Files
st/include/Actor/ActorHeart.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

90 lines
2.3 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorRupee.hpp"
#include "nitro/fx.h"
#include "types.h"
enum ActorHeartState_ {
ActorHeartState_0 = 0,
ActorHeartState_1 = 1,
ActorHeartState_2 = 2,
ActorHeartState_3 = 3,
ActorHeartState_4 = 4,
ActorHeartState_5 = 5,
ActorHeartState_Max,
};
class ActorHeart_C4 : public Actor_C4 {
public:
ActorHeart_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
};
class ActorHeart : public Actor {
public:
/* 00 (base) */
/* 94 */ u16 mUnk_94;
/* 96 */ u16 mUnk_96;
/* 98 */ Actor_9C mUnk_98;
/* B8 */ s16 mUnk_B8;
/* BA */ unk16 mUnk_BA;
/* BC */ unk16 mUnk_BC;
/* BE */ s8 mUnk_BE;
/* BF */ STRUCT_PAD(0xBF, 0xC0);
/* C0 */ ActorRef mUnk_C0;
/* C4 */ ActorRef mUnk_C4;
/* C8 */ ActorHeart_C4 mUnk_C8;
/* EC */ VecFx32 mUnk_EC;
ActorHeart();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
/* 4C */ virtual ~ActorHeart() override {};
void func_ov031_020f0750();
void SetState(ActorState state);
void func_ov031_020ef208();
void func_ov031_020ef4a8();
void func_ov031_020ef528();
void func_ov031_020ef570();
void func_ov031_020ef698();
static void func_ov031_020eed64(ActorRef *pOutRef, const VecFx32 *pPos, u32 params, ActorRef ref);
// data_ov031_02113d74
void func_ov031_020ef2f8();
void func_ov031_020ef334();
void func_ov031_020ef3a0();
void func_ov031_020ef3d0();
void func_ov031_020ef444();
void func_ov031_020ef458();
// data_ov031_02113da4
void func_ov031_020ef2ec();
void func_ov031_020ef320();
void func_ov031_020ef35c();
void func_ov031_020ef3b8();
void func_ov031_020ef430();
void func_ov031_020ef448();
};
class ActorProfileHeart : public ActorProfile {
public:
/* 00 (base) */
ActorProfileHeart();
~ActorProfileHeart() {}
/* 0C */ virtual Actor *Create();
static ActorProfileHeart *GetProfile();
};