mirror of
https://github.com/zeldaret/st
synced 2026-10-06 21:18:11 -04:00
205dc5a1ca
* day 1 * delink overlay 17 * UnkStruct_027e0ce0_30_017 & UnkStruct_027e0ce0_40_017 * ItemManager_017 OK * UnkStruct_027e0ce0_40_Base_94_017 95% * UnkStruct_027e0ce0_017 OK * PlayerLinkActor_017 OK * PlayerLinkActor_A0_20_017 OK * code_020be2ec_017 99% * ActorManager_017 OK * Actor_017 OK * ActorEventIcon_017 OK * code_020be2ec_017 OK * MapObjectManager_017 97% * MapObject_017 OK * MapObjectSwitchStep_017 OK * fix build issues * fix other versions build issues
27 lines
724 B
C++
27 lines
724 B
C++
#pragma once
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#include "Item/Item.hpp"
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#include "Player/PlayerActorBase.hpp"
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class UnkStruct_027e0ce0_40;
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class UnkStruct_027e0ce0_40_150;
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class PlayerZeldaActor : public PlayerActorBase {
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public:
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/* 000 (base) */
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/* 094 */ unk32 mUnk_94;
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/* 098 */ PlayerActorBase *mpPlayer;
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/* 09C */ STRUCT_PAD(0x9C, 0xCC);
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/* 0CC */ bool mUnk_0CC;
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/* 0CD */ STRUCT_PAD(0xCD, 0xD0);
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/* 0D0 */ unk32 mUnk_0D0;
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/* 0D4 */ unk32 mUnk_0D4;
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/* 0D8 */ unk32 mUnk_0D8;
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/* 0DC */ unk32 mUnk_0DC;
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/* 0E0 */ STRUCT_PAD(0xE0, 0x154);
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/* 154 */
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PlayerZeldaActor(void *param1, UnkStruct_027e0ce0_40 *param2, UnkStruct_027e0ce0_40_150 *param3, ItemFlag *pEquippedItem);
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~PlayerZeldaActor();
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};
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