mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#pragma once
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#include "MapObject/MapObject.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "MapObject/MapObjectUnkSTAT.hpp"
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#include "Render/ModelRender.hpp"
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#include "Unknown/Common.hpp"
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#include "types.h"
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class MapObjectUnkMTJR : public MapObject {
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public:
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/* 00 (base) */
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/* 40 */ ModelRender mUnk_40;
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/* A0 */ unk32 mUnk_A0;
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/* A4 */ volatile u16 mUnk_A4; // Probably a counter
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/* A6 */ u16 mUnk_A6; // Counter (mUnk_A4) bound
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/* A8 */ UnkSystem7 mUnk_A8;
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/* AC */ unk32 mUnk_AC;
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/* B0 */ unk32 mUnk_B0;
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MapObjectUnkMTJR();
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/* 00 */ virtual bool vfunc_00() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C() override;
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/* 14 */ virtual void vfunc_14(unk32 param1) override;
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/* 1C */ virtual bool vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) override;
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void func_ov063_02161254(unk32 param1);
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void func_ov063_02161288(void);
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};
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class MapObjectProfileUnkMTJR : public MapObjectProfileUnkSTAT_Base {
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public:
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/* 00 (base) */
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/* F8 */
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MapObjectProfileUnkMTJR();
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/* 0C */ virtual MapObject *Create();
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static MapObjectProfileUnkMTJR *GetProfile();
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};
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