Alessevan
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f90c7cd531
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Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo
* feat: update
* fix: match back .data of doors
* feat: fully decompiled SWCH for eur missing bss for JP
* feat: increase matching code
* feat: decompile most part of SCCN
* feat: update
* feat: progress sccn jap data
* feat: progress decompiling
* fix: build issues
* feat: increase matching
* refactor: rename BLST to Blast
* feat: increase grss
* refactor: rename unkgrss to grass
* refactor: rename id
* refactor: change to fx32
* feat: complete RMTG actor
* refactor: use ARRAY_LENGTH macro
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2026-08-02 14:09:49 +02:00 |
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Yanis
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14cae7cbb1
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Identify model-related structures (#75)
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2026-06-04 21:57:16 +02:00 |
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Yanis
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c3c34ebe5a
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Decompile Door Map Objects 1 (DRDS, DRCK, DRKY, DRSW, DRTC) (#56)
* random docs
* "match" ctor
* match ctor and link miniblocks
* DRDS 98%
* jp differences
* improve MapObjectUnkDRDS::vfunc_04
* MapObjectDoorBase 78%
* fix regressions
* MapObjectDoorBase 98%
* MapObjectUnkDRKY 98%
* MapObjectUnkDRSW 100%
* fix build issues
* MapObjectUnkDRTC 100%
* DRCK delinks
* MapObjectUnkDRCK 98%
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2026-04-23 18:42:59 +02:00 |
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Yanis
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754eb10308
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Decompile MapObject functions (#51)
* decompile MapObject
* fix regression
* match the remaining 4 functions
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2026-04-16 13:27:46 +02:00 |
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Yanis
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24d9e00c80
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Decompile overlay 0 map objects (#49)
* add missing scratch link
* ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4
* match mapobj switch step
* SWST -> SwitchStep
* dsd format
* fix playerget regression
* fix fake match
* BLCM -> MiniBlocks
* match mapobj miniblocks
* minor improvement
* fix regressions
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2026-04-14 21:39:26 +02:00 |
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