mirror of
https://github.com/zeldaret/st
synced 2026-10-06 21:18:11 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
32 lines
647 B
C++
32 lines
647 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSWCH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ Actor_9C mUnk_98;
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/* B0 */
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ActorUnkSWCH();
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/* 18 */ virtual bool vfunc_18(unk32 param1) override;
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/* 20 */ virtual void vfunc_20() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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};
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class ActorProfileUnkSWCH : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSWCH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSWCH *GetProfile();
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};
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