Files
st/include/Actor/ActorUnkPBK2.hpp
Yanis a12d3af472 Actor_c4 improvements (#45)
* fixed Actor_c4 hierarchy and create default derived classes for all actors

* forgot public + fixed actorrupee ctor
2026-04-12 04:54:05 +02:00

75 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkPBK2_c4 : public Actor_c4 {
public:
ActorUnkPBK2_c4(Actor *param1);
/* 00 */ virtual unk32 vfunc_00(Actor_c4_stack param1, unk32 param2) override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0c(unk32 param1) override;
};
class ActorUnkPBK2 : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkPBK2();
/* 4C */ virtual ~ActorUnkPBK2() override;
void func_ov048_021323b0(void);
void func_ov048_0213248c(void);
void func_ov048_021327d0(void);
void func_ov048_0213280c(void);
void func_ov048_02132850(void);
void func_ov048_02132a78(void);
void func_ov048_02132a90(void);
void func_ov048_02132aa4(void);
void func_ov048_02132ac4(void);
void func_ov048_02132b84(void);
void func_ov048_02132d30(void);
void func_ov048_02132de4(void);
void func_ov048_02132e78(void);
void func_ov048_02132eb8(void);
void func_ov048_02132f64(void);
void func_ov048_021331e4(void);
void func_ov048_02133264(void);
void func_ov048_021332e0(void);
void func_ov048_0213331c(void);
void func_ov048_02133454(void);
void func_ov048_021334c8(void);
void func_ov048_02133500(void);
void func_ov048_02133508(void);
void func_ov048_02133514(void);
void func_ov048_02133580(void);
void func_ov048_021335e8(void);
void func_ov048_02133678(void);
void func_ov048_02133694(void);
void func_ov048_021336dc(void);
void func_ov048_021337d8(void);
void func_ov048_02133810(void);
void func_ov048_02133914(void);
void func_ov048_02133a38(void);
};
class ActorProfileUnkPBK2 : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkPBK2();
~ActorProfileUnkPBK2();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkPBK2 *GetProfile();
};