Files
st/include/Actor/ActorUnkFMAS_FMLS.hpp
Alessevan dfc8f2748c Match ActorItemDrop (#82)
* feat: begin decompilation

* feat: improve

* feat: update symbols

* feat: huge improvements on decompiling

* feat: rename files and add function to give item

* feat: improvements

* feat: decompiling stuff

* feat: remove deprecated comment

* feat: other improvements

* feat: use float values for mUnk_50 and mUnk_52

* ActorDroppedItem OK

* fix build issues

* fix regressions

* DroppedItem -> ItemDrop and name actor ids

---------

Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
2026-06-17 20:08:35 +02:00

77 lines
1.6 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
// --- Actor FMAS ---
class ActorUnkFMAS_c4 : public Actor_c4 {
public:
ActorUnkFMAS_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkFMAS : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkFMAS();
/* 4C */ virtual ~ActorUnkFMAS() override;
};
class ActorProfileUnkFMAS : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkFMAS();
~ActorProfileUnkFMAS();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkFMAS *GetProfile();
};
// --- Actor FMLS ---
class ActorUnkFMLS_c4 : public Actor_c4 {
public:
ActorUnkFMLS_c4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkFMLS : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkFMLS();
/* 4C */ virtual ~ActorUnkFMLS() override;
};
class ActorProfileUnkFMLS : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkFMLS();
~ActorProfileUnkFMLS();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkFMLS *GetProfile();
};