Misc Stuff 2 (#33)

* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
This commit is contained in:
Yanis
2026-02-18 22:23:42 +01:00
committed by GitHub
parent 0b367ecdfb
commit 804b25cb90
72 changed files with 1758 additions and 553 deletions
+1 -1
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@@ -395,7 +395,7 @@ public:
void LoadEquipItem(ItemFlag equipId);
SysFault *func_020148d0(unk32 param1);
void func_020148d0(OverlayIndex index);
void func_02014994(unk32 param1);
};
+7
View File
@@ -52,6 +52,7 @@ struct Random {
return result;
}
#ifdef __MWERKS__
Vec2us &NextPos(u16 xMax, u16 yMax) {
Vec2us pos;
@@ -60,6 +61,12 @@ struct Random {
return pos;
}
#else
const Vec2us NextPos(u16 xMax, u16 yMax) {
const Vec2us pos = {(u16) this->Next32(0, xMax), (u16) this->Next32(0, yMax)};
return pos;
}
#endif
void Init();
};
+3 -2
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@@ -5,10 +5,11 @@
class SysFault {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk8 mUnk_04;
/* 05 */ unk8 mUnk_05;
/* 04 */ u8 mUnk_04;
/* 05 */ u8 mUnk_05;
void func_020125a4(char *file, u16 line, char *msg, ...);
void func_020127f0(unk32 param1);
void func_ov018_020c4840();
};
+26 -18
View File
@@ -1,37 +1,45 @@
#pragma once
#include "System/SysFault.hpp"
#include "global.h"
#include "types.h"
#include <stddef.h>
#define GAME_ASSERT(cond, line, msg, ...) \
(!(cond) ? data_02049984.func_020125a4(__FILE__, (line), (msg), __VA_ARGS__) : ((void) 0))
#define ASSERT(cond, msg, ...) GAME_ASSERT(cond, __LINE__, msg, __VA_ARGS__)
typedef u32 UnkId;
enum __UnkId {
UnkId_EXPH = 'EXPH',
UnkId_FRMH = 'FRMH',
UnkId_UNTH = 'UNTH',
UnkId_UNSH = 'UNSH',
UnkId_EXPH = 'EXPH', // Expanded Heap?
UnkId_FRMH = 'FRMH', // Frame Heap?
UnkId_UNTH = 'UNTH', // Unit Heap?
UnkId_UNSH = 'UNSH', // Unspecified Heap?
};
typedef u32 HeapIndex;
typedef s16 HeapIndex16;
enum HeapIndex_ {
HeapIndex_0 = 0,
HeapIndex_1 = 1,
HeapIndex_2 = 2,
HeapIndex_3 = 3,
HeapIndex_4 = 4,
HeapIndex_5 = 5,
HeapIndex_6 = 6,
HeapIndex_7 = 7,
HeapIndex_8 = 8,
HeapIndex_Max = 9
HeapIndex_Main = 0, // UnkId_FRMH
HeapIndex_1 = 1, // UnkId_EXPH
HeapIndex_2 = 2, // UnkId_UNSH
HeapIndex_ITCM = 3, // UnkId_UNSH
HeapIndex_DTCM = 4, // ?
HeapIndex_5 = 5, // ?
HeapIndex_6 = 6, // UnkId_FRMH
HeapIndex_7 = 7, // ?
HeapIndex_8 = 8, // ?
HeapIndex_Max = 9
};
class SysObject {
public:
static void operator delete[](void *ptr);
void operator delete[](void *ptr);
};
static void *operator new(unsigned long length, u32 id, u32 idLength = 4);
static void *operator new[](unsigned long length, u32 id, u32 idLength = 4);
void *operator new(size_t length, u32 id, u32 idLength = 4);
void *operator new[](size_t length, u32 id, u32 idLength = 4);
class UnkStruct_02011e10_Sub1 {
public:
@@ -51,7 +59,7 @@ public:
class UnkStruct_02011e10 : public SysObject {
public:
/* 00 */ UnkStruct_02011e10_Sub1 *mUnk_00[HeapIndex_Max];
/* 00 */ UnkStruct_02011e10_Sub1 *mUnk_00[HeapIndex_Max]; // the pointer seems to match arena lo
/* 24 */ unk32 mUnk_24[2];
/* 28 */ STRUCT_PAD(0x2C, 0x5C);
/* 5C */ unk32 mUnk_5C;