Make hex number case more consistent (#83)

* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
This commit is contained in:
Yanis
2026-06-17 22:34:56 +02:00
committed by GitHub
parent 453db24d41
commit 8490ce55c3
525 changed files with 2005 additions and 2005 deletions
+2 -2
View File
@@ -71,7 +71,7 @@ THUMB void ActorManager::func_ov001_020bafdc() {
if (pActor != NULL) {
// alive and uninitialized?
if (GET_FLAG(pActor->mFlags, ActorFlag_Alive) && !GET_FLAG(pActor->mFlags, ActorFlag_4)) {
pActor->vfunc_1c();
pActor->vfunc_1C();
SET_FLAG(pActor->mFlags, ActorFlag_4);
}
}
@@ -169,7 +169,7 @@ THUMB void ActorManager::func_ov001_020bb018(UnkStruct_func_ov001_020bb018_param
if (gOverlayManager.mLoadedOverlays[OverlaySlot_8] == OverlayIndex_Tower) {
UnkStruct_StackTitleScreen auStack_3c("Screen/tex2d.bin", 1);
auStack_3c.func_ov000_02059270(0x34, "baloon", 0x28a00000);
auStack_3c.func_ov000_02059270(0x34, "baloon", 0x28A00000);
auStack_3c.func_ov000_02059270(0x35, "dot", 0x28000000);
}