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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -34,6 +34,15 @@ typedef union VecFx32 {
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/* 0c */
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};
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fx32 coords[3];
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//! TODO: figure out a better way...
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#ifdef VECFX32_CTORS
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VecFx32(fx32 _x, fx32 _y, fx32 _z) :
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x(_x),
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y(_y),
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z(_z) {}
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VecFx32() {}
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#endif
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} VecFx32;
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typedef union MtxFx22 {
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