* playrget progress and match treasuremanager remaining functions
* some docs
* fix build issues
* random docs
* match func_ov094_02172290
* random docs
* actor cleanup
* match freestanding item funcs
* mType -> mpProfile
* decompile random functions
* docs and start of wip chest stuff
* random docs
* more random docs
* match func_ov036_0211d0a8
* match func_ov036_0211d2dc & func_ov036_0211d570
* match func_ov110_02184a40
* random doc
* document letter/stamps system
* match func_ov001_020bb9f8
* fix build issues
* decompile tres
* start decomp chest base
* fix regressions
* name TRES
* name UnkStruct_ov024_020d86b0
* name stamp types and update save struct stuff
* name things and document BMG IDs
* match UnkStruct_ov000_020b4f84_00_Base
* lots of random stuff
* match other funcs from game.cpp
* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game
* match operator new
* fix regressions
* fix some warnings
* another round of random things
* another round of random things 2
* complete slots column in overlays.md
* add scene indices
* gamemode stuff
* misc stuff
* fix build issues
* document random things
* fix regressions
* final round of random things (for now)
* improve configure.py part 1
* compile settings per-file instead of global
* remove dont_reuse_strings in sources
* multiversion support
* update docs
* report filename change
* fixed objdiff not being able to create context file
* add version define to decompme cflags/m2ctx