mirror of
https://github.com/zeldaret/st
synced 2026-07-08 14:26:24 -04:00
Misc Stuff 3 (#39)
* cutscene stuff * fix build issues * revert accidental change and document random stuff * document cutscene indices * make mUnk_0D a bool + disambiguate a reloc * decomp some itcm functions
This commit is contained in:
@@ -0,0 +1,839 @@
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#include "Cutscene/Cutscene.hpp"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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#include "Unknown/UnkStruct_027e09b8.hpp"
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const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max] = {
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{
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// CutsceneIndex_TitleScreen
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.mUnk_00 = "d00_01",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x00,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_TitleScreen,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x00,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0048,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_Intro
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.mUnk_00 = "d02_01",
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.mSceneIndex = SceneIndex_f_first,
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.mRoomIndex = 0x0A,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_Intro,
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.mNextSceneIndex = SceneIndex_f_first,
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.mNextRoomIndex = 0x0A,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = true,
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.mUnk_0D = false,
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.mUnk_0E = 0x0049,
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.mFlag = AdventureFlag_WatchedIntroCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_EngineerCertificate
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.mUnk_00 = "d03_01",
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.mSceneIndex = SceneIndex_f_hyral,
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.mRoomIndex = 0x06,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_EngineerCertificate,
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.mNextSceneIndex = SceneIndex_f_hyral,
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.mNextRoomIndex = 0x06,
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.mNextSpawnIndex = 0x04,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004A,
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.mFlag = AdventureFlag_ObtainedEngineerCertificate,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_SpiritTowerSplit_01 (Rails disappearing)
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.mUnk_00 = "d04_01",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x03,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_01,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x02,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004B,
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.mFlag = AdventureFlag_WatchedSpiritTowerSplitCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_SpiritTowerSplit_02 (Spirit Tower split)
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.mUnk_00 = "d04_02",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x02,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x03,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004C,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_SpiritTowerSplit_03 (Tower parts aligning)
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.mUnk_00 = "d04_03",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x03,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x03,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004D,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_SpiritTowerSplit_04 (Demon Train appearing)
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.mUnk_00 = "d04_04",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x03,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x03,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0062,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_SpiritTowerSplit_05 (Zelda becoming a ghost)
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.mUnk_00 = "d04_05",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x03,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
