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https://github.com/zeldaret/st
synced 2026-05-26 15:45:27 -04:00
Decompile Title overlay (#20)
* Decompile Title overlay * math structs as cpp when applicable * fixes and improvements * regressions fix 1 * regressions fix 2
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@@ -1,5 +1,6 @@
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#pragma once
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#include "Player/TouchControl.hpp"
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#include "System/SysNew.hpp"
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#include "nitro/math.h"
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#include "types.h"
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@@ -8,7 +9,7 @@ class GameModeManagerBase_004 : public SysObject {
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public:
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void func_ov001_020bd734(unk32 *param1);
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void func_ov001_020bd784();
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void func_0201c00c(unk32 param1, unk32 param2, unk32 param3);
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void func_0201c00c(unk32 param1, unk32 param2);
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};
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class GameModeManagerBase_104_04 {
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@@ -19,8 +20,10 @@ public:
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void func_020166ac(void);
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void func_020166cc(void *param1);
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void func_020166f4(void *param1);
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GameModeManagerBase_104_04();
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~GameModeManagerBase_104_04();
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};
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class GameModeManagerBase_104_0C_04 {
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@@ -41,22 +44,30 @@ public:
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/* 0C */ virtual void vfunc_0C();
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};
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struct GameModePTMFParam2Struct {
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/* 00 */ unk16 mUnk_00;
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/* 00 */ volatile u16 mButtons;
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};
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class GameModeManagerBase_104 : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ GameModeManagerBase_104_04 mUnk_04;
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/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
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/* 18 */ u32 mUnk_18;
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/* 18 */ unk8 mUnk_18;
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/* 19 */ unk8 mUnk_19;
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/* 1A */ unk8 mUnk_1A;
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/* 1B */ unk8 mUnk_1B;
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/* 1C */
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GameModeManagerBase_104();
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// data_ov000_020b1e60 vtable
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/* 00 */ virtual ~GameModeManagerBase_104();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 08 */ virtual void vfunc_08(GameModePTMFParam2Struct *param1, TouchControl *pTouchControl);
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/* 0C */ virtual void vfunc_0C(unk32 param1);
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/* 10 */ virtual void vfunc_10(unk8 *param1);
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/* 14 */ virtual void vfunc_14(unk8 *param1);
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/* 18 */ virtual void vfunc_18(void);
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static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
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@@ -0,0 +1,27 @@
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#pragma once
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#include "Game/GameMode.hpp"
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "global.h"
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#include "types.h"
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class GameModeTitleScreen : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */
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GameModeTitleScreen();
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// data_ov025_020c5a68 vtable
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/* 00 */ virtual ~GameModeTitleScreen() override;
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/* 08 */ virtual void vfunc_08(unk32 param1, unk32 param2, unk32 param3) override;
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/* 0C */ virtual void vfunc_0C() override;
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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};
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extern void func_ov018_020c4b08(unk16 *param1);
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extern void func_ov018_020c4e8c(void);
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