Decompiling some actors and objects of overlay 031 (#123)

* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
This commit is contained in:
Alessevan
2026-08-02 08:09:49 -04:00
committed by GitHub
parent f1c7b3cc72
commit f90c7cd531
107 changed files with 2023 additions and 924 deletions
+13
View File
@@ -27,6 +27,19 @@ public:
void func_ov031_0210306c(void);
};
enum MapObjectChestBaseState {
MapObjChestBaseState_0 = 0,
MapObjChestBaseState_1 = 1,
MapObjChestBaseState_2 = 2,
MapObjChestBaseState_3 = 3,
MapObjChestBaseState_4 = 4,
MapObjChestBaseState_5 = 5,
MapObjChestBaseState_6 = 6,
MapObjChestBaseState_7 = 7,
MapObjChestBaseState_8 = 8,
MapObjChestBaseState_MAX
};
class MapObjectChestBase : public MapObject {
public:
/* 000 (base) */