Commit Graph

7 Commits

Author SHA1 Message Date
Yanis 4074a603d2 Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
2026-07-01 04:09:04 +02:00
Yanis d1e3be4c0b Remove ARM and THUMB macros (#87)
* remove ARM and THUMB macros

* fix regressions
2026-06-18 18:41:28 +02:00
Yanis 14cae7cbb1 Identify model-related structures (#75) 2026-06-04 21:57:16 +02:00
Alessevan e5fe52aa54 Change Q20 in macros to FX32 (#71)
* refactor: change Q20 in macros to FX32

* fix: renaming macros does not renamed every occurrence

* fix: opaque IDE magic occurred

* refactor: revert order of libs

* refactor: remove unused macros for FX31(Q19) and FX33(Q21)
2026-06-01 03:29:10 +02:00
Yanis 69ef244371 Merge headers from nitro decomp (#69)
* merge headers from nitro decomp

* cleanup: use inlines from g2.h and gx.h when changing registers

* cleanup: remove externs declarations in source files
2026-05-25 02:55:16 +02:00
Yanis 0698c28bb0 Vector improvements (#67)
* clean up math.h and attempt to improve existing vector maths

* fix broken matches and match new stuff
2026-05-24 01:33:53 +02:00
Yanis 6c8c618b8a Name DRDS, DRCK, DRKY, DRSW and DRTC (#58)
* create name_actor.py

* name previously decompiled door map objects
2026-04-23 20:18:59 +02:00