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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -6,7 +6,7 @@
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#include "Actor/ActorRef.hpp"
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#include "Item/ItemManager.hpp"
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#include "LinkList.hpp"
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#include "Player/Player.hpp"
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#include "Player/PlayerLink.hpp"
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#include "Player/TouchControl.hpp"
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#include "Save/SaveManager.hpp"
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#include "System/SysNew.hpp"
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@@ -367,9 +367,9 @@ public:
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/* 148 */ void *mUnk_148;
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/* 14C */ UnkStruct_027e0ce0_40_14C *mUnk_14C;
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/* 150 */ UnkStruct_027e0ce0_40_150 *mUnk_150;
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/* 154 */ PlayerActor mPlayer;
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/* 154 */ PlayerLinkActor mPlayer;
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/* 328 */ UnkStruct_027e0ce0_40_328 *mUnk_328;
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/* 32C */ PlayerActor *mpPlayer; // set to mPlayer
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/* 32C */ PlayerLinkActor *mpPlayer; // set to mPlayer
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/* 330 */ UnkStruct_027e0ce0_40_328 *mUnk_330; // set to mUnk_328
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/* 334 */ ItemFlag mEquippedItem;
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/* 338 */ bool mIsSceneTowerInteriorStairs;
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