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* add usa * add eur revision 1 * tools/sha1: refactor to allow checking against multiple checksums * docs: edit both readme files * misc: add the new versions to configure.py and add new macros in versions.h * make eur1 OK * add `ninja [version]` phony for convenience for instance, `ninja eur` runs `check_eur sha1_eur report_eur` * add usa and eur1 to CI and bump version used for steps this should get rid of the node js warnings in the action logs
The Legend of Zelda: Spirit Tracks

Work in progress! This project aims to recreate source code for The Legend of Zelda: Spirit Tracks by decompiling its code by hand. The repository does not contain assets or assembly code. To build the ROM, you must own an existing copy of the game to extract assets from.
It builds the following versions:
| Name | Description | SHA1 Hash of input ROM(s) |
|---|---|---|
| jp | Japan Revision 0 | eaee3602b8a2235211b2e20cdcd4cb357956a264 |
| eur | Europe Revision 0 | 9e99cc803a14ce038eb908db585431f8254f09ee |
| eur1 | Europe Revision 1 | dcb221a89acb894503a461c2c7d4cfdad9a06b68b9096f46e9163750a9e3f6c2fc0758e6094b61354efbff9a263fe622f3f7e7cfb7bea8046b86e57d |
| usa | USA Revision 0 | 1f0921b5e99db9d92d24710f1b004e4f3c997b73 |
The default version is eur, i.e. the Europe Revision 0 ROM.
How to install
See INSTALL.md for instructions on how to install the project.
Contribution
A work in progress, but CONTRIBUTING.md has guidelines for how to get started and contribute to the project. Make sure to follow instructions on installation first.
Documentation
See /docs for documentation about the game and other useful information about the project.
Languages
C++
89.8%
C
6.6%
Python
3.5%