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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -142,7 +142,8 @@ public:
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/* 1B */ bool mUnk_1B;
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/* 1C */
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UnkStruct_027e0cf8_0C_00() {}
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UnkStruct_027e0cf8_0C_00() :
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mUnk_00(NULL, 0) {}
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void func_ov024_020cff1c();
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};
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