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Decompile Actors SWOB, SWTM, EVIC and EFIK (#46)
* decompile SWOB * match sinit * remove useless stuff * decompile actor swtm * decompile actor evic * mark evic as complete * decompile actor efik * EVIC -> EventIcon
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Unknown/Common.hpp"
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#include "global.h"
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#include "types.h"
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class ActorEventIcon : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ UnkSubStruct19 mUnk_094; // event icon
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/* 10C */ unk16 mUnk_10C;
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/* 110 */ unk16 mUnk_10E; // pad?
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ActorEventIcon();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 4C */ virtual ~ActorEventIcon() override;
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void func_ov000_0209c014(void);
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};
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class ActorProfileEventIcon : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileEventIcon();
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~ActorProfileEventIcon();
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/* 0C */ virtual Actor *Create();
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static ActorProfileEventIcon *GetProfile();
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};
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