Yanis
07a5bd9fcc
Create Timer struct, improve angle usage and name known virtual functions ( #154 )
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* name some actor vfuncs
* name some map object vfuncs
* remove angle union
* fix lots of clangd errors
* create Timer struct
* fix regressions
2026-10-02 20:54:43 +02:00
Yanis
205dc5a1ca
Decompile overlay 17 (CourseExec Part 1) ( #152 )
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* day 1
* delink overlay 17
* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017
* ItemManager_017 OK
* UnkStruct_027e0ce0_40_Base_94_017 95%
* UnkStruct_027e0ce0_017 OK
* PlayerLinkActor_017 OK
* PlayerLinkActor_A0_20_017 OK
* code_020be2ec_017 99%
* ActorManager_017 OK
* Actor_017 OK
* ActorEventIcon_017 OK
* code_020be2ec_017 OK
* MapObjectManager_017 97%
* MapObject_017 OK
* MapObjectSwitchStep_017 OK
* fix build issues
* fix other versions build issues
2026-10-02 13:18:22 +02:00
Alessevan
473e1e102b
Decompiling BOMB ( #140 )
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* feat: begin decompiling
* feat: some progress
* fix: forgot to change symbol
* feat: increase matching
* fix: function params not updated
* feat: more matching
* fix: noo more errors oon local help
* fix: match back UnkStruct_PlayerGet_74.data
* feat: little progress
* fix: SWBM.data regression
* feat: up jp version
* feat: update matching
* refactor: rename UnkBOMB to Bomb
* feat: decompiling part of MapObjectUnkBMFL
* feat: destroy MapObjectPot's vfunc_24 for the good of all
* fix: revert wrong symbol
* feat: updating jp symbols
* feat: eur advancements
* feat: weird stuff
* feat: fix build issue
* feat: rename BMFL to BombFlower
* feat: catchup jp .data
* feat: improve BombFlower
* feat: improve bomb matching
* style: cleanup
* style: cleanup v2
* fix: mapobjectpot_base .data
* feat: better match for mapobjectpot_base
* style: use deg_to_rad macro
* style: cleaner variable definition
* doc: better comment
* fix: build
2026-08-23 21:06:08 +02:00
Alessevan
f90c7cd531
Decompiling some actors and objects of overlay 031 ( #123 )
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* feat: decompiling skdo
* feat: update
* fix: match back .data of doors
* feat: fully decompiled SWCH for eur missing bss for JP
* feat: increase matching code
* feat: decompile most part of SCCN
* feat: update
* feat: progress sccn jap data
* feat: progress decompiling
* fix: build issues
* feat: increase matching
* refactor: rename BLST to Blast
* feat: increase grss
* refactor: rename unkgrss to grass
* refactor: rename id
* refactor: change to fx32
* feat: complete RMTG actor
* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00