* day 1
* delink overlay 17
* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017
* ItemManager_017 OK
* UnkStruct_027e0ce0_40_Base_94_017 95%
* UnkStruct_027e0ce0_017 OK
* PlayerLinkActor_017 OK
* PlayerLinkActor_A0_20_017 OK
* code_020be2ec_017 99%
* ActorManager_017 OK
* Actor_017 OK
* ActorEventIcon_017 OK
* code_020be2ec_017 OK
* MapObjectManager_017 97%
* MapObject_017 OK
* MapObjectSwitchStep_017 OK
* fix build issues
* fix other versions build issues
* run ninja format
* delink what's left from overlay 1 (except dsprotect)
* fix regressions
* UnkStruct_027e0ce0_1C_001 97%
* UnkStruct_0204a110_001 OK
* UnkStruct_ov024_020d86a0_001 OK
* UnkStruct_ov000_020b50c0_001 OK
* GameModeCreate OK
* AdventureModeManager_001 OK
* GameModeAdventure_001 OK
* AdventureModeManager_001 OKn't because weak issues
* ZeldaCollisionBinary OK
* UnkStruct_027e09c0_001 OK
* UnkStruct_ov000_020b504c_001 OK
* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp
* match overlay 97
* match overlay 100
* run ninja format
* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs