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Decompile overlay 1 (Part 5) (#100)
* start PlayerActorBase_70_001 * PlayerActorBase_70_001 OK * PlayerActor -> PlayerLinkActor * Player_001 35% * fix regressions * organise files better * PlayerLinkActor_001 40% * PlayerLinkActor_001 OK * tiny self-review
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@@ -84,11 +84,11 @@ void G3d_InitRenderState(G3d_RenderState *renderState, G3d_RenderObject *renderO
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renderState->boneList = G3d_GetBoneList(renderObj->model);
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renderState->materialList = G3d_GetMat(renderObj->model);
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renderState->meshList = G3d_GetMesh(renderObj->model);
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renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->scalingHandler];
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renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->scalingHandler];
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renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->textureHandler];
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renderState->upScale = renderObj->model->upScale;
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renderState->downScale = renderObj->model->downScale;
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renderState->jntScalingHandler = G3d_gScaleHandlers[renderObj->model->unk_14.scalingHandler];
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renderState->jntSRTHandler = G3d_gSRTTransformHandlers[renderObj->model->unk_14.scalingHandler];
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renderState->textureHandler = G3d_gTextureHandlers[renderObj->model->unk_14.textureHandler];
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renderState->upScale = renderObj->model->unk_14.upScale;
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renderState->downScale = renderObj->model->unk_14.downScale;
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if (renderObj->callbackFunction && renderObj->callbackIdx < 32) {
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renderState->callbackFuncs[renderObj->callbackIdx] = renderObj->callbackFunction;
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