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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 1) (#89)
* start overlay 1 * match courselist and delink a lot of files (+ remove SysObject) * fix build issues * fix regressions
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@@ -3,7 +3,7 @@
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#include "System/SysNew.hpp"
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#include "types.h"
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class GameModeBase : public SysObject {
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class GameModeBase {
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public:
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/* 00 (vtable) */
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/* 04 */
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@@ -15,7 +15,7 @@ class GameModeManagerBase;
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class GameModeManagerBase_104;
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class GameModeManagerBase_104_0C;
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class GameModeManagerBase_004 : public SysObject {
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class GameModeManagerBase_004 {
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public:
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unk32 *mUnk_00;
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@@ -79,7 +79,7 @@ public:
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void func_ov088_0217230c();
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};
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class GameModeManagerBase : public SysObject {
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class GameModeManagerBase {
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public:
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/* 000 (vtable) */
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/* 004 */ GameModeManagerBase_004 mUnk_004;
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