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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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#pragma once
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#include "Player/PlayerActorBase.hpp"
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class UnkStruct_027e0ce0_40 :
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class PlayerZeldaActor : public PlayerActorBase {
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public:
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/* 000 (base) */
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/* 094 */ unk32 mUnk_94;
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/* 098 */ unk32 mUnk_98;
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PlayerZeldaActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
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};
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