Misc Stuff 3 (#39)

* cutscene stuff

* fix build issues

* revert accidental change and document random stuff

* document cutscene indices

* make mUnk_0D a bool + disambiguate a reloc

* decomp some itcm functions
This commit is contained in:
Yanis
2026-04-17 02:16:40 +02:00
committed by GitHub
parent ec62ef3392
commit 4a07ec0baa
23 changed files with 1104 additions and 81 deletions
+839
View File
@@ -0,0 +1,839 @@
#include "Cutscene/Cutscene.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkStruct_027e09b8.hpp"
const CutsceneParamsEntry gCSParamsEntries[CutsceneIndex_Max] = {
{
// CutsceneIndex_TitleScreen
.mUnk_00 = "d00_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0048,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_Intro
.mUnk_00 = "d02_01",
.mSceneIndex = SceneIndex_f_first,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Intro,
.mNextSceneIndex = SceneIndex_f_first,
.mNextRoomIndex = 0x0A,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x0049,
.mFlag = AdventureFlag_WatchedIntroCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_EngineerCertificate
.mUnk_00 = "d03_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x06,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_EngineerCertificate,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x06,
.mNextSpawnIndex = 0x04,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004A,
.mFlag = AdventureFlag_ObtainedEngineerCertificate,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_01 (Rails disappearing)
.mUnk_00 = "d04_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004B,
.mFlag = AdventureFlag_WatchedSpiritTowerSplitCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_02 (Spirit Tower split)
.mUnk_00 = "d04_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_SpiritTowerSplit_03 (Tower parts aligning)
.mUnk_00 = "d04_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_03,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_04 (Demon Train appearing)
.mUnk_00 = "d04_04",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_04,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0062,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritTowerSplit_05 (Zelda becoming a ghost)
.mUnk_00 = "d04_05",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritTowerSplit_05,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x03,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0062,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_WalkingToSpiritTower
.mUnk_00 = "d05_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x03,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_WalkingToSpiritTower,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_FirstAnjeanMeeting
.mUnk_00 = "d06_01",
.mSceneIndex = SceneIndex_d_main_f,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_FirstAnjeanMeeting,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x04,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004F,
.mFlag = AdventureFlag_MetAnjeanFirstTime,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_FirstPhantomPossession
.mUnk_00 = "d07_01",
.mSceneIndex = SceneIndex_d_main,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x02,
.mCutsceneIndex = CutsceneIndex_FirstPhantomPossession,
.mNextSceneIndex = SceneIndex_d_main,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x02,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0050,
.mFlag = AdventureFlag_WatchedFirstPhantomPossessionCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d08_01",
.mSceneIndex = SceneIndex_b_forest,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0051,
.mFlag = AdventureFlag_WatchedForestTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTempleCompleted_02 (Forest Realm Spirit Tracks restoring)
.mUnk_00 = "d08_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0052,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_ForestTempleCompleted_03 (First part of Spirit Tower split re-attatching)
.mUnk_00 = "d08_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_forest,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x02,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_BlizzardTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d09_01",
.mSceneIndex = SceneIndex_b_snow,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x06,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0054,
.mFlag = AdventureFlag_WatchedBlizzardTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BlizzardTempleCompleted_02 (Snow Realm Spirit Tracks restoring)
.mUnk_00 = "d09_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x06,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x07,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0055,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_BlizzardTempleCompleted_03 (Second part of Spirit Tower split re-attatching)
.mUnk_00 = "d09_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x07,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BlizzardTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_snow,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MarineTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d10_01",
.mSceneIndex = SceneIndex_b_water,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x01,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x04,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0056,
.mFlag = AdventureFlag_WatchedMarineTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MarineTempleCompleted_02 (Ocean Realm Spirit Tracks restoring)
.mUnk_00 = "d10_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x04,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0057,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MarineTempleCompleted_03 (Third part of Spirit Tower split re-attatching)
.mUnk_00 = "d10_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MarineTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_water,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_StavenInTOSAfterFireGlyph_01 (Staven appearing in ToS)
.mUnk_00 = "d11_01",
.mSceneIndex = SceneIndex_d_main,
.mRoomIndex = 0x0F,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_01,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0061,
.mFlag = AdventureFlag_MetStavenInTOSAfterFireGlyphCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_StavenInTOSAfterFireGlyph_02 (Zelda and Link falling inside tower's lobby)
.mUnk_00 = "d11_02",
.mSceneIndex = SceneIndex_d_main_f,
.mRoomIndex = 0x01,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenInTOSAfterFireGlyph_02,
.mNextSceneIndex = SceneIndex_d_main_f,
.mNextRoomIndex = 0x01,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x004F,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MountainTempleCompleted_01 (Altar appearing in boss room)
.mUnk_00 = "d12_01",
.mSceneIndex = SceneIndex_b_flame,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x08,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0058,
.mFlag = AdventureFlag_WatchedMountainTempleCompletedCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MountainTempleCompleted_02 (Fire Realm Spirit Tracks restoring)
.mUnk_00 = "d12_02",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x08,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0059,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MountainTempleCompleted_03 (Fourth part of Spirit Tower split re-attatching)
.mUnk_00 = "d12_03",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x09,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MountainTempleCompleted_03,
.mNextSceneIndex = SceneIndex_b_flame,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_StavenPreBattle
.mUnk_00 = "d13_01",
.mSceneIndex = SceneIndex_b_deago,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x02,
.mCutsceneIndex = CutsceneIndex_StavenPreBattle,
.mNextSceneIndex = SceneIndex_b_deago,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005A,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_StavenPostBattle
.mUnk_00 = "d14_01",
.mSceneIndex = SceneIndex_b_deago,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_StavenPostBattle,
.mNextSceneIndex = SceneIndex_b_deago,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x03,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005A,
.mFlag = AdventureFlag_WatchedStavenPostBattleCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MalladusOnTOSSummit_01 (Malladus appearing)
.mUnk_00 = "d15_01",
.mSceneIndex = SceneIndex_d_main_a,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_01,
.mNextSceneIndex = SceneIndex_d_main_a,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005B,
.mFlag = AdventureFlag_WatchedMalladusOnTOSSummitCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_MalladusOnTOSSummit_02 (Malladus and Cole leaving with the Demon Train)
.mUnk_00 = "d15_02",
.mSceneIndex = SceneIndex_d_main_a,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusOnTOSSummit_02,
.mNextSceneIndex = SceneIndex_f_passenger,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005B,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PassengerCarAnjeanBowOfLight
.mUnk_00 = "d16_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PassengerCarAnjeanBowOfLight,
.mNextSceneIndex = SceneIndex_f_passenger,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_LokomoSword
.mUnk_00 = "d17_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_LokomoSword,
.mNextSceneIndex = SceneIndex_t_area2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x07,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_WatchedLokomoSwordCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PassengerCarBeforeMalladusFight
.mUnk_00 = "d18_01",
.mSceneIndex = SceneIndex_f_passenger,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PassengerCarBeforeMalladusFight,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x0A,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005C,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BoardingDemonTrain
.mUnk_00 = "d19_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BoardingDemonTrain,
.mNextSceneIndex = SceneIndex_b_last1,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_01 (Demon Train getting destroyed)
.mUnk_00 = "d20_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x0A,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_01,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_02 (Zelda getting her body back)
.mUnk_00 = "d20_02",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_02,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_BeforeMalladusBeast_03 (Beast Malladus appearing)
.mUnk_00 = "d20_03",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_BeforeMalladusBeast_03,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_PreCredits
.mUnk_00 = "d21_01",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_PreCredits,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_Credits_01,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x002D,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_01 (Credits followed by first ending)
.mUnk_00 = "d23_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_01,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_02 (Credits followed by second ending)
.mUnk_00 = "d23_02",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_02,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_Credits_03 (Credits followed by third ending)
.mUnk_00 = "d23_03",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_Credits_03,
.mNextSceneIndex = SceneIndex_demo_train,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_TitleScreen,
.mNextIsCS = true,
.mUnk_0D = false,
.mUnk_0E = 0x005E,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_SpiritPipes
.mUnk_00 = "d24_01",
.mSceneIndex = SceneIndex_f_hyral,
.mRoomIndex = 0x05,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_SpiritPipes,
.mNextSceneIndex = SceneIndex_f_hyral,
.mNextRoomIndex = 0x05,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x005F,
.mFlag = AdventureFlag_ObtainedSpiritPipes,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
{
// CutsceneIndex_ForestTracksRestoredFromGlyph
.mUnk_00 = "d25_01",
.mSceneIndex = SceneIndex_demo_train,
.mRoomIndex = 0x02,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_ForestTracksRestoredFromGlyph,
.mNextSceneIndex = SceneIndex_d_main,
.mNextRoomIndex = 0x02,
.mNextSpawnIndex = 0x01,
.mNextCutsceneIndex = CutsceneIndex_None,
.mNextIsCS = false,
.mUnk_0D = false,
.mUnk_0E = 0x0053,
.mFlag = AdventureFlag_ForestTracksRestoredFromGlyphCS,
.mUnk_12 = 0x0000,
.mUnk_14 = 1,
.mUnk_18 = 0,
},
{
// CutsceneIndex_MalladusBeastDestroyed
.mUnk_00 = "d26_01",
.mSceneIndex = SceneIndex_b_last2,
.mRoomIndex = 0x00,
.mSpawnIndex = 0x00,
.mCutsceneIndex = CutsceneIndex_MalladusBeastDestroyed,
.mNextSceneIndex = SceneIndex_b_last2,
.mNextRoomIndex = 0x00,
.mNextSpawnIndex = 0x00,
.mNextCutsceneIndex = CutsceneIndex_PreCredits,
.mNextIsCS = false,
.mUnk_0D = true,
.mUnk_0E = 0x0060,
.mFlag = AdventureFlag_None,
.mUnk_12 = 0x0000,
.mUnk_14 = 0,
.mUnk_18 = 1,
},
};
CutsceneParamsEntry *Cutscene_GetParamEntry(s32 csIndex) {
return (CutsceneParamsEntry *) &gCSParamsEntries[csIndex];
}
s32 func_ov000_020a7840(unk32 param1) {}
bool Cutscene_IsAdventureFlagSet(s32 csIndex) {
CutsceneParamsEntry *pEntry = Cutscene_GetParamEntry(csIndex);
if (pEntry->mFlag == AdventureFlag_None) {
return false;
}
return GET_FLAG(data_027e09b8->mAdventureFlags, pEntry->mFlag);
}