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https://github.com/zeldaret/st
synced 2026-08-24 15:26:58 -04:00
Make hex number case more consistent (#83)
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
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@@ -71,7 +71,7 @@ THUMB void ActorManager::func_ov001_020bafdc() {
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if (pActor != NULL) {
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// alive and uninitialized?
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if (GET_FLAG(pActor->mFlags, ActorFlag_Alive) && !GET_FLAG(pActor->mFlags, ActorFlag_4)) {
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pActor->vfunc_1c();
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pActor->vfunc_1C();
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SET_FLAG(pActor->mFlags, ActorFlag_4);
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}
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}
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@@ -169,7 +169,7 @@ THUMB void ActorManager::func_ov001_020bb018(UnkStruct_func_ov001_020bb018_param
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if (gOverlayManager.mLoadedOverlays[OverlaySlot_8] == OverlayIndex_Tower) {
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UnkStruct_StackTitleScreen auStack_3c("Screen/tex2d.bin", 1);
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auStack_3c.func_ov000_02059270(0x34, "baloon", 0x28a00000);
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auStack_3c.func_ov000_02059270(0x34, "baloon", 0x28A00000);
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auStack_3c.func_ov000_02059270(0x35, "dot", 0x28000000);
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}
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