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https://github.com/zeldaret/st
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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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#pragma once
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#include "Player/PlayerActorBase.hpp"
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class UnkStruct_027e0ce0_40;
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class PlayerLinkActor_A0_38;
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class PlayerLinkActor_A0_38_04_Base : public LinkList<PlayerLinkActor_A0_38_04_Base> {
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public:
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/* 00 (vtable) */
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/* 04 (base) */
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ PlayerLinkActor_A0_38 *mUnk_10;
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/* 14 */
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PlayerLinkActor_A0_38_04_Base(PlayerLinkActor_A0_38 *param1) {
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this->mUnk_0C = 0;
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this->mUnk_10 = param1;
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}
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/* 00 */ virtual void vfunc_00();
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};
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class PlayerLinkActor_A0_38_04 : public PlayerLinkActor_A0_38_04_Base {
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public:
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/* 00 (vtable) */
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/* 04 (base) */
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/* 0C */
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PlayerLinkActor_A0_38_04(PlayerLinkActor_A0_38 *param1) :
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PlayerLinkActor_A0_38_04_Base(param1) {}
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// data_ov024_020d8250
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/* 00 */ virtual void vfunc_00() override;
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};
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class PlayerLinkActor_A0_38_18 : public PlayerLinkActor_A0_38_04_Base {
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public:
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/* 00 (vtable) */
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/* 04 (base) */
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/* 0C */
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PlayerLinkActor_A0_38_18(PlayerLinkActor_A0_38 *param1) :
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PlayerLinkActor_A0_38_04_Base(param1) {}
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// data_ov024_020d8244
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/* 00 */ virtual void vfunc_00() override;
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};
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class PlayerLinkActor_A0_38 {
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public:
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/* 00 */ unk16 mUnk_00;
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/* 02 */ unk16 mUnk_02;
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/* 04 */ PlayerLinkActor_A0_38_04 mUnk_04;
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/* 18 */ PlayerLinkActor_A0_38_18 mUnk_18;
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/* 2C */ Vec2s mUnk_2C;
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/* 30 */ u16 mUnk_30;
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/* 32 */ unk16 mUnk_32;
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/* 34 */ u16 mUnk_34;
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/* 36 */ bool mUnk_36;
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/* 37 */ bool mUnk_37;
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/* 38 */
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PlayerLinkActor_A0_38();
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~PlayerLinkActor_A0_38();
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void func_ov024_020d19d8();
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};
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class PlayerLinkActor_A0 {
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public:
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/* 00 */ STRUCT_PAD(0x00, 0x38);
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/* 38 */ PlayerLinkActor_A0_38 *mUnk_38;
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/* 3C */ STRUCT_PAD(0x3C, 0x94);
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/* 94 */
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PlayerLinkActor_A0(unk32 param1, UnkStruct_027e0ce0_40 *param2, PlayerActorBase *pPlayer, PlayerLinkActor_9C *param4);
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~PlayerLinkActor_A0();
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// overlay 0
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u32 func_ov000_02093718();
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u8 func_ov000_0209378c(); // bool?
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// overlay 1
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void func_ov001_020bd2e0();
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void func_ov001_020bd358();
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void func_ov001_020bd388(bool param1, bool param2);
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};
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class PlayerLinkActor_A4 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ bool mUnk_08;
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/* 09 */ unk8 mUnk_09;
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/* 0A */ unk8 mUnk_0A;
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/* 0B */ unk8 mUnk_0B;
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/* 0C */
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PlayerLinkActor_A4(PlayerActorBase *pPlayer, PlayerLinkActor_A0 *param2);
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~PlayerLinkActor_A4();
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};
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class PlayerLinkActor_134 {
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public:
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/* 00 */ UnkStruct_PlayerGet_ec mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */
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PlayerLinkActor_134() :
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mUnk_00(NULL) {
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this->mUnk_04 = 0;
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}
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~PlayerLinkActor_134() {
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this->func_ov031_020db0fc();
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}
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// overlay 31
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void func_ov031_020db0fc();
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};
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class PlayerLinkActor_1B0 : public UnkSystem7 {
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public:
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/* 00 (base) */
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */
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PlayerLinkActor_1B0();
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// ~PlayerLinkActor_1B0() {}
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};
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class PlayerLinkActor : public PlayerActorBase {
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public:
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/* 000 (base) */
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/* 094 */ bool *mUnk_094;
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/* 098 */ unk32 mUnk_098;
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/* 09C */ PlayerLinkActor_9C *mUnk_09C;
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/* 0A0 */ PlayerLinkActor_A0 *mUnk_0A0;
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/* 0A4 */ PlayerLinkActor_A4 mUnk_0A4;
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/* 0B0 */ u32 mUnk_0B0;
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/* 0B4 */ bool mUnk_0B4;
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/* 0B5 */ bool mUnk_0B5;
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/* 0B6 */ bool mUnk_0B6;
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/* 0B7 */ bool mUnk_0B7;
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/* 0B8 */ bool mUnk_0B8;
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/* 0B9 */ bool mUnk_0B9;
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/* 0BA */ bool mUnk_0BA;
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/* 0BB */ bool mUnk_0BB;
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/* 0BC */ CellAnimObject mUnk_0BC;
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/* 134 */ PlayerLinkActor_134 *mUnk_134;
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/* 138 */ CellAnimObject mUnk_138; // sanctuary link icon animation
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/* 1B0 */ PlayerLinkActor_1B0 mUnk_1B0[3];
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/* 1D4 */
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PlayerLinkActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
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~PlayerLinkActor();
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// overlay 1
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void func_ov001_020bcb60(unk32 param1);
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void func_ov001_020bcb70();
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void func_ov001_020bcba8();
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void func_ov001_020bcbd0(VecFx32 *pVec);
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// overlay 21
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void func_ov021_020ebda0();
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void func_ov021_020ebda0(int);
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// overlay 31
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void func_ov031_020d96a4(PlayerLinkActor_A0 *param1, UnkStruct_027e0ce0_40 *param2);
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void func_ov031_020d96a4(int, PlayerLinkActor_A0 *param1, UnkStruct_027e0ce0_40 *param2);
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void func_ov031_020dccf0();
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void func_ov031_020dccf0(int);
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};
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