mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
a12d3af472
* fixed Actor_c4 hierarchy and create default derived classes for all actors * forgot public + fixed actorrupee ctor
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBAEY_c4 : public Actor_c4 {
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public:
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ActorUnkBAEY_c4(Actor *param1);
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/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBAEY : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBAEY();
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/* 4C */ virtual ~ActorUnkBAEY() override;
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void func_ov021_020f04c0(void);
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void func_ov021_020f04d4(void);
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void func_ov021_020f04e8(void);
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void func_ov021_020f05d8(void);
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void func_ov021_020f05f8(void);
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void func_ov021_020f06a4(void);
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void func_ov021_020f073c(void);
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void func_ov021_020f0778(void);
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void func_ov021_020f0860(void);
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void func_ov021_020f0a1c(void);
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void func_ov021_020f0aac(void);
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void func_ov021_020f0ae4(void);
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void func_ov021_020f0af8(void);
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void func_ov021_020f0b04(void);
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void func_ov021_020f0b60(void);
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void func_ov021_020f0bec(void);
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void func_ov021_020f0c54(void);
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void func_ov021_020f0c78(void);
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void func_ov021_020f0c88(void);
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void func_ov021_020f0c90(void);
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void func_ov021_020f0cac(void);
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};
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class ActorProfileUnkBAEY : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkBAEY();
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~ActorProfileUnkBAEY();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBAEY *GetProfile();
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};
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