Make hex number case more consistent (#83)

* consistent hex in vfunc names

* consistent hex in code

* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
This commit is contained in:
Yanis
2026-06-17 22:34:56 +02:00
committed by GitHub
parent 453db24d41
commit 8490ce55c3
525 changed files with 2005 additions and 2005 deletions
+13 -13
View File
@@ -595,7 +595,7 @@ ARM void ActorRupee::vfunc_20() {
this->func_ov000_020989e0();
uVar3 = uStack_18;
if ((this->mUnk_A4 & 0x3ffff) != 0) {
if ((this->mUnk_A4 & 0x3FFFF) != 0) {
sVar1 = *(short *) &this->mUnk_B8;
switch (mUnk_B8) {
@@ -608,7 +608,7 @@ ARM void ActorRupee::vfunc_20() {
break;
case 0x0C:
this->mUnk_BC = this->mUnk_A8;
this->mUnk_A0 &= 0xffffefff;
this->mUnk_A0 &= 0xFFFFEFFF;
this->SetState(ActorRupeeState_6);
uVar3 = uStack_18;
break;
@@ -670,7 +670,7 @@ extern unk32 data_ov031_02113468[];
extern "C" void func_ov000_0205c204(unk32 *, VecFx32 *, unk32, unk32, unk32);
// non-matching
ARM void ActorRupee::vfunc_2c(unk32 param1) {
ARM void ActorRupee::vfunc_2C(unk32 param1) {
VecFx32 iStack_18;
VecFx32 iStack_28;
unk32 auStack_30[4];
@@ -814,35 +814,35 @@ ARM bool ActorRupee::func_ov031_020e9e5c() {
return bVar7;
}
ARM ActorRupee_c4::ActorRupee_c4(Actor *param1) :
Actor_c4(param1) {
ARM ActorRupee_C4::ActorRupee_C4(Actor *param1) :
Actor_C4(param1) {
this->mUnk_20 = param1;
this->mUnk_04 = 1;
}
ARM bool ActorRupee_c4::vfunc_00(ActorRef ref, unk32 param2) {
ARM bool ActorRupee_C4::vfunc_00(ActorRef ref, unk32 param2) {
if (param2 != 0) {
ActorRupee *pRupee = this->GetActorPtr<ActorRupee>();
pRupee->mUnk_C0 = ref.Get32();
pRupee->SetState(ActorRupeeState_7);
}
return this->Actor_c4::vfunc_00(ref, param2);
return this->Actor_C4::vfunc_00(ref, param2);
}
ARM void ActorRupee_c4::vfunc_04() {
ARM void ActorRupee_C4::vfunc_04() {
this->GetActorPtr<ActorRupee>()->SetState(ActorRupeeState_8);
this->Actor_c4::vfunc_04();
this->Actor_C4::vfunc_04();
}
ARM void ActorRupee_c4::vfunc_0c(unk32 param1) {
ARM void ActorRupee_C4::vfunc_0C(unk32 param1) {
this->GetActorPtr<ActorRupee>()->SetState(ActorRupeeState_1);
this->Actor_c4::vfunc_0c(param1);
this->Actor_C4::vfunc_0C(param1);
}
ARM void ActorRupee_c4::vfunc_08() {
ARM void ActorRupee_C4::vfunc_08() {
this->GetActorPtr<ActorRupee>()->func_ov031_020e9068();
this->Actor_c4::vfunc_08();
this->Actor_C4::vfunc_08();
}
ARM ActorRupee::~ActorRupee() {}