Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+9
View File
@@ -34,6 +34,15 @@ typedef union VecFx32 {
/* 0c */
};
fx32 coords[3];
//! TODO: figure out a better way...
#ifdef VECFX32_CTORS
VecFx32(fx32 _x, fx32 _y, fx32 _z) :
x(_x),
y(_y),
z(_z) {}
VecFx32() {}
#endif
} VecFx32;
typedef union MtxFx22 {