Decompile overlay 1 (Part 5) (#100)

* start PlayerActorBase_70_001

* PlayerActorBase_70_001 OK

* PlayerActor -> PlayerLinkActor

* Player_001 35%

* fix regressions

* organise files better

* PlayerLinkActor_001 40%

* PlayerLinkActor_001 OK

* tiny self-review
This commit is contained in:
Yanis
2026-07-05 13:44:41 +02:00
committed by GitHub
parent 9987fee73a
commit bf559e183d
42 changed files with 1224 additions and 428 deletions
+5 -5
View File
@@ -84,11 +84,11 @@ void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderO
renderState->boneList = G3d_GetBoneList(renderObj->model);
renderState->materialList = G3d_GetMat(renderObj->model);
renderState->meshList = G3d_GetMesh(renderObj->model);
renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler];
renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler];
renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler];
renderState->upScale = renderObj->model->upScale;
renderState->downScale = renderObj->model->downScale;
renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->unk_14.scalingHandler];
renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->unk_14.scalingHandler];
renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->unk_14.textureHandler];
renderState->upScale = renderObj->model->unk_14.upScale;
renderState->downScale = renderObj->model->unk_14.downScale;
if (renderObj->callbackFunction && renderObj->callbackIdx < 32) {
renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction;