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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -9,13 +9,15 @@ public:
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bool func_ov000_02093bc8(unk32 param1);
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};
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class UnkStruct_027e0d34 {
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class UnkStruct_027e0d34 : public AutoInstance<UnkStruct_027e0d34> {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ UnkStruct_027e0d34_04 *mUnk_04;
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UnkStruct_027e0d34();
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~UnkStruct_027e0d34();
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// overlay 1
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static void Destroy();
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// overlay 31
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bool func_ov031_020d97e4();
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