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Decompiling pot actor (#102)
* refactor: rename actor * feat: delink * feat: prepare decompiling * feat: improvements * feat: few more changes * feat: match constructor of mapobjectpot * feat: match 100% * style: remove blank lines * refactor: remove implicit destructors
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@@ -43,7 +43,7 @@ ModelRender_ov000_020b198c::ModelRender_ov000_020b198c(G3d_Model *pModel, unk8 p
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// non-matching
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MapObjectPot::MapObjectPot() :
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mUnk_48(NULL, 0x1) {
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mUnk_48(G3d_GetModelPtr(GET_PROFILE(MapObjectProfilePot)->mUnk_20.mUnk_50), 0x1) {
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this->mUnk_40 = ActorId_NTUB;
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this->mUnk_10 = &data_ov031_02118010;
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SET_FLAG(this->mFlags, MapObjFlag_8);
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