Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+16
View File
@@ -91,10 +91,26 @@ enum ActorFlag_ {
class Actor_C4;
struct ActorGrabParams;
extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
bool PlayerCharacter_IsNotLink(s32 character);
struct ActorGrabParams {
/* 00 */ u16 unk_00;
/* 02 */ u16 unk_02;
/* 04 */
ActorGrabParams() {}
ActorGrabParams(unk32 param2, unk32 param3) {
ActorGrabParams local_1c;
func_ov000_0205d500(&local_1c, param3, param2);
*this = local_1c;
}
void operator=(ActorGrabParams &from) {
*(u32 *) this = *(u32 *) &from;
}
};
class Actor_9C {