Make hex number case more consistent (#83)

* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
This commit is contained in:
Yanis
2026-06-17 22:34:56 +02:00
committed by GitHub
parent 453db24d41
commit 8490ce55c3
525 changed files with 2005 additions and 2005 deletions
+48 -48
View File
@@ -37,8 +37,8 @@ extern UnkStruct_027e037c data_027e0208;
#include <nitro/mi.h>
#include <nitro/reg.h>
#define G3D_SBC_CMD_MASK 0x1f
#define G3D_SBC_FLG_MASK 0xe0
#define G3D_SBC_CMD_MASK 0x1F
#define G3D_SBC_FLG_MASK 0xE0
#define GX_ST(s, t) ((u32) ((u16) (s16) (s >> 8) | ((u16) (s16) (t >> 8) << 16)))
#define GX_PACK_TEXCOORD_PARAM(s, t) (GX_ST((s), (t)))
@@ -185,7 +185,7 @@ void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) {
// clang-format off
static u32 funcArgs[] = {
0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
0x1B171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
1, // MTX_MODE = Position
2, 0x1000, 0, 0, // Identity MTX
0, 0x1000, 0, 0,
@@ -282,15 +282,15 @@ void G3d_SBCRender_007(G3d_RenderState *renderState, u32 opCode) {
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_0200c270(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
REG_GFX_FIFO = 0x1B19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3C); // Identity MTX
} else if (data_027e0208.flags & 2) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_0200c198(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
REG_GFX_FIFO = 0x1B19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3C); // Identity MTX
} else {
Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
}
@@ -324,7 +324,7 @@ void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) {
// clang-format off
static u32 funcArgs[] = {
0x1b171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
0x1B171012, // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
1, // MTX_MODE = Position
2, 0x1000, 0, 0, // Identity MTX
0, 0x1000, 0, 0,
@@ -432,15 +432,15 @@ void G3d_SBCRender_008(G3d_RenderState *renderState, u32 opCode) {
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_0200c270(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
REG_GFX_FIFO = 0x1B19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3C); // Identity MTX
} else if (data_027e0208.flags & 2) {
REG_GFX_FIFO = 0x171012; // MTX_POP | MTX_MODE | MTX_LOAD_4x3
Stream32(&funcArgs[1], &REG_GFX_FIFO, 8); // MTX_MODE = Position
Stream32(func_0200c198(), &REG_GFX_FIFO, 0x30);
REG_GFX_FIFO = 0x1b19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3c); // Identity MTX
REG_GFX_FIFO = 0x1B19; // MTX_MULT_4x3 | MTX_SCALE
Stream32(&funcArgs[3], &REG_GFX_FIFO, 0x3C); // Identity MTX
} else {
Stream32(&funcArgs, &REG_GFX_FIFO, 0x48); // MTX_POP | MTX_MODE | MTX_LOAD_4x3 | MTX_SCALE
}
@@ -505,17 +505,17 @@ void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
}
if (i != 0) {
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xC;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xC;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xC;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xC;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xC;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xC;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xC;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xC;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xC;
}
if (!unk) {
@@ -527,21 +527,21 @@ void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
weight = *(termPtr + 2) << 4;
mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xc;
mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xc;
mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xc;
mtxStruct.mtx1.xColumn.x += (weight * mat4x->xColumn.x) >> 0xC;
mtxStruct.mtx1.xColumn.y += (weight * mat4x->xColumn.y) >> 0xC;
mtxStruct.mtx1.xColumn.z += (weight * mat4x->xColumn.z) >> 0xC;
mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xc;
mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xc;
mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xc;
mtxStruct.mtx1.yColumn.x += (weight * mat4x->yColumn.x) >> 0xC;
mtxStruct.mtx1.yColumn.y += (weight * mat4x->yColumn.y) >> 0xC;
mtxStruct.mtx1.yColumn.z += (weight * mat4x->yColumn.z) >> 0xC;
mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xc;
mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xc;
mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xc;
mtxStruct.mtx1.zColumn.x += (weight * mat4x->zColumn.x) >> 0xC;
mtxStruct.mtx1.zColumn.y += (weight * mat4x->zColumn.y) >> 0xC;
mtxStruct.mtx1.zColumn.z += (weight * mat4x->zColumn.z) >> 0xC;
mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xc;
mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xc;
mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xc;
mtxStruct.mtx1.wColumn.x += (weight * mat4x->wColumn.x) >> 0xC;
mtxStruct.mtx1.wColumn.y += (weight * mat4x->wColumn.y) >> 0xC;
mtxStruct.mtx1.wColumn.z += (weight * mat4x->wColumn.z) >> 0xC;
termPtr += 3;
mat3x = &data_02046c80.mUnk_1400[jntIndex].mtx2;
@@ -551,17 +551,17 @@ void G3d_SBCRender_SKN(G3d_RenderState *renderState, u32) {
;
}
}
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xc;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xc;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xc;
mtxStruct.mtx2.xColumn.x += (weight * mat3x->xColumn.x) >> 0xC;
mtxStruct.mtx2.xColumn.y += (weight * mat3x->xColumn.y) >> 0xC;
mtxStruct.mtx2.xColumn.z += (weight * mat3x->xColumn.z) >> 0xC;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xc;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xc;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xc;
mtxStruct.mtx2.yColumn.x += (weight * mat3x->yColumn.x) >> 0xC;
mtxStruct.mtx2.yColumn.y += (weight * mat3x->yColumn.y) >> 0xC;
mtxStruct.mtx2.yColumn.z += (weight * mat3x->yColumn.z) >> 0xC;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xc;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xc;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xc;
mtxStruct.mtx2.zColumn.x += (weight * mat3x->zColumn.x) >> 0xC;
mtxStruct.mtx2.zColumn.y += (weight * mat3x->zColumn.y) >> 0xC;
mtxStruct.mtx2.zColumn.z += (weight * mat3x->zColumn.z) >> 0xC;
func_02024a30((const Mat4x3p *) &mtxStruct.mtx2);
REG_GFX_FIFO_MATRIX_MODE = 1; // Position
@@ -630,7 +630,7 @@ void G3d_SBCRender_SCL(G3d_RenderState *renderState, u32 opCode) {
} else {
scaleVector.x = scaleVector.y = scaleVector.z = renderState->downScale;
}
PushGeometryCommand(0x1b, &scaleVector.x, 3); // MTX_SCALE
PushGeometryCommand(0x1B, &scaleVector.x, 3); // MTX_SCALE
}
renderState->currentCmd += 1;
}
@@ -643,7 +643,7 @@ void G3d_SBCRender_00C(G3d_RenderState *renderState, u32) {
u32 mtxModeTex;
if ((renderState->matAnim->teximage_params & G3D_TEXIMAGE_PARM_TEX_COORD_MODE) != 0x80000000) { // Normal source
static u32 funcArgs[] = {0x2a, 0};
static u32 funcArgs[] = {0x2A, 0};
renderState->matAnim->teximage_params &= ~G3D_TEXIMAGE_PARM_TEX_COORD_MODE;
renderState->matAnim->teximage_params |= 0x80000000; // Normal source
@@ -777,9 +777,9 @@ void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) {
num = 30;
PushGeometryCommand(0x13, &num, 1); // MTX_STORE
if ((renderState->matAnim->teximage_params & 0xc0000000) != (3 << 30)) {
static u32 cmd[] = {0x2a, 0};
renderState->matAnim->teximage_params &= ~0xc0000000;
if ((renderState->matAnim->teximage_params & 0xC0000000) != (3 << 30)) {
static u32 cmd[] = {0x2A, 0};
renderState->matAnim->teximage_params &= ~0xC0000000;
renderState->matAnim->teximage_params |= 3 << 30;
cmd[1] = renderState->matAnim->teximage_params;
@@ -876,7 +876,7 @@ void G3d_SBCRender_00D(G3d_RenderState *renderState, u32) {
u32 tmp;
if (data_027e0208.flags & 1) {
PushGeometryCommand(0x1c, &gGeomTranslation, 3); // MTX_TRANS
PushGeometryCommand(0x1C, &gGeomTranslation, 3); // MTX_TRANS
G3d_MtxMult33_inline(&gGeomMatrix); // MTX_MULT_3x3
G3d_MtxMult43_inline(&m); // MTX_MULT_4x3