Make hex number case more consistent (#83)

* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
This commit is contained in:
Yanis
2026-06-17 22:34:56 +02:00
committed by GitHub
parent 453db24d41
commit 8490ce55c3
525 changed files with 2005 additions and 2005 deletions
+3 -3
View File
@@ -37,12 +37,12 @@ typedef struct G3d_BoneMtxStruct_ {
/* 00 */ u32 flag;
/* 04 */ u8 mUnk_04[0x24];
/* 28 */ Mat3p rot;
/* 58 */ u8 mUnk_58[0xc];
/* 58 */ u8 mUnk_58[0xC];
/* 64 */
} G3d_BoneMtxStruct;
typedef enum {
G3D_ANIMBIND_UNK = 0xff,
G3D_ANIMBIND_UNK = 0xFF,
G3D_ANIMBIND_EXISTS = 0x100,
G3D_ANIMBIND_OFF = 0x200
} G3d_AnimationBinds;
@@ -165,7 +165,7 @@ typedef struct G3d_MaterialAnimation_ {
/* 38 */
} G3d_MaterialAnimation;
#define G3D_TEXIMAGE_PARM_TEX_COORD_MODE 0xc0000000
#define G3D_TEXIMAGE_PARM_TEX_COORD_MODE 0xC0000000
extern void *G3d_gScaleHandlers[3];
extern void *G3d_gSRTTransformHandlers[3];
+6 -6
View File
@@ -11,10 +11,10 @@ typedef enum {
G3D_SBC_CMD_007 = 0x7,
G3D_SBC_CMD_008 = 0x8,
G3D_SBC_CMD_SKN = 0x9,
G3D_SBC_CMD_00A = 0xa,
G3D_SBC_CMD_SCL = 0xb,
G3D_SBC_CMD_00C = 0xc,
G3D_SBC_CMD_00D = 0xd
G3D_SBC_CMD_00A = 0xA,
G3D_SBC_CMD_SCL = 0xB,
G3D_SBC_CMD_00C = 0xC,
G3D_SBC_CMD_00D = 0xD
} G3d_SBC_Commands;
typedef enum {
@@ -91,7 +91,7 @@ static inline void G3d_RestoreMtx_inline(u32 idx) {
}
static inline void G3d_MtxMult33_inline(const Mat3p *m) {
PushGeometryCommand(0x1a, (u32 *) m, 9);
PushGeometryCommand(0x1A, (u32 *) m, 9);
}
static inline void G3d_MtxMult43_inline(const Mat4x3p *m) {
@@ -107,5 +107,5 @@ static inline void G3d_Scale_inline(fx32 x, fx32 y, fx32 z) {
vec.x = x;
vec.y = y;
vec.z = z;
PushGeometryCommand(0x1b, (u32 *) &vec, 3);
PushGeometryCommand(0x1B, (u32 *) &vec, 3);
}