Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
#include "Actor/ActorRef.hpp"
#include "Item/ItemManager.hpp"
#include "LinkList.hpp"
#include "Player/Player.hpp"
#include "Player/PlayerLink.hpp"
#include "Player/TouchControl.hpp"
#include "Save/SaveManager.hpp"
#include "System/SysNew.hpp"
@@ -367,9 +367,9 @@ public:
/* 148 */ void *mUnk_148;
/* 14C */ UnkStruct_027e0ce0_40_14C *mUnk_14C;
/* 150 */ UnkStruct_027e0ce0_40_150 *mUnk_150;
/* 154 */ PlayerActor mPlayer;
/* 154 */ PlayerLinkActor mPlayer;
/* 328 */ UnkStruct_027e0ce0_40_328 *mUnk_328;
/* 32C */ PlayerActor *mpPlayer; // set to mPlayer
/* 32C */ PlayerLinkActor *mpPlayer; // set to mPlayer
/* 330 */ UnkStruct_027e0ce0_40_328 *mUnk_330; // set to mUnk_328
/* 334 */ ItemFlag mEquippedItem;
/* 338 */ bool mIsSceneTowerInteriorStairs;