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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -91,10 +91,26 @@ enum ActorFlag_ {
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class Actor_C4;
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struct ActorGrabParams;
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extern "C" void func_ov000_0205d500(ActorGrabParams *, unk32, unk32);
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bool PlayerCharacter_IsNotLink(s32 character);
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struct ActorGrabParams {
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/* 00 */ u16 unk_00;
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/* 02 */ u16 unk_02;
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/* 04 */
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ActorGrabParams() {}
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ActorGrabParams(unk32 param2, unk32 param3) {
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ActorGrabParams local_1c;
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func_ov000_0205d500(&local_1c, param3, param2);
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*this = local_1c;
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}
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void operator=(ActorGrabParams &from) {
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*(u32 *) this = *(u32 *) &from;
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}
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};
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class Actor_9C {
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