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synced 2026-06-23 09:00:01 -04:00
Make hex number case more consistent (#83)
* consistent hex in vfunc names * consistent hex in code * Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
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@@ -469,7 +469,7 @@ ARM void ActorItemDrop::func_ov031_020fa72c() {
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}
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}
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ARM void ActorItemDrop::vfunc_2c(unk32 param1) {
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ARM void ActorItemDrop::vfunc_2C(unk32 param1) {
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VecFx32 vec1;
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VecFx32 vec2;
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unk32 value;
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@@ -526,35 +526,35 @@ ARM void ActorItemDrop::func_ov031_020fa900() {
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}
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}
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ARM ActorItemDrop_c4::ActorItemDrop_c4(Actor *param_1) :
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Actor_c4(param_1) {
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ARM ActorItemDrop_C4::ActorItemDrop_C4(Actor *param_1) :
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Actor_C4(param_1) {
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this->mUnk_20 = param_1;
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this->mUnk_04 = 0x1;
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}
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ARM bool ActorItemDrop_c4::vfunc_00(ActorRef ref, unk32 param_2) {
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ARM bool ActorItemDrop_C4::vfunc_00(ActorRef ref, unk32 param_2) {
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if (param_2 != 0) {
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ActorItemDrop *actorDroppedItem = this->GetActorPtr<ActorItemDrop>();
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actorDroppedItem->mUnk_E0 = ref;
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actorDroppedItem->SetState(ActorItemDropState_4);
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}
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return Actor_c4::vfunc_00(ref, param_2);
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return Actor_C4::vfunc_00(ref, param_2);
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}
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ARM void ActorItemDrop_c4::vfunc_04() {
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ARM void ActorItemDrop_C4::vfunc_04() {
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this->GetActorPtr<ActorItemDrop>()->SetState(ActorItemDropState_5);
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Actor_c4::vfunc_04();
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Actor_C4::vfunc_04();
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}
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ARM void ActorItemDrop_c4::vfunc_0c(unk32 param_1) {
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ARM void ActorItemDrop_C4::vfunc_0C(unk32 param_1) {
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this->GetActorPtr<ActorItemDrop>()->SetState(ActorItemDropState_1);
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Actor_c4::vfunc_0c(param_1);
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Actor_C4::vfunc_0C(param_1);
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}
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ARM void ActorItemDrop_c4::vfunc_08() {
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ARM void ActorItemDrop_C4::vfunc_08() {
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this->GetActorPtr<ActorItemDrop>()->SetState(ActorItemDropState_6);
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Actor_c4::vfunc_08();
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Actor_C4::vfunc_08();
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}
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ARM ActorItemDrop::~ActorItemDrop() {}
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