Files
st/include/Actor/Actor.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

445 lines
16 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "Physics/AABB.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_ov031_Items.hpp"
#include "flags.h"
#include "global.h"
#include "math.hpp"
#include "nitro/fx.h"
#include "types.h"
#include "versions.h"
class UnkStruct_027e09bc;
class UnkStruct_027e09bc_0C;
class ActorParams {
public:
/* 00 */ VecFx32 mInitialPos;
/* 0C */ s16 mInitialAngle;
/* 0E */ s8 mUnk_0E;
/* 0F */ bool mUnk_0F;
/* 10 */ u16 mParams[4];
/* 18 */ u8 mUnk_18[2];
/* 1A */ u16 mUnk_1A[2];
/* 1E */ u16 mUnk_1E;
/* 20 */ union {
unk32 mUnk_20;
unk16 mUnk_20_0;
unk16 mUnk_20_2;
};
/* 24 */ unk16 mUnk_24;
/* 26 */ union {
unk16 mUnk_26;
unk8 mUnk_26_0;
unk8 mUnk_26_1;
};
/* 28 */ ActorRef mUnk_28;
/* 2C */ u32 mUnk_2C;
/* 30 */
void func_ov000_020975f8();
};
class UnkStruct_ov000_020b539c {
public:
/* 00 */ ActorParams mUnk_00;
/* 30 */ ActorProfile *mUnk_30;
/* 34 */
ActorProfile **func_ov000_02073dc();
ActorProfile **func_ov000_02073e8();
ActorProfile *GetProfileFromId(ActorId actorId);
void func_ov000_02097444(ActorId actorId, ActorParams *pParams, unk32 param3);
};
class Actor_C4;
typedef u32 ActorFlags;
enum ActorFlag_ {
ActorFlag_Alive = FLAG(0, 0),
ActorFlag_Visible = FLAG(0, 1),
ActorFlag_2 = FLAG(0, 2),
ActorFlag_Active = FLAG(0, 3), // stops updating if false
ActorFlag_4 = FLAG(0, 4),
ActorFlag_5 = FLAG(0, 5),
ActorFlag_6 = FLAG(0, 6),
ActorFlag_7 = FLAG(0, 7),
ActorFlag_Grabbed = FLAG(0, 8),
ActorFlag_9 = FLAG(0, 9),
ActorFlag_Interacting = FLAG(0, 10), // set when player interacts with actor
ActorFlag_11 = FLAG(0, 11),
ActorFlag_12 = FLAG(0, 12),
ActorFlag_13 = FLAG(0, 13),
ActorFlag_14 = FLAG(0, 14),
ActorFlag_15 = FLAG(0, 15), // stunned?
ActorFlag_16 = FLAG(0, 16),
ActorFlag_17 = FLAG(0, 17),
ActorFlag_18 = FLAG(0, 18),
ActorFlag_19 = FLAG(0, 19),
ActorFlag_20 = FLAG(0, 20),
ActorFlag_21 = FLAG(0, 21),
ActorFlag_22 = FLAG(0, 22),
ActorFlag_23 = FLAG(0, 23),
ActorFlag_24 = FLAG(0, 24),
ActorFlag_25 = FLAG(0, 25),
ActorFlag_26 = FLAG(0, 26),
ActorFlag_27 = FLAG(0, 27),
ActorFlag_28 = FLAG(0, 28),
ActorFlag_29 = FLAG(0, 29),
ActorFlag_30 = FLAG(0, 30),
ActorFlag_31 = FLAG(0, 31),
};
// normal: 0x603B - 0110 0000 0011 1011 - Alive | Visible | Active | Flag_4 | Flag_13 | Flag_14 | Flag 5
// out of stun: 0xE03B - 1110 0000 0011 1011 - Alive | Visible | Active | Flag_4 | Flag_13 | Flag_14 | Flag 5 | Flag_15
// caught in tornado: 0xE01B - 1110 0000 0001 1011 - Alive | Visible | Active | Flag_4 | Flag_13 | Flag_14 | Flag_15
// stunned: 0xA01B - 1010 0000 0001 1011 - Alive | Visible | Active | Flag_4 | Flag_13 | Flag_15
class Actor_9C {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ ActorRef mUnk_0C;
/* 10 */ VecFx32 mUnk_10;
/* 1C */ u16 mUnk_1C;
/* 1E */ u16 mUnk_1E;
/* 20 */
/* 00 */ virtual void vfunc_00(); // corresponds to func_ov000_02097c14
/* 04 */ virtual unk32 vfunc_04(ActorRef param1, unk32 param2, unk32 param3,
unk32 *param4) override; // corresponds to func_ov000_02097c20
/* 08 */
Actor_9C();
void func_ov000_02097bec();
};
class Actor_38 {
public:
/* 00 (base) */ STRUCT_PAD(0x00, 0x08);
/* 08 */ unk16 mUnk_08;
/* 0A */
};
class Actor_vfunc_30 {
public:
union UnkStruct {
struct {
s8 unk_00;
s8 unk_01;
};
u16 data;
};
public:
/* 00 */ UnkStruct mUnk_00;
/* 02 */ UnkStruct mUnk_02;
};
// ActorStateStunned? seems to related to that
class UnkStruct_ActorUnkCANS_224 {
public:
/* 00 (base) */ UnkStruct_PlayerGet_ec mUnk_00[0x2];
/* 08 */ volatile u16 mUnk_08;
/* 0A */ u16 mUnk_0A;
/* 0C */ u16 mUnk_0C;
/* 0E */ u16 mUnk_0E;
/* 10 */
UnkStruct_ActorUnkCANS_224(); // func_ov000_02099820
~UnkStruct_ActorUnkCANS_224() {
this->Destroy();
}
void Destroy() {
for (UnkStruct_PlayerGet_ec *ptr = this->mUnk_00; ptr != &this->mUnk_00[ARRAY_LEN(this->mUnk_00)]; ++ptr) {
ptr->func_ov000_020a0334();
}
this->mUnk_0A = 0;
this->mUnk_08 = 0;
}
void UpdateTimer() {
if (this->mUnk_08 < this->mUnk_0A) {
this->mUnk_08++;
}
}
void func_ov000_020998f0(ActorRef ref, VecFx32 *pPos);
void func_ov000_02099a0c();
};
typedef s16 ActorState;
#define ActorState_None -1
class Actor {
public:
/* 00 (vtable) */
/* 04 */ VecFx32 mPos;
/* 10 */ VecFx32 mPrevPos;
/* 1C */ VecFx32 mVel;
/* 28 */ union {
/* 28 */ fx16 mAngle;
/* 28 */ UnkAngleStruct mAngleStruct;
};
/* 2A */ unk16 mUnk_2A;
/* 2C */ unk32 mUnk_2C; // gravity?
/* 30 */ Cylinder *mUnk_30;
/* 34 */ Cylinder *mUnk_34;
/* 38 */ Actor_38 *mUnk_38;
/* 3C */ Actor_9C *mUnk_3C;
/* 40 */ Actor_C4 *mUnk_40;
/* 44 */ u16 mUnk_44;
/* 46 */ unk16 mUnk_46;
/* 48 */ unk16 mUnk_48;
/* 4A */ u8 mUnk_4A[2];
/* 4C */ ActorState mState;
/* 4E */ fx16 mYOffset;
/* 50 */ volatile u16 mTimer; // generic timer, used for stunned time, drop expiration, ...
/* 52 */ u16 mTimerMax; // maximum value for the above timer
/* 54 */ UnkStruct_ActorUnkCANS_224 *mUnk_54;
/* 58 */ ActorFlags mFlags[1];
/* 5C */ ActorParams mUnk_5C;
/* 8C */ ActorRef mRef;
/* 90 */ ActorProfile *mpProfile;
/* 94 */
/* 00 */ virtual void GetOffsetPos(VecFx32 *pPos) const;
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual unk16 vfunc_08();
/* 0C */ virtual unk8 vfunc_0C();
/* 10 */ virtual void vfunc_10(Cylinder *param1);
/* 14 */ virtual bool vfunc_14(Cylinder *param1);
/* 18 */ virtual bool vfunc_18(unk32 param1); // Init?
/* 1C */ virtual void vfunc_1C(); // Setup
/* 20 */ virtual void vfunc_20(); // Update?
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28(Actor_vfunc_30 *param1);
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1);
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1);
/* 34 */ virtual unk32 vfunc_34();
/* 38 */ virtual bool Grab(ActorGrabParams grabParams);
/* 3C */ virtual bool Drop(ActorGrabParams grabParams, const VecFx32 *pVel);
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */ virtual bool vfunc_48(unk32 param1);
/* 4C */ virtual ~Actor();
/* 54 */
bool func_01fff5d0(Actor_vfunc_30 *param1, unk32 param2);
void ResetFlags() {
*(u32 *) this->mFlags = 0;
}
void Kill() {
UNSET_FLAG(this->mFlags, ActorFlag_Alive);
}
// clang-format off
/* x & 0x00000001 */ const bool IsAlive() { return GET_FLAG(this->mFlags, ActorFlag_Alive); }
/* x & 0x00000002 */ const bool IsVisible() { return GET_FLAG(this->mFlags, ActorFlag_Visible); }
/* x & 0x00000004 */ const bool IsFlag2() { return GET_FLAG(this->mFlags, ActorFlag_2); }
/* x & 0x00000008 */ const bool IsActive() { return GET_FLAG(this->mFlags, ActorFlag_Active); }
/* x & 0x00000010 */ const bool IsFlag4() { return GET_FLAG(this->mFlags, ActorFlag_4); }
/* x & 0x00000020 */ const bool IsFlag5() { return GET_FLAG(this->mFlags, ActorFlag_5); }
/* x & 0x00000040 */ const bool IsFlag6() { return GET_FLAG(this->mFlags, ActorFlag_6); }
/* x & 0x00000080 */ const bool IsFlag7() { return GET_FLAG(this->mFlags, ActorFlag_7); }
/* x & 0x00000100 */ const bool IsGrabbed() { return GET_FLAG(this->mFlags, ActorFlag_Grabbed); }
/* x & 0x00000200 */ const bool IsFlag9() { return GET_FLAG(this->mFlags, ActorFlag_9); }
/* x & 0x00000400 */ const bool IsInteracting() { return GET_FLAG(this->mFlags, ActorFlag_Interacting); }
/* x & 0x00000800 */ const bool IsFlag11() { return GET_FLAG(this->mFlags, ActorFlag_11); }
/* x & 0x00001000 */ const bool IsFlag12() { return GET_FLAG(this->mFlags, ActorFlag_12); }
/* x & 0x00002000 */ const bool IsFlag13() { return GET_FLAG(this->mFlags, ActorFlag_13); }
/* x & 0x00004000 */ const bool IsFlag14() { return GET_FLAG(this->mFlags, ActorFlag_14); }
/* x & 0x00008000 */ const bool IsFlag15() { return GET_FLAG(this->mFlags, ActorFlag_15); }
/* x & 0x00010000 */ const bool IsFlag16() { return GET_FLAG(this->mFlags, ActorFlag_16); }
/* x & 0x00020000 */ const bool IsFlag17() { return GET_FLAG(this->mFlags, ActorFlag_17); }
/* x & 0x00040000 */ const bool IsFlag18() { return GET_FLAG(this->mFlags, ActorFlag_18); }
/* x & 0x00080000 */ const bool IsFlag19() { return GET_FLAG(this->mFlags, ActorFlag_19); }
/* x & 0x00100000 */ const bool IsFlag20() { return GET_FLAG(this->mFlags, ActorFlag_20); }
/* x & 0x00200000 */ const bool IsFlag21() { return GET_FLAG(this->mFlags, ActorFlag_21); }
/* x & 0x00400000 */ const bool IsFlag22() { return GET_FLAG(this->mFlags, ActorFlag_22); }
/* x & 0x00800000 */ const bool IsFlag23() { return GET_FLAG(this->mFlags, ActorFlag_23); }
/* x & 0x01000000 */ const bool IsFlag24() { return GET_FLAG(this->mFlags, ActorFlag_24); }
/* x & 0x02000000 */ const bool IsFlag25() { return GET_FLAG(this->mFlags, ActorFlag_25); }
/* x & 0x04000000 */ const bool IsFlag26() { return GET_FLAG(this->mFlags, ActorFlag_26); }
/* x & 0x08000000 */ const bool IsFlag27() { return GET_FLAG(this->mFlags, ActorFlag_27); }
/* x & 0x10000000 */ const bool IsFlag28() { return GET_FLAG(this->mFlags, ActorFlag_28); }
/* x & 0x20000000 */ const bool IsFlag29() { return GET_FLAG(this->mFlags, ActorFlag_29); }
/* x & 0x40000000 */ const bool IsFlag30() { return GET_FLAG(this->mFlags, ActorFlag_30); }
/* x & 0x80000000 */ const bool IsFlag31() { return GET_FLAG(this->mFlags, ActorFlag_31); }
// clang-format on
Actor();
ActorId GetActorId();
bool IsTimerOut() {
if (this->mTimer < this->mTimerMax) {
this->mTimer++;
return false;
}
return true;
}
// overlay 0
bool func_ov000_0205cbc4(u32 param1, VecFx32 *param2);
unk32 func_ov000_0207df88(Cylinder *param1, unk32 param2);
unk32 func_ov000_0207e294(Cylinder *param1);
void func_ov000_0209848c(ActorProfile *param1);
void func_ov000_020984b0();
void func_ov000_020984b4();
void func_ov000_020984b8();
void func_ov000_020984bc();
void func_ov000_020984c0();
void func_ov000_020984c4();
unk32 func_ov000_020984c8();
void func_ov000_020984d0();
void func_ov000_020984f0();
unk32 func_ov000_0209867c(unk32 param1);
u32 func_ov000_02098800(bool param1);
bool func_ov000_02098838();
unk32 func_ov000_02098910(UnkStruct_ov031_Items_00 *param1, unk32 param2);
void func_ov000_02098b8c(unk32 param1, UnkStruct_ov031_Items_00 *param2);
s32 func_ov000_02098518(unk32 *param1);
VecFx32 *func_ov000_0209853c(unk32 param1);
s32 func_ov000_02098554();
s16 func_ov000_0209856c();
s8 func_ov000_02098578();
s32 func_ov000_02098584();
s32 func_ov000_020985f0(void *param1);
void func_ov000_0209862c(unk32 param1);
bool func_ov000_020986fc(unk32 param1);
void func_ov000_020989e0();
void func_ov000_02098a18(Cylinder *param1);
bool func_ov000_02098a60(unk32 param1);
void func_ov000_02098a88(unk32 param1, unk32 param2);
void func_ov000_0209a008(unk32 param1, fx16 param2);
u32 func_ov000_02098ab4(u8 param1, unk32 param2, unk32 param3, VecFx32 *param4);
static void func_ov000_020973f4(ActorRef *pOutRef, UnkStruct_ov000_020b539c *param2, ActorId actorId, ActorParams *pParams,
int param5);
// overlay 17
bool func_ov017_020beeec(unk32 param1);
bool func_ov017_020bef4c(unk32 param1);
void func_ov017_020bef88(Actor_vfunc_30 *param1, UnkStruct_ov019_020d24c8_28_258_00 *param2, unk32 param3);
void func_ov017_020bf024(Actor_vfunc_30 *param1);
void func_ov017_020bf050(Actor_9C *param1, unk32 param2);
void func_ov017_020bf178(Actor_9C *param1, unk32 param2);
void func_ov017_020bf284(VecFx32 *param1, VecFx32 param2);
void func_ov017_020bf2d8(Actor_9C *param1, unk32 param2);
void func_ov017_020bf3e0(unk32 param1, fx32 param2);
void func_ov017_020bf4b0(unk32 param1);
void func_ov017_020bf574(unk32 param1, unk32 param2);
void func_ov017_020bf5c4(VecFx32 *param1, unk32 param2, unk32 param3, unk32 param4, s16 param5);
void func_ov017_020bf634(const VecFx32 *param1, u16 param2, unk32 param3);
void func_ov017_020bf688();
void func_ov017_020bf710(UnkStruct_ActorUnkCANS_224 *param1, const VecFx32 *param2, u16 param3);
void func_ov017_020bf7a8();
void func_ov017_020bf894(UnkStruct_ActorUnkCANS_224 *param1);
void func_ov017_020bf99c();
void func_ov017_020bf9c8(Actor *param1);
void func_ov017_020bfa50(VecFx32 *param1, unk32 param2);
void func_ov017_020bfad4();
void func_ov017_020bfb18(Actor_9C *param1);
bool func_ov017_020bfd9c(Vec2s *param1, unk32 param2, UnkStruct_027e09bc_0C *param3,
AABB *param4); //! TODO: param4's type not confirmed but probably correct
// overlay 71 (might be temporary)
void func_ov071_021540ac(unk32 param1);
void func_ov071_0215414c();
};
class Actor_C4_Base {
public:
Actor_C4_Base(void *param1, unk32 param2);
};
class Actor_C4 : public Actor_C4_Base {
public:
/* 00 (vtable) */
/* 04 */ unk32 mUnk_04;
/* 08 */ unk16 mUnk_08;
/* 08 */ unk16 mUnk_0A;
/* 0C */ unk16 mUnk_0C;
/* 0C */ unk16 mUnk_0E;
/* 10 */ unk16 mUnk_10;
/* 10 */ unk16 mUnk_12;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ Actor *mUnk_20;
/* 24 */
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2);
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C(VecFx32 *param1);
/* 10 */
template <typename T> T *GetActorPtr() {
return (T *) this->mUnk_20;
}
Actor_C4(Actor *param1) :
Actor_C4_Base(&param1->mRef, 0) {}
Actor_C4(Actor *param1, unk32 param2) :
Actor_C4_Base(&param1->mRef, param2) {}
};
class Actor_Derived2_A8_PTR {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */
};
class Actor_Derived2 : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ VecFx32 mUnk_98;
/* A4 */ VecFx32 const *mUnk_A4;
/* A8 */ Actor_Derived2_A8_PTR *mUnk_A8;
/* AC */ unk8 mUnk_AC;
/* AD */ unk8 mUnk_AD;
/* AE */
Actor_Derived2();
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1);
/* 4C */ WEAK virtual ~Actor_Derived2() {}
/* 54 */ virtual void vfunc_54(unk32 param1);
void func_ov000_020990c0(Actor_9C *param1, unk32 param2, unk32 param3);
void func_ov000_020992dc();
unk32 func_ov000_02099450(UnkStruct_ActorUnkCANS_224 *param1, VecFx32 *param2, unk32 param3, u16 param4);
void func_ov000_020994a0();
void func_ov000_020997c4(unk32 param1);
void func_ov000_02098f34(VecFx32 *);
};
extern UnkStruct_ov000_020b539c data_ov000_020b539c_eur;
struct UnkActorDataStruct1 {
/* 00 */ unk32 unk_00[4];
/* 10 */ unk32 unk_10;
/* 14 */ unk32 unk_14;
/* 18 */
};
extern "C" void func_ov000_02099ddc(void *thisx, UnkActorDataStruct1 param1, unk32 param2, unk32 param3);