Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+4 -2
View File
@@ -9,13 +9,15 @@ public:
bool func_ov000_02093bc8(unk32 param1);
};
class UnkStruct_027e0d34 {
class UnkStruct_027e0d34 : public AutoInstance<UnkStruct_027e0d34> {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ UnkStruct_027e0d34_04 *mUnk_04;
UnkStruct_027e0d34();
~UnkStruct_027e0d34();
// overlay 1
static void Destroy();
// overlay 31
bool func_ov031_020d97e4();