Files
st/src/026_Train/code_02102924.cpp
T
Yanis 453db24d41 Misc Stuff 6 (#78)
* gcc fixes

* document random things in UnkStruct_027e09b8_00

* match func_ov001_020ba670 and rabbit docs

* match func_ov026_0211f394

* fix build issues

* match func_ov026_0211e3e0

* match func_ov026_02102924

* move structs to header

* document train rope thing

* MapObject OK and ActorRef stuff

* match more actor funcs

* fix regressions

* fix build issues

* more regressions fixes

* name keyt grab func

* UnkSubStruct19 -> CellAnimObject (based on the only assert string)

* fix build issues due to merge

* Actor::mUnk_4C -> Actor::mState + related changes

* create GetActorPtr template inline for Actor_c4

* ActorUnk_ov000_020a8bb0 -> Actor_Derived1

* actor: add comments about mUnk_50/52 and change type of mAngle
2026-06-17 22:20:45 +02:00

101 lines
2.9 KiB
C++

#include "Unknown/Common.hpp"
#include "math.hpp"
#include "types.h"
static TrainSpeedPreset data_ov026_02135fec[TrainPresetType_Max] = {
// TrainPresetType_Default
{
.reverse = {.speed = -143, .unk_04 = 50},
.stop = {.speed = 0, .unk_04 = 0},
.slow = {.speed = 115, .unk_04 = 50},
.fast = {.speed = 193, .unk_04 = 20},
.unk_20 = 0,
.unk_24 = 12,
.unk_28 = 0,
.unk_2C = 50,
.unk_30 = 143,
.unk_34 = 5,
.unk_38 = 30,
.unk_3C = FLOAT_TO_FX32(225.0f),
},
// TrainPresetType_DarkRealmNormal
{
.reverse = {.speed = -340, .unk_04 = 120},
.stop = {.speed = 0, .unk_04 = 0},
.slow = {.speed = 266, .unk_04 = 120},
.fast = {.speed = 496, .unk_04 = 40},
.unk_20 = 0,
.unk_24 = 50,
.unk_28 = 0,
.unk_2C = 120,
.unk_30 = 377,
.unk_34 = 5,
.unk_38 = 30,
.unk_3C = FLOAT_TO_FX32(225.0f),
},
// TrainPresetType_DarkRealmLightTear
{
.reverse = {.speed = -340, .unk_04 = 250},
.stop = {.speed = 193, .unk_04 = 250},
.slow = {.speed = 266, .unk_04 = 250},
.fast = {.speed = 496, .unk_04 = 80},
.unk_20 = 193,
.unk_24 = 600,
.unk_28 = 0,
.unk_2C = 800,
.unk_30 = 0,
.unk_34 = 0,
.unk_38 = 0,
.unk_3C = FLOAT_TO_FX32(225.0f),
},
// TrainPresetType_DarkRealmLightTearRope
{
.reverse = {.speed = -1229, .unk_04 = 3000},
.stop = {.speed = 1229, .unk_04 = 3000},
.slow = {.speed = 1229, .unk_04 = 3000},
.fast = {.speed = 1229, .unk_04 = 3000},
.unk_20 = 1229,
.unk_24 = 600,
.unk_28 = 0,
.unk_2C = 0,
.unk_30 = 0,
.unk_34 = 0,
.unk_38 = 0,
.unk_3C = FLOAT_TO_FX32(225.0f),
},
// TrainPresetType_DarkRealmFight
{
.reverse = {.speed = 152, .unk_04 = 61},
.stop = {.speed = 152, .unk_04 = 61},
.slow = {.speed = 172, .unk_04 = 61},
.fast = {.speed = 193, .unk_04 = 16},
.unk_20 = 152,
.unk_24 = 16,
.unk_28 = 152,
.unk_2C = 61,
.unk_30 = 0,
.unk_34 = 0,
.unk_38 = 30,
.unk_3C = FLOAT_TO_FX32(81.0f),
},
// TrainPresetType_5
{
.reverse = {.speed = -143, .unk_04 = 50},
.stop = {.speed = 0, .unk_04 = 0},
.slow = {.speed = 115, .unk_04 = 50},
.fast = {.speed = 193, .unk_04 = 20},
.unk_20 = 0,
.unk_24 = 12,
.unk_28 = 0,
.unk_2C = 50,
.unk_30 = 143,
.unk_34 = 5,
.unk_38 = 30,
.unk_3C = FLOAT_TO_FX32(81.0f),
},
};
const TrainSpeedPreset *func_ov026_02102924(int index) {
return &data_ov026_02135fec[index];
}