Yanis
07a5bd9fcc
Create Timer struct, improve angle usage and name known virtual functions ( #154 )
...
* name some actor vfuncs
* name some map object vfuncs
* remove angle union
* fix lots of clangd errors
* create Timer struct
* fix regressions
2026-10-02 20:54:43 +02:00
Yanis
205dc5a1ca
Decompile overlay 17 (CourseExec Part 1) ( #152 )
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* day 1
* delink overlay 17
* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017
* ItemManager_017 OK
* UnkStruct_027e0ce0_40_Base_94_017 95%
* UnkStruct_027e0ce0_017 OK
* PlayerLinkActor_017 OK
* PlayerLinkActor_A0_20_017 OK
* code_020be2ec_017 99%
* ActorManager_017 OK
* Actor_017 OK
* ActorEventIcon_017 OK
* code_020be2ec_017 OK
* MapObjectManager_017 97%
* MapObject_017 OK
* MapObjectSwitchStep_017 OK
* fix build issues
* fix other versions build issues
2026-10-02 13:18:22 +02:00
Alessevan
f90c7cd531
Decompiling some actors and objects of overlay 031 ( #123 )
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* feat: decompiling skdo
* feat: update
* fix: match back .data of doors
* feat: fully decompiled SWCH for eur missing bss for JP
* feat: increase matching code
* feat: decompile most part of SCCN
* feat: update
* feat: progress sccn jap data
* feat: progress decompiling
* fix: build issues
* feat: increase matching
* refactor: rename BLST to Blast
* feat: increase grss
* refactor: rename unkgrss to grass
* refactor: rename id
* refactor: change to fx32
* feat: complete RMTG actor
* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00
Yanis
14cae7cbb1
Identify model-related structures ( #75 )
2026-06-04 21:57:16 +02:00
Yanis
c3c34ebe5a
Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) ( #56 )
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* random docs
* "match" ctor
* match ctor and link miniblocks
* DRDS 98%
* jp differences
* improve MapObjectUnkDRDS::vfunc_04
* MapObjectDoorBase 78%
* fix regressions
* MapObjectDoorBase 98%
* MapObjectUnkDRKY 98%
* MapObjectUnkDRSW 100%
* fix build issues
* MapObjectUnkDRTC 100%
* DRCK delinks
* MapObjectUnkDRCK 98%
2026-04-23 18:42:59 +02:00
Yanis
754eb10308
Decompile MapObject functions ( #51 )
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* decompile MapObject
* fix regression
* match the remaining 4 functions
2026-04-16 13:27:46 +02:00
Yanis
24d9e00c80
Decompile overlay 0 map objects ( #49 )
...
* add missing scratch link
* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4
* match mapobj switch step
* SWST -> SwitchStep
* dsd format
* fix playerget regression
* fix fake match
* BLCM -> MiniBlocks
* match mapobj miniblocks
* minor improvement
* fix regressions
2026-04-14 21:39:26 +02:00