Alessevan
f90c7cd531
Decompiling some actors and objects of overlay 031 ( #123 )
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* feat: decompiling skdo
* feat: update
* fix: match back .data of doors
* feat: fully decompiled SWCH for eur missing bss for JP
* feat: increase matching code
* feat: decompile most part of SCCN
* feat: update
* feat: progress sccn jap data
* feat: progress decompiling
* fix: build issues
* feat: increase matching
* refactor: rename BLST to Blast
* feat: increase grss
* refactor: rename unkgrss to grass
* refactor: rename id
* refactor: change to fx32
* feat: complete RMTG actor
* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00
Yanis
69ef244371
Merge headers from nitro decomp ( #69 )
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* merge headers from nitro decomp
* cleanup: use inlines from g2.h and gx.h when changing registers
* cleanup: remove externs declarations in source files
2026-05-25 02:55:16 +02:00
Yanis
6c8c618b8a
Name DRDS, DRCK, DRKY, DRSW and DRTC ( #58 )
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* create name_actor.py
* name previously decompiled door map objects
2026-04-23 20:18:59 +02:00