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.mNextSceneIndex = SceneIndex_f_hyral,
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.mNextRoomIndex = 0x03,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0062,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_WalkingToSpiritTower
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.mUnk_00 = "d05_01",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x03,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_WalkingToSpiritTower,
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.mNextSceneIndex = SceneIndex_d_main_f,
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.mNextRoomIndex = 0x01,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004E,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_FirstAnjeanMeeting
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.mUnk_00 = "d06_01",
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.mSceneIndex = SceneIndex_d_main_f,
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.mRoomIndex = 0x01,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
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.mNextSceneIndex = SceneIndex_d_main_f,
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.mNextRoomIndex = 0x01,
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.mNextSpawnIndex = 0x04,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x004F,
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.mFlag = AdventureFlag_MetAnjeanFirstTime,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_FirstPhantomPossession
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.mUnk_00 = "d07_01",
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.mSceneIndex = SceneIndex_d_main,
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.mRoomIndex = 0x00,
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.mSpawnIndex = 0x02,
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.mCutsceneIndex = CutsceneIndex_FirstPhantomPossession,
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.mNextSceneIndex = SceneIndex_d_main,
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.mNextRoomIndex = 0x00,
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.mNextSpawnIndex = 0x02,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0050,
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.mFlag = AdventureFlag_WatchedFirstPhantomPossessionCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_ForestTempleCompleted_01 (Altar appearing in boss room)
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.mUnk_00 = "d08_01",
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.mSceneIndex = SceneIndex_b_forest,
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.mRoomIndex = 0x00,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_01,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x01,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0051,
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.mFlag = AdventureFlag_WatchedForestTempleCompletedCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_ForestTempleCompleted_02 (Forest Realm Spirit Tracks restoring)
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.mUnk_00 = "d08_02",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x01,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x02,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0052,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_ForestTempleCompleted_03 (First part of Spirit Tower split re-attatching)
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.mUnk_00 = "d08_03",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x02,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
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.mNextSceneIndex = SceneIndex_b_forest,
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.mNextRoomIndex = 0x00,
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.mNextSpawnIndex = 0x02,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0053,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_BlizzardTempleCompleted_01 (Altar appearing in boss room)
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.mUnk_00 = "d09_01",
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.mSceneIndex = SceneIndex_b_snow,
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.mRoomIndex = 0x00,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_01,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x06,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0054,
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.mFlag = AdventureFlag_WatchedBlizzardTempleCompletedCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_BlizzardTempleCompleted_02 (Snow Realm Spirit Tracks restoring)
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.mUnk_00 = "d09_02",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x06,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x07,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0055,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_BlizzardTempleCompleted_03 (Second part of Spirit Tower split re-attatching)
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.mUnk_00 = "d09_03",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x07,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
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.mNextSceneIndex = SceneIndex_b_snow,
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.mNextRoomIndex = 0x00,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0053,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_MarineTempleCompleted_01 (Altar appearing in boss room)
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.mUnk_00 = "d10_01",
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.mSceneIndex = SceneIndex_b_water,
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.mRoomIndex = 0x00,
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.mSpawnIndex = 0x01,
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.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_01,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x04,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0056,
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.mFlag = AdventureFlag_WatchedMarineTempleCompletedCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_MarineTempleCompleted_02 (Ocean Realm Spirit Tracks restoring)
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.mUnk_00 = "d10_02",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x04,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
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.mNextSceneIndex = SceneIndex_demo_train,
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.mNextRoomIndex = 0x05,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
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.mNextIsCS = false,
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.mUnk_0D = true,
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.mUnk_0E = 0x0057,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_MarineTempleCompleted_03 (Third part of Spirit Tower split re-attatching)
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.mUnk_00 = "d10_03",
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.mSceneIndex = SceneIndex_demo_train,
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.mRoomIndex = 0x05,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
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.mNextSceneIndex = SceneIndex_b_water,
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.mNextRoomIndex = 0x00,
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.mNextSpawnIndex = 0x01,
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.mNextCutsceneIndex = CutsceneIndex_None,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0053,
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.mFlag = AdventureFlag_None,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 1,
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.mUnk_18 = 0,
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},
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{
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// CutsceneIndex_StavenInTOSAfterFireGlyph_01 (Staven appearing in ToS)
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.mUnk_00 = "d11_01",
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.mSceneIndex = SceneIndex_d_main,
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.mRoomIndex = 0x0F,
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.mSpawnIndex = 0x00,
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.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_01,
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.mNextSceneIndex = SceneIndex_d_main_f,
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.mNextRoomIndex = 0x01,
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.mNextSpawnIndex = 0x00,
