Files
st/include/Actor/ActorUnkRMSBase.hpp
T
Yanis 205dc5a1ca Decompile overlay 17 (CourseExec Part 1) (#152)
* day 1

* delink overlay 17

* UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017

* ItemManager_017 OK

* UnkStruct_027e0ce0_40_Base_94_017 95%

* UnkStruct_027e0ce0_017 OK

* PlayerLinkActor_017 OK

* PlayerLinkActor_A0_20_017 OK

* code_020be2ec_017 99%

* ActorManager_017 OK

* Actor_017 OK

* ActorEventIcon_017 OK

* code_020be2ec_017 OK

* MapObjectManager_017 97%

* MapObject_017 OK

* MapObjectSwitchStep_017 OK

* fix build issues

* fix other versions build issues
2026-10-02 13:18:22 +02:00

26 lines
722 B
C++

#pragma once
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_02114870.hpp"
#include "nitro/types.h"
#include "nns/g3d/g3d.h"
class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
public:
/* 00 (base) */
/* F4 */ ModelRender mUnk_F4;
/* 154 */ u8 mUnk_154;
/* 155 */ unk8 mUnk_155;
/* 156 */ STRUCT_PAD(0x156, 0x158);
/* 158 */
ActorUnkRMSBase();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
/* 58 */ virtual G3d_Model *vfunc_58() = 0;
};