Match ActorItemDrop (#82)

* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
This commit is contained in:
Alessevan
2026-06-17 14:08:35 -04:00
committed by GitHub
parent 1a098fe4b9
commit dfc8f2748c
497 changed files with 1595 additions and 1028 deletions
+2 -2
View File
@@ -97,8 +97,8 @@ ARM void ActorUnkSWOB::func_ov000_0209aa30(void) {
AStack_7c.func_ov000_020975f8();
for (j = 0, i = 0; i < ARRAY_LEN(this->mUnk_A4); i++) {
if (gpActorManager->func_01fff3b4(this->mUnk_A4[i].mUnk_00) == NULL) {
this->mUnk_A4[i].mUnk_00 = 0;
if (gpActorManager->func_01fff3b4(this->mUnk_A4[i].ref) == NULL) {
this->mUnk_A4[i].ref.Reset();
vec.x = INT_TO_FX32(gRandom.Next32(11) - 5);
vec.y = 0;