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.mNextCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
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.mNextIsCS = false,
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.mUnk_0D = false,
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.mUnk_0E = 0x0061,
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.mFlag = AdventureFlag_MetStavenInTOSAfterFireGlyphCS,
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.mUnk_12 = 0x0000,
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.mUnk_14 = 0,
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.mUnk_18 = 1,
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},
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{
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// CutsceneIndex_StavenInTOSAfterFireGlyph_02 (Zelda and Link falling inside tower's lobby)
|
||||
.mUnk_00 = "d11_02",
|
||||
.mSceneIndex = SceneIndex_d_main_f,
|
||||
.mRoomIndex = 0x01,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
|
||||
.mNextSceneIndex = SceneIndex_d_main_f,
|
||||
.mNextRoomIndex = 0x01,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x004F,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MountainTempleCompleted_01 (Altar appearing in boss room)
|
||||
.mUnk_00 = "d12_01",
|
||||
.mSceneIndex = SceneIndex_b_flame,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_01,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x08,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = true,
|
||||
.mUnk_0E = 0x0058,
|
||||
.mFlag = AdventureFlag_WatchedMountainTempleCompletedCS,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MountainTempleCompleted_02 (Fire Realm Spirit Tracks restoring)
|
||||
.mUnk_00 = "d12_02",
|
||||
.mSceneIndex = SceneIndex_demo_train,
|
||||
.mRoomIndex = 0x08,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x02,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = true,
|
||||
.mUnk_0E = 0x0059,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 1,
|
||||
.mUnk_18 = 0,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MountainTempleCompleted_03 (Fourth part of Spirit Tower split re-attatching)
|
||||
.mUnk_00 = "d12_03",
|
||||
.mSceneIndex = SceneIndex_demo_train,
|
||||
.mRoomIndex = 0x09,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
|
||||
.mNextSceneIndex = SceneIndex_b_flame,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x01,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x0053,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 1,
|
||||
.mUnk_18 = 0,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_StavenPreBattle
|
||||
.mUnk_00 = "d13_01",
|
||||
.mSceneIndex = SceneIndex_b_deago,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x02,
|
||||
.mCutsceneIndex = CutsceneIndex_StavenPreBattle,
|
||||
.mNextSceneIndex = SceneIndex_b_deago,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005A,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_StavenPostBattle
|
||||
.mUnk_00 = "d14_01",
|
||||
.mSceneIndex = SceneIndex_b_deago,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_StavenPostBattle,
|
||||
.mNextSceneIndex = SceneIndex_b_deago,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x03,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005A,
|
||||
.mFlag = AdventureFlag_WatchedStavenPostBattleCS,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MalladusOnTOSSummit_01 (Malladus appearing)
|
||||
.mUnk_00 = "d15_01",
|
||||
.mSceneIndex = SceneIndex_d_main_a,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_01,
|
||||
.mNextSceneIndex = SceneIndex_d_main_a,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005B,
|
||||
.mFlag = AdventureFlag_WatchedMalladusOnTOSSummitCS,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MalladusOnTOSSummit_02 (Malladus and Cole leaving with the Demon Train)
|
||||
.mUnk_00 = "d15_02",
|
||||
.mSceneIndex = SceneIndex_d_main_a,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
|
||||
.mNextSceneIndex = SceneIndex_f_passenger,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005B,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_PassengerCarAnjeanBowOfLight
|
||||
.mUnk_00 = "d16_01",
|
||||
.mSceneIndex = SceneIndex_f_passenger,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
|
||||
.mNextSceneIndex = SceneIndex_f_passenger,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005C,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_LokomoSword
|
||||
.mUnk_00 = "d17_01",
|
||||
.mSceneIndex = SceneIndex_f_passenger,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_LokomoSword,
|
||||
.mNextSceneIndex = SceneIndex_t_area2,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x07,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005C,
|
||||
.mFlag = AdventureFlag_WatchedLokomoSwordCS,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_PassengerCarBeforeMalladusFight
|
||||
.mUnk_00 = "d18_01",
|
||||
.mSceneIndex = SceneIndex_f_passenger,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_PassengerCarBeforeMalladusFight,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x0A,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005C,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_BoardingDemonTrain
|
||||
.mUnk_00 = "d19_01",
|
||||
.mSceneIndex = SceneIndex_demo_train,
|
||||
.mRoomIndex = 0x0A,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
|
||||
.mNextSceneIndex = SceneIndex_b_last1,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005D,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_BeforeMalladusBeast_01 (Demon Train getting destroyed)
|
||||
.mUnk_00 = "d20_01",
|
||||
.mSceneIndex = SceneIndex_demo_train,
|
||||
.mRoomIndex = 0x0A,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_01,
|
||||
.mNextSceneIndex = SceneIndex_b_last2,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005D,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_BeforeMalladusBeast_02 (Zelda getting her body back)
|
||||
.mUnk_00 = "d20_02",
|
||||
.mSceneIndex = SceneIndex_b_last2,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
|
||||
.mNextSceneIndex = SceneIndex_b_last2,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = true,
|
||||
.mUnk_0E = 0x0060,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_BeforeMalladusBeast_03 (Beast Malladus appearing)
|
||||
.mUnk_00 = "d20_03",
|
||||
.mSceneIndex = SceneIndex_b_last2,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
|
||||
.mNextSceneIndex = SceneIndex_b_last2,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x0060,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_PreCredits
|
||||
.mUnk_00 = "d21_01",
|
||||
.mSceneIndex = SceneIndex_b_last2,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_PreCredits,
|
||||
.mNextSceneIndex = SceneIndex_f_hyral,
|
||||
.mNextRoomIndex = 0x05,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_Credits_01,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x002D,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_Credits_01 (Credits followed by first ending)
|
||||
.mUnk_00 = "d23_01",
|
||||
.mSceneIndex = SceneIndex_f_hyral,
|
||||
.mRoomIndex = 0x05,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_Credits_01,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
|
||||
.mNextIsCS = true,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005E,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_Credits_02 (Credits followed by second ending)
|
||||
.mUnk_00 = "d23_02",
|
||||
.mSceneIndex = SceneIndex_f_hyral,
|
||||
.mRoomIndex = 0x05,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_Credits_02,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
|
||||
.mNextIsCS = true,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005E,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_Credits_03 (Credits followed by third ending)
|
||||
.mUnk_00 = "d23_03",
|
||||
.mSceneIndex = SceneIndex_f_hyral,
|
||||
.mRoomIndex = 0x05,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_Credits_03,
|
||||
.mNextSceneIndex = SceneIndex_demo_train,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
|
||||
.mNextIsCS = true,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005E,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_SpiritPipes
|
||||
.mUnk_00 = "d24_01",
|
||||
.mSceneIndex = SceneIndex_f_hyral,
|
||||
.mRoomIndex = 0x05,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_SpiritPipes,
|
||||
.mNextSceneIndex = SceneIndex_f_hyral,
|
||||
.mNextRoomIndex = 0x05,
|
||||
.mNextSpawnIndex = 0x01,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x005F,
|
||||
.mFlag = AdventureFlag_ObtainedSpiritPipes,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_ForestTracksRestoredFromGlyph
|
||||
.mUnk_00 = "d25_01",
|
||||
.mSceneIndex = SceneIndex_demo_train,
|
||||
.mRoomIndex = 0x02,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_ForestTracksRestoredFromGlyph,
|
||||
.mNextSceneIndex = SceneIndex_d_main,
|
||||
.mNextRoomIndex = 0x02,
|
||||
.mNextSpawnIndex = 0x01,
|
||||
.mNextCutsceneIndex = CutsceneIndex_None,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = false,
|
||||
.mUnk_0E = 0x0053,
|
||||
.mFlag = AdventureFlag_ForestTracksRestoredFromGlyphCS,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 1,
|
||||
.mUnk_18 = 0,
|
||||
},
|
||||
{
|
||||
// CutsceneIndex_MalladusBeastDestroyed
|
||||
.mUnk_00 = "d26_01",
|
||||
.mSceneIndex = SceneIndex_b_last2,
|
||||
.mRoomIndex = 0x00,
|
||||
.mSpawnIndex = 0x00,
|
||||
.mCutsceneIndex = CutsceneIndex_MalladusBeastDestroyed,
|
||||
.mNextSceneIndex = SceneIndex_b_last2,
|
||||
.mNextRoomIndex = 0x00,
|
||||
.mNextSpawnIndex = 0x00,
|
||||
.mNextCutsceneIndex = CutsceneIndex_PreCredits,
|
||||
.mNextIsCS = false,
|
||||
.mUnk_0D = true,
|
||||
.mUnk_0E = 0x0060,
|
||||
.mFlag = AdventureFlag_None,
|
||||
.mUnk_12 = 0x0000,
|
||||
.mUnk_14 = 0,
|
||||
.mUnk_18 = 1,
|
||||
},
|
||||
};
|
||||
|
||||
CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex) {
|
||||
return (CutsceneParamsEntry *) &gCSParamsEntries[csIndex];
|
||||
}
|
||||
|
||||
s32 func_ov000_020a7840(unk32 param1) {}
|
||||
|
||||
bool Cutscene_IsAdventureFlagSet(s32 csIndex) {
|
||||
CutsceneParamsEntry *pEntry = Cutscene_GetParamEntry(csIndex);
|
||||
|
||||
if (pEntry->mFlag == AdventureFlag_None) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return GET_FLAG(data_027e09b8->mAdventureFlags, pEntry->mFlag);
|
||||
}
|
||||
@@ -347,11 +347,11 @@ THUMB bool ActorManager::func_ov001_020bb728(s32 param1) {
|
||||
|
||||
if (param1 == data_ov001_020c2638[i]) {
|
||||
value = data_ov001_020c2624[i] & 0x1F;
|
||||
value2 = data_027e09b8->mUnk_14[(u32) data_ov001_020c2624[i] >> 5];
|
||||
value2 = data_027e09b8->mAdventureFlags[(u32) data_ov001_020c2624[i] >> 5];
|
||||
|
||||
if ((1 << value) & value2) {
|
||||
value = data_ov001_020c262e[i] & 0x1F;
|
||||
value2 = data_027e09b8->mUnk_14[(u32) data_ov001_020c262e[i] >> 5];
|
||||
value2 = data_027e09b8->mAdventureFlags[(u32) data_ov001_020c262e[i] >> 5];
|
||||
|
||||
if (!((1 << value) & value2)) {
|
||||
continue;
|
||||
|
||||
@@ -1,23 +1,15 @@
|
||||
#include "Game/GameModeTitleScreen.hpp"
|
||||
#include "Cutscene/Cutscene.hpp"
|
||||
#include "Game/Game.hpp"
|
||||
#include "TitleScreen/TitleScreen.hpp"
|
||||
#include "Unknown/UnkStruct_0204a088.hpp"
|
||||
#include "Unknown/UnkStruct_0204a110.hpp"
|
||||
#include "Unknown/UnkStruct_027e09a4.hpp"
|
||||
|
||||
struct UnkStruct_ov000_020a782c {
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 04 */ u8 mUnk_04;
|
||||
/* 05 */ u8 mUnk_05;
|
||||
/* 06 */ u8 mUnk_06;
|
||||
/* 07 */ u8 mUnk_07;
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
void func_0201659c();
|
||||
void func_0200e234();
|
||||
void func_ov001_020b6520(unk32 param1);
|
||||
UnkStruct_ov000_020a782c *func_ov000_020a782c(unk32 param1);
|
||||
}
|
||||
|
||||
ARM GameModeTitleScreen::GameModeTitleScreen() {
|
||||
@@ -32,44 +24,9 @@ ARM GameModeTitleScreen::~GameModeTitleScreen() {
|
||||
func_0200e234();
|
||||
}
|
||||
|
||||
struct stack_struct {
|
||||
/* 00 */ unk32 mUnk_00;
|
||||
/* 04 */ unk32 mUnk_04;
|
||||
/* 08 */ unk16 mUnk_08;
|
||||
/* 0A */ unk8 mUnk_0A;
|
||||
/* 0B */ unk8 mUnk_0B;
|
||||
/* 0C */ unk8 mUnk_0C;
|
||||
/* 0D */ unk8 mUnk_0D;
|
||||
/* 0E */ unk8 mUnk_0E;
|
||||
/* 0F */ unk8 mmUnk_0F;
|
||||
/* 10 */ unk8 mUnk_10;
|
||||
/* 11 */ unk8 mUnk_11;
|
||||
/* 12 */ unk8 mUnk_12;
|
||||
/* 13 */ unk8 mUnk_13;
|
||||
/* 14 */
|
||||
};
|
||||
|
||||
ARM void GameModeTitleScreen::vfunc_08() {
|
||||
this->GameModeBase::vfunc_08();
|
||||
|
||||
UnkStruct_ov000_020a782c *iVar1 = func_ov000_020a782c(0);
|
||||
u8 mUnk_04 = iVar1->mUnk_04;
|
||||
u8 mUnk_07 = iVar1->mUnk_07;
|
||||
u8 mUnk_06 = iVar1->mUnk_06;
|
||||
u8 mUnk_05 = iVar1->mUnk_05;
|
||||
|
||||
stack_struct stack;
|
||||
stack.mUnk_00 = mUnk_04;
|
||||
stack.mUnk_04 = 0;
|
||||
stack.mUnk_08 = 0;
|
||||
stack.mUnk_0A = mUnk_05;
|
||||
stack.mUnk_0B = mUnk_06;
|
||||
stack.mUnk_0C = 1;
|
||||
stack.mUnk_0D = 0;
|
||||
stack.mUnk_0E = mUnk_07;
|
||||
stack.mmUnk_0F = 0;
|
||||
stack.mUnk_10 = 0;
|
||||
|
||||
UnkStruct_SceneChange1 stack(Cutscene_GetParamEntry(CutsceneIndex_TitleScreen), true);
|
||||
data_027e09a4->func_ov000_020707a8(&stack);
|
||||
}
|
||||
|
||||
|
||||
@@ -180,7 +180,7 @@ ARM bool ItemManager::func_ov110_02184a40(ItemId itemId) {
|
||||
|
||||
if (temp_r0_5 != 0) {
|
||||
temp_r0_5 &= 0xFFFF;
|
||||
SET_FLAG(data_027e09b8->mUnk_14, temp_r0_5);
|
||||
SET_FLAG(data_027e09b8->mAdventureFlags, temp_r0_5);
|
||||
}
|
||||
|
||||
data_027e0ce0->mUnk_34->func_ov110_02185d3c(itemId);
|
||||
@@ -669,7 +669,11 @@ ARM void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
|
||||
}
|
||||
|
||||
if (*(u16 *) this->mUnk_54.mUnk_00 == 0x1000) {
|
||||
MapObject *pMapObj = gpMapObjManager->func_01fff498(this->mUnk_54.mUnk_00[0], this->mUnk_54.mUnk_00[1]);
|
||||
UnkStruct_func_01fff498 stack;
|
||||
stack.ptrIndex = this->mUnk_54.mUnk_00[0];
|
||||
stack.valueIndex = this->mUnk_54.mUnk_00[1];
|
||||
|
||||
MapObject *pMapObj = gpMapObjManager->func_01fff498(stack);
|
||||
|
||||
if (pMapObj != NULL) {
|
||||
var_r5_2 = MapObjectId_None;
|
||||
@@ -697,9 +701,9 @@ ARM void PlayerGet::vfunc_10(unk32 param1, unk32 param2) {
|
||||
}
|
||||
|
||||
if (this->mUnk_54.mItemId == ItemId_ForestGlyph) {
|
||||
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(0x29, 0);
|
||||
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(CutsceneIndex_ForestTracksRestoredFromGlyph, 0);
|
||||
} else if (this->mUnk_54.mItemId == ItemId_FireGlyph) {
|
||||
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(0x14, 0);
|
||||
this->mUnk_72 = data_027e09a4->func_ov000_02070bd0(CutsceneIndex_StavenInTOSAfterFireGlyph_01, 0);
|
||||
}
|
||||
|
||||
if (this->mUnk_72 != 0) {
|
||||
|
||||
@@ -144,8 +144,11 @@ ARM void PlayerSceneChange::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1
|
||||
break;
|
||||
default:
|
||||
if (this->mUnk_2C->mUnk_150 == 0x1000) {
|
||||
MapObjectUnkDRTY *pDRTY =
|
||||
(MapObjectUnkDRTY *) gpMapObjManager->func_01fff498(this->mUnk_2C->mUnk_150 >> 0x10, 0);
|
||||
UnkStruct_func_01fff498 stack;
|
||||
stack.ptrIndex = this->mUnk_2C->mUnk_150 >> 0x10;
|
||||
stack.valueIndex = 0;
|
||||
|
||||
MapObjectUnkDRTY *pDRTY = (MapObjectUnkDRTY *) gpMapObjManager->func_01fff498(stack);
|
||||
|
||||
if (pDRTY != NULL) {
|
||||
pDRTY->func_ov000_0209d6ac((Vec3p *) &this->mUnk_70);
|
||||
@@ -283,7 +286,11 @@ ARM void PlayerSceneChange::vfunc_0c(UnkStruct_PlayerGet_vfunc_0c_param1 *param1
|
||||
return;
|
||||
}
|
||||
|
||||
MapObject *target = gpMapObjManager->func_01fff498(this->mUnk_8C >> 16, 0);
|
||||
UnkStruct_func_01fff498 stack;
|
||||
stack.ptrIndex = this->mUnk_8C >> 16;
|
||||
stack.valueIndex = 0;
|
||||
|
||||
MapObject *target = gpMapObjManager->func_01fff498(stack);
|
||||
if (target != NULL && target->GetMapObjectId() == MapObjectId_WPHL) {
|
||||
func_ov034_02121de4(target);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
#include "MapObject/MapObjectManager.hpp"
|
||||
|
||||
struct UnkStruct {
|
||||
unk32 one;
|
||||
unk32 two;
|
||||
unk32 three;
|
||||
unk32 four;
|
||||
};
|
||||
|
||||
extern "C" void func_01ffecdc(int, void *);
|
||||
|
||||
MapObject *MapObjectManager::func_01fff498(UnkStruct_func_01fff498 param1) {
|
||||
if (this->mUnk_0C[param1.valueIndex][param1.ptrIndex] < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return this->mMapObjTable[this->mUnk_0C[param1.valueIndex][param1.ptrIndex]];
|
||||
}
|
||||
|
||||
void MapObjectManager::func_01fff4cc(UnkCallback_func_01fff4cc param1, void *param2) {
|
||||
MapObject **ptr = this->mMapObjTable;
|
||||
|
||||
while (ptr != this->mUnk_08) {
|
||||
if (*ptr != NULL && GET_FLAG((*ptr)->mFlags, MapObjFlag_Alive)) {
|
||||
param1(*ptr, param2);
|
||||
}
|
||||
|
||||
ptr++;
|
||||
}
|
||||
}
|
||||
|
||||
MapObject **MapObjectManager::func_01fff520(UnkStruct_ov000_020b34c4 *param1, MapObject **param2) {
|
||||
MapObject **ptr = param2;
|
||||
|
||||
while (ptr != this->mUnk_08) {
|
||||
MapObject *ptr2 = *ptr;
|
||||
if (ptr2 != NULL && GET_FLAG((ptr2)->mFlags, MapObjFlag_Alive)) {
|
||||
|
||||
//! TODO: fake match
|
||||
if (param1->vfunc_00(ptr2)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ptr++;
|
||||
}
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MapObjectId MapObject::GetMapObjectId() {
|
||||
return this->mpProfile->mMapObjId;
|
||||
}
|
||||
|
||||
void MapObject::func_01fff590(unk32 param2) {
|
||||
UnkStruct stack;
|
||||
unk32 one;
|
||||
unk32 two;
|
||||
unk32 three;
|
||||
unk32 four;
|
||||
|
||||
four = this->mpProfile->mUnk_08;
|
||||
one = (three = this->mPos.x);
|
||||
two = this->mPos.y;
|
||||
three = this->mPos.z;
|
||||
|
||||
stack.one = one;
|
||||
stack.two = two;
|
||||
stack.three = three;
|
||||
stack.four = four;
|
||||
func_01ffecdc(param2, &stack);
|
||||
}
|
||||
Reference in New Issue
Block a user