Decompiling pot actor (#102)

* refactor: rename actor

* feat: delink

* feat: prepare decompiling

* feat: improvements

* feat: few more changes

* feat: match constructor of mapobjectpot

* feat: match 100%

* style: remove blank lines

* refactor: remove implicit destructors
This commit is contained in:
Alessevan
2026-07-06 00:39:57 +02:00
committed by GitHub
parent bf559e183d
commit 5bfa30d5a1
12 changed files with 338 additions and 185 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ ModelRender_ov000_020b198c::ModelRender_ov000_020b198c(G3d_Model *pModel, unk8 p
// non-matching
MapObjectPot::MapObjectPot() :
mUnk_48(NULL, 0x1) {
mUnk_48(G3d_GetModelPtr(GET_PROFILE(MapObjectProfilePot)->mUnk_20.mUnk_50), 0x1) {
this->mUnk_40 = ActorId_NTUB;
this->mUnk_10 = &data_ov031_02118010;
SET_FLAG(this->mFlags, MapObjFlag_8);