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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -101,15 +101,6 @@ public:
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}
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};
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class UnkStruct_PlayerGet_74_base {
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public:
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/* 00 (vtable) */
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/* 00 */ virtual void vfunc_00(unk32 param1, unk32 param2, unk32 param3);
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UnkStruct_PlayerGet_74_base();
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};
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class UnkStruct_PlayerGet_74 : public UnkStruct_PlayerGet_74_base {
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public:
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/* 00 (base) */
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