* 07 */ u8 mUnk_07;
};
extern "C" {
void func_0201659c();
void func_0200e234();
void func_ov001_020b6520(unk32 param1);
UnkStruct_ov000_020a782c *func_ov000_020a782c(unk32 param1);
}
ARM GameModeTitleScreen::GameModeTitleScreen() {
@@ -32,44 +24,9 @@ ARM GameModeTitleScreen::~GameModeTitleScreen() {
func_0200e234();
}
struct stack_struct {
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 0A */ unk8 mUnk_0A;
/* 0B */ unk8 mUnk_0B;
/* 0C */ unk8 mUnk_0C;
/* 0D */ unk8 mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mmUnk_0F;
/* 10 */ unk8 mUnk_10;
/* 11 */ unk8 mUnk_11;
/* 12 */ unk8 mUnk_12;
/* 13 */ unk8 mUnk_13;
/* 14 */
};
ARM void GameModeTitleScreen::vfunc_08() {
this->GameModeBase::vfunc_08();
UnkStruct_ov000_020a782c *iVar1 = func_ov000_020a782c(0);
u8 mUnk_04 = iVar1->mUnk_04;
u8 mUnk_07 = iVar1->mUnk_07;
u8 mUnk_06 = iVar1->mUnk_06;
u8 mUnk_05 = iVar1->mUnk_05;
stack_struct stack;
stack.mUnk_00 = mUnk_04;
stack.mUnk_04 = 0;
stack.mUnk_08 = 0;
stack.mUnk_0A = mUnk_05;
stack.mUnk_0B = mUnk_06;
stack.mUnk_0C = 1;
stack.mUnk_0D = 0;
stack.mUnk_0E = mUnk_07;
stack.mmUnk_0F = 0;
stack.mUnk_10 = 0;
UnkStruct_SceneChange1 stack(Cutscene_GetParamEntry(CutsceneIndex_TitleScreen), true);
data_027e09a4->func_ov000_020707a8(&stack);
}
+8 -4
View File
@@ -180,7 +180,7 @@ ARM bool ItemManager::func_ov110_02184a40(ItemId itemId) {
if (temp_r0_5 != 0) {
temp_r0_5 &= 0xFFFF;
SET_FLAG(data_027e09b8->mUnk_14, temp_r0_5);
SET_FLAG(data_027e09b8->mAdventureFlags, temp_r0_5);
}
data_027e0ce0->mUnk_34->func_ov110_02185d3c(itemId);
@@ -669,7 +669,11 @@ ARM void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
}
if (*(u16 *) this->mUnk_54.mUnk_00 == 0x1000) {
MapObject *pMapObj = gpMapObjManager->func_01fff498(this->mUnk_54.mUnk_00[0], this->mUnk_54.mUnk_00[1]);
UnkStruct_func_01fff498 stack;
stack.ptrIndex = this->mUnk_54.mUnk_00[0];
stack.valueIndex = this->mUnk_54.mUnk_00[1];
MapObject *pMapObj = gpMapObjManager->func_01fff498(stack);
if (pMapObj != NULL) {
var_r5_2 = MapObjectId_None;
@@ -697,9 +701,9 @@ ARM void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
}
if (this->mUnk_54.mItemId == ItemId_ForestGlyph) {
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(0x29, 0);
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(CutsceneIndex_ForestTracksRestoredFromGlyph, 0);
} else if (this->mUnk_54.mItemId == ItemId_FireGlyph) {
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(0x14, 0);
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(CutsceneIndex_StavenInTOSAfterFireGlyph_01, 0);
}
if (this->mUnk_72 != 0) {
@@ -144,8 +144,11 @@ ARM void PlayerSceneChange::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1
break;
default:
if (this->mUnk_2C->mUnk_150 == 0x1000) {
MapObjectUnkDRTY *pDRTY =
(MapObjectUnkDRTY *) gpMapObjManager->func_01fff498(this->mUnk_2C->mUnk_150 >> 0x10, 0);
UnkStruct_func_01fff498 stack;
stack.ptrIndex = this->mUnk_2C->mUnk_150 >> 0x10;
stack.valueIndex = 0;
MapObjectUnkDRTY *pDRTY = (MapObjectUnkDRTY *) gpMapObjManager->func_01fff498(stack);
if (pDRTY != NULL) {
pDRTY->func_ov000_0209d6ac((Vec3p *) &this->mUnk_70);
@@ -283,7 +286,11 @@ ARM void PlayerSceneChange::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1
return;
}
MapObject *target = gpMapObjManager->func_01fff498(this->mUnk_8C >> 16, 0);
UnkStruct_func_01fff498 stack;
stack.ptrIndex = this->mUnk_8C >> 16;
stack.valueIndex = 0;
MapObject *target = gpMapObjManager->func_01fff498(stack);
if (target != NULL && target->GetMapObjectId() == MapObjectId_WPHL) {
func_ov034_02121de4(target);
}
+72
View File
@@ -0,0 +1,72 @@
#include "MapObject/MapObjectManager.hpp"
struct UnkStruct {
unk32 one;
unk32 two;
unk32 three;
unk32 four;
};
extern "C" void func_01ffecdc(int, void *);
MapObject *MapObjectManager::func_01fff498(UnkStruct_func_01fff498 param1) {
if (this->mUnk_0C[param1.valueIndex][param1.ptrIndex] < 0) {
return NULL;
}
return this->mMapObjTable[this->mUnk_0C[param1.valueIndex][param1.ptrIndex]];
}
void MapObjectManager::func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2) {
MapObject **ptr = this->mMapObjTable;
while (ptr != this->mUnk_08) {
if (*ptr != NULL && GET_FLAG((*ptr)->mFlags, MapObjFlag_Alive)) {
param1(*ptr, param2);
}
ptr++;
}
}
MapObject **MapObjectManager::func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2) {
MapObject **ptr = param2;
while (ptr != this->mUnk_08) {
MapObject *ptr2 = *ptr;
if (ptr2 != NULL && GET_FLAG((ptr2)->mFlags, MapObjFlag_Alive)) {
//! TODO: fake match
if (param1->vfunc_00(ptr2)) {
break;
}
}
ptr++;
}
return ptr;
}
MapObjectId MapObject::GetMapObjectId() {
return this->mpProfile->mMapObjId;
}
void MapObject::func_01fff590(unk32 param2) {
UnkStruct stack;
unk32 one;
unk32 two;
unk32 three;
unk32 four;
four = this->mpProfile->mUnk_08;
one = (three = this->mPos.x);
two = this->mPos.y;
three = this->mPos.z;
stack.one = one;
stack.two = two;
stack.three = three;
stack.four = four;
func_01ffecdc(param2, &stack);
}
+7
View File
@@ -131,6 +131,12 @@ config.auto_add_sources = False
config.warn_missing_source = True
config.libs = [
GameLib(
"ITCM",
[
Object("ITCM/ITCM_MapObjectManager.cpp"),
]
),
GameLib(
"Main",
[
@@ -168,6 +174,7 @@ config.libs = [
Object("000_Second/MapObject/MapObject.cpp"),
Object("000_Second/MapObject/MapObjectSwitchStep.cpp"),
Object("000_Second/MapObject/MapObjectMiniBlocks.cpp"),
Object("000_Second/Cutscene/Cutscene.cpp"),
Object("000_Second/Item/ItemManager.cpp"),
Object("000_Second/Actor/ActorUnk_ov000_020a8bb0.cpp"),
Object("000_Second/Item/TreasureManager.cpp"),