mirror of
https://github.com/zeldaret/st
synced 2026-10-06 21:18:11 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
26 lines
722 B
C++
26 lines
722 B
C++
#pragma once
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#include "Render/ModelRender.hpp"
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#include "Unknown/UnkStruct_ov031_02114870.hpp"
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#include "nitro/types.h"
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#include "nns/g3d/g3d.h"
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class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
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public:
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/* 00 (base) */
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/* F4 */ ModelRender mUnk_F4;
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/* 154 */ u8 mUnk_154;
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/* 155 */ unk8 mUnk_155;
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/* 156 */ STRUCT_PAD(0x156, 0x158);
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/* 158 */
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ActorUnkRMSBase();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual void vfunc_24() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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/* 58 */ virtual G3d_Model *vfunc_58() = 0;
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};
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