Commit Graph

7 Commits

Author SHA1 Message Date
Yanis 89dedbb3d1 Match ActorBomb (#158)
* actor prog from overlay 0

* fix build issues

* ActorBomb OK for eur

* ActorBomb OK for eur1, usa and jp

* fix regressions
2026-10-08 03:35:12 +02:00
Yanis 5ca3eeb61e Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
2026-10-07 04:12:55 +02:00
Alessevan 473e1e102b Decompiling BOMB (#140)
* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
2026-08-23 21:06:08 +02:00
Mityno 26683f83c2 ActorUnkRMSD: Unify code structure between RMSX files (#94)
* feat: Unify code structure to fit other RMSX files

fix: Change type of ActorUnkRMSD.mUnk_158 that was too big to unk32 as placeholder

* feat: Apply patch from Yanis

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* fix: Update code to get rid of GetResource and use new function

* Update src/063_Shrine/Actor/ActorUnkRMSD.cpp

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>

* Merge branch 'main' into ActorUnkRMSD

* fix: Format file

* feat: Rename RMSX base class

---------

Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
2026-06-29 14:12:28 +02:00
Yanis 14cae7cbb1 Identify model-related structures (#75) 2026-06-04 21:57:16 +02:00
Yanis 24d9e00c80 Decompile overlay 0 map objects (#49)
* add missing scratch link

* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4

* match mapobj switch step

* SWST -> SwitchStep

* dsd format

* fix playerget regression

* fix fake match

* BLCM -> MiniBlocks

* match mapobj miniblocks

* minor improvement

* fix regressions
2026-04-14 21:39:26 +02:00
Yanis 1b31487fee Improve or match actor static initializers (#44)
* use the new DECL_PROFILE macro to match static initializers

* forgot to keep the mode macro

* same thing with mapobjects

* create profile.hpp

* update delink and symbols for eur

* update delink and symbols for jp

* ninja format

* fix some stuff 1

* fix jp build
2026-04-12 04:36:32 +02:00