Yanis
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b40c9e9c50
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Decompile overlay 102 (CourseExecLand) (#150)
* fix extra cflags not being used
* decomp overlay 102 + mlck "ok"
* fix build and match issues
* type func_01fff350 param1
* add changes report (based on dtk-template)
* docs
* changes_fmt implicits
* fix regressions
* cleanup
* ninja format
* CourseExecLand.cpp -> UnkStruct_027e0ce0_40_102.cpp
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2026-09-16 15:19:14 +02:00 |
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Alessevan
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473e1e102b
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Decompiling BOMB (#140)
* feat: begin decompiling
* feat: some progress
* fix: forgot to change symbol
* feat: increase matching
* fix: function params not updated
* feat: more matching
* fix: noo more errors oon local help
* fix: match back UnkStruct_PlayerGet_74.data
* feat: little progress
* fix: SWBM.data regression
* feat: up jp version
* feat: update matching
* refactor: rename UnkBOMB to Bomb
* feat: decompiling part of MapObjectUnkBMFL
* feat: destroy MapObjectPot's vfunc_24 for the good of all
* fix: revert wrong symbol
* feat: updating jp symbols
* feat: eur advancements
* feat: weird stuff
* feat: fix build issue
* feat: rename BMFL to BombFlower
* feat: catchup jp .data
* feat: improve BombFlower
* feat: improve bomb matching
* style: cleanup
* style: cleanup v2
* fix: mapobjectpot_base .data
* feat: better match for mapobjectpot_base
* style: use deg_to_rad macro
* style: cleaner variable definition
* doc: better comment
* fix: build
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2026-08-23 21:06:08 +02:00 |
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Alessevan
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f90c7cd531
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Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo
* feat: update
* fix: match back .data of doors
* feat: fully decompiled SWCH for eur missing bss for JP
* feat: increase matching code
* feat: decompile most part of SCCN
* feat: update
* feat: progress sccn jap data
* feat: progress decompiling
* fix: build issues
* feat: increase matching
* refactor: rename BLST to Blast
* feat: increase grss
* refactor: rename unkgrss to grass
* refactor: rename id
* refactor: change to fx32
* feat: complete RMTG actor
* refactor: use ARRAY_LENGTH macro
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2026-08-02 14:09:49 +02:00 |
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