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Match ActorItemDrop (#82)
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
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@@ -4,6 +4,7 @@
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#include "types.h"
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#include "versions.h"
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#include "Actor/ActorRef.hpp"
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#include "Unknown/UnkStruct_027e09a4.hpp"
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#include "Unknown/UnkStruct_ov000_0208f820.hpp"
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#include "math.hpp"
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@@ -21,7 +22,7 @@ public:
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/* 7C */ unk32 mUnk_7C;
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/* 80 */ volatile VecFx32 mUnk_80;
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/* 8C */ unk32 mUnk_8C;
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/* 90 */ volatile u32 mUnk_90;
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/* 90 */ ActorRef mUnk_90;
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/* 94 */ u16 mUnk_94[2];
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/* 98 */ unk32 mUnk_98;
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/* 9C */ VecFx32 mUnk_9C;
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