mirror of
https://github.com/zeldaret/st
synced 2026-08-23 07:09:33 -04:00
2d4deebb84
* feat: Add .data to RMSX actors * fix: Fix bad regressions * feat: Add struct and improve RMSD matching * feat: Move RMSX base class to the right file * feat: Delink vtable and update symbols * feat: Match .data and improve ActorUnkRMSBase * feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW * fix: Fix outdated initialization * feat: Match RMSV ctor * feat: Match more vfunc * feat: Match more vfunc and some cleanup * chore: Clean headers * feat: Reorder funcs, add unk structs * feat: Move RMSBase to a separate file and flag as complete * feat: Complete some actors * feat: Add data to RBLS, almost match the actor * feat: Add eur data for CANS * feat: Reorder CANS functions, sync data for jp * feat: Reorder CASE functions * feat: Update global func call to member func call
26 lines
712 B
C++
26 lines
712 B
C++
#pragma once
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_02114870.hpp"
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#include "nitro/types.h"
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#include "nns/g3d/g3d.h"
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class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
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public:
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/* 00 (base) */
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ u8 mUnk_154;
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/* 155 */ unk8 mUnk_155;
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/* 156 */ STRUCT_PAD(0x156, 0x158);
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/* 158 */
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ActorUnkRMSBase();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(unk32 param1) override;
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/* 58 */ virtual G3d_Model *vfunc_58() = 0;
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};